Seraph | Solitary, Magical, Devious, Intelligent, Cautious, Planar, Amorphous | |
Spear (w[2d10] damage 2 piercing) | 23 HP | 6 armor |
Close, Reach | ||
The Seraphs are from the Light Plane. They prefer to mind their own business and not interfere within the other planes. They are generally a peaceful breed, but can be drawn into conflict when they sense they are in danger or see an opportunity to grow stronger. A Seraph is mostly incorporeal while in the light, but they devour shadow to grow stronger. They are not dangerous because of their battle prowess, but because they are near impossible to kill. Unless they are in the darkness they can not be hurt. Instinct: To seek out darkness
Created by: CuznJay