Crystal Worm Solitary, Cautious, Amorphous
Bite (b[2d8+2] damage 2 piercing) 19 HP 5 armor
Close, Near

A large worm composed entirely of crystalline segments that are harder than most metals. It has gaping jaws, lined with saw-toothed ridges that can tear through most non-magical armor. It does not require air to live, so can be found in areas of poisonous games. Instinct: To drive off intruders

  • These crystaline creatures dwell in mineral-rich pools often found in deep caverns. While essentailly a docile species, these solitary creatures known to viciously and fearlessly attack anything that disturbs thier environment.
  • SPAWN SHARD: Each time the creature takes damage from a physical attack, a shard of its crystal body will break off. This shard will immediate begin to search for an organic host to burrow into, so that it may feed and develop into a larvae, then eventually in an adult. Once a host is contacted, the shard will burrow through to the center mass of the victim within (three counts of a clock), causing 1d6+3 damage for each count.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Hikerbyday