| Witchfinder General | Solitary, Stealthy, Divine, Organized, Intelligent | |
| Arsenal of anti-occult weaponry (b[2d10+4] damage 2 piercing) | 14 HP | 1 armor |
| Close, Near, Far | ||
| Special Qualities: Magical immunity built up over a lifetime | ||
The Witchfinder General leads witch hunts with a zeal that frightens even their underlings. After a lifetime of training, a Witchfinder General is a nightmare to all spellcasters. Virtually immune to magic, they carry an arsenal of cold iron, garlic, blessed water, holy symbols, and lethal ranged and melee weapons. Instinct: To cleanse the earth and prepare for a new order
Created by: First Son of Light
