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Samira, la contrabbandiera Solitary, Stealthy, Intelligent Spada e pistola (1d10 radiante + 1d10 tagliente) 12 HP 1 armor Close Samira, contrabbandiera ricercata in quattro pianeti del cerchio esterno. Si narra sia in contatto con l'Impero ribelle e che abbia a che fare con l'imperatore in persona. Instinct: Sostenere l'Impero
- Sparare (1d10 radiante)
- cambiare stile di combattimento
- Colpire (1d10tagliente)
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Gnoll Zombie Horde, Undead, Amorphous (w[2d6] damage) 4 HP 4 armor Close Even the dead will serve the pack. Instinct: Obey Master
- Feels no Pain
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Gnoll Head Collector Horde, Stealthy, Intelligent, Cautious, Hoarder Rusty Axe (d6+2 damage 1 piercing) 6 HP 1 armor Close A nasty gnoll who takes joy in collected bloody trinkets from it's targets. They prefer not to kill it's prey right away and instead see the pain in a victim's eyes as they take a finger or hand during a fight. Instinct: Collect Trophies from Victums
- Collect Trophy
- Grab
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Dire Beaver Horde, Organized, Hoarder Piercing Bite (d4 damage 4 piercing) 5 HP 1 armor Close Human sized beavers with a monstrous appearance. These masters of dam construction can change entire ecosystems with their actions. They will fiercely defend their territory and those who wish to ruin their creations. The bite of a Dire Beaver can break through most metals and armors with ease. Instinct: Build, Dam up Rivers, Defend
- Tail Pound
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Ashling Horde, Small, Intelligent Claws (d6 damage) 7 HP 0 armor Close Special Qualities: Body of Ash, Fear of Water A fey like creature that is spontaneously created when a mass amount of living plant life is burnt at one time. Ashlings will attack anyone they feel has caused the fire from which they were created, attempting to claw and suffocate them. Water is highly deadly to them and will cause Ashlings to freeze in fear. Instinct: Burn, Drive Out
- Choking Dust
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Void Weaver Solitary, Magical, Intelligent Thread tear (d10 damage) 12 HP 0 armor Close, Ignores Armor, Near, Far Void magic manipulates the space between Weave threads rather than the threads themselves. Void practitioners specialize in creating teleportation gaps, silencing or redirecting spells and attacks, manipulating time, and weaponizing the emptiness. Void weavers attack by tearing at the threads, sending ripple or wave-like distortions through reality toward their enemies. They can also collapse threads around victims, creating crushing pressure and suffocating emptiness. Summoning planar beings from the void is possible but dangerous—what emerges has its own agenda and cannot be fully controlled. Instinct: To spread control and fear using void magic
- Cast Void Magic
- Blink/Teleport through void space
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Vineling Group, Intelligent Whipping Vines (d8 damage) 6 HP 1 armor Close, Reach A mass of vines and foliage that has taken a humanoid shape. They lash out with long vines to attack their enemies and to slowly break down any structures they are around. They can be commonly found at ruins in the wilderness helping to return them to nature. They also have the ability to move quickly through underbrush, morphing into the foliage and reforming else-where. Instinct: Breakdown Structures
- Entangle
- One with the Underbrush
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Beehemoth Solitary, Large Claws, Stinger (d10+4 damage) 20 HP 1 armor Forceful, Reach Deep in the wilderness some forms of bees create massive underground hives that will popup out of the ground in the form of giant hexagonal blooms. These hives are guarded by huge Beehemoth that are grown in giant gestation chambers below the ground. More resembling a beefed up hornet, the creatures only goal in life is to keep the hive safe. They have no value for their own life or wellbeing as long as their goals are kept. Instinct: Protect Hive
- Fly by Attack
- Flight
- Impale