Guiding Hand Medic Group, Magical, Devious, Intelligent, Cautious
Weak Stun (0 damage) 4 HP 5 armor
Close, Reach, Near, Far

Guiding Hand Medics lie to the edges of a battle protecting their soldiers with protection and healing spells. The medics are ex-clerics and are usually older, wiser, and adept at protecting themselves. Instinct: To protect The Guiding Hand at all costs.

  • Cast healing and protection spells on Guiding Hand soldiers during battle.
  • Casts a spell that heals for 1d4 HP.
  • Medics are dangerous because as long as they live they will continue to protect and revive Guiding Hand soldiers.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: CuznJay