Living Swamp Group, Magical, Stealthy, Organized, Planar, Terrifying, Amorphous
Claws [2d6+2] damage) 6 HP
Close, Forceful, Reach, Near
Special Qualities: Changes shape at will., 20' tall beasts form out of mud and branches; skeletal wooden hands emerge from the black water attempting to grab passersby.

The swamp is alive. Using all of its environment, the evil magic that lives here can take any shape or form it chooses. Vines and dirt rise from the murky waters to form all manner of creatures. The swamp's only desire is to keep you there. Once trapped within, a creature's lifeforce will slowly drain until it is just food for the black swamp. For every consecutive 12 hours within the swamp, creatures permanently lose 1 Constitution point. Instinct: To devour all life.

  • The living swamp will manifest itself in any way it chooses in an attempt to manipulate creatures into giving it their life.
  • Using the leaves, trees, brush, and mud it can change its shape into anything.
  • If losing a battle, it can call in other creatures to form and attack or it can absorb more of its surrounding and grow larger, etc.
  • The swamp is kept alive by dark magic from the void.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: CuznJay