Merling Warrior | Group, Intelligent | |
Trident (b[2d6] damage) | 6 HP | 2 armor |
Close, Near | ||
Special Qualities: Trident can be thrown for +1 piercing damage, Tentacles can grab and hold at Close range |
Merling Warrior are the soldier class of the sea people. Like the Merling Commoner, the upper half of the Warrior is human-like, though somewhat larger and with a skin that is dense with small scales. But where Merling Commoners have fish tails below their waist, Merling Warriors have tentacles. These tentacles allow for some movement on land, usually sticking to ship decks, docks, and beaches. It has gills that allow it to live underwater, but it can breathe fresh air as well. Merling Warriors mainly police the Merling domain and act as the guard to the royal family. The role that typically brings them into contact with sailors and coast dwellers is enacting revenge for the injury or murder of another Merling. If a Merling has been killed, the perpetrator must be delivered to the Merling court. This court is underwater and the accused usually drowns well before the trial. If a Merling has been injured, the Warriors will demand recompense. Instinct: To avenge injury or murder of other Merlings
Created by: Beekzor