• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • common scourgeling worm form Horde, Small, Planar, Terrifying, Amorphous
    (d8+2 damage) 14 HP 2 armor
    Close
    Special Qualities: able to burrow through any material with enough time, it looks disease ridden and has puss

    a giant worm with weeping pustules all over its body. it has knife-like teeth jutting out of its mouth these are its weapons Instinct: it wants the magic in peoples heart

    • it burrows though the ground and eats peoples hearts
    • it uses any of the powers that it has consumed from eating peoples hearts
    Tweet
  • Giant Wasps Horde, Small, Hoarder
    Stinger- Anything that takes more than X damage becomes Weak (d6+2 damage) 3 HP 3 armor
    Close
    Special Qualities: Flight

    The wasps are invasive to the Kingdom of Halcyon. Their swarms are small now, but who knows how many they will devour in the days to come? Instinct: To capture things and impregnate them with larvae

    • Attack from Above
    • Entrap victims in a papery cocoon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Sea Serpent Solitary, Huge, Hoarder
    Tail Swipe (b[2d10+5] damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Rime Breath (2d8, cone, cold), About the size of a bus, Double damage to objects

    Rime Breath: Deals Sea serpens rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors' worst nightmares. Their strong fins propel them through the water at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors' corpses floating frozen amid the wreckage of their ships. Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship's crew sacrifice one or more of their own. Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors' trinkets, and pirates' booty. Instinct: To defend an area

    • Bite
    • Tail Swipe (Half dmg, AOE)
    • Constrict (Grapple)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Araignée géante Solitaire, Grand, Furtif, Terrifiant
    Morsure (1d6+1 poison) 12 PV 1 armure

    L'araignée peut tirer une toile pour entraver un personnage. Elle se déplace facilement sur tout type de surface non glissant, y compris sur les murs ou au plafond. Si elle est sur une toile, elle peut ressentir toute vibration tierce. Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Nezznar Solitaire, Fourbe, Intelligent, Magique, Prudent
      1d6+1d6 de poison 15 PV 1 armure (magique)
      proche, allonge

      Nezznar est un magicien qui peut lancer des sorts. Instinct:

      • Main du mage
      • rayon de givre (1d6, courte, ralentissant)
      • poigne électrique (1d8, contact, proche, avantage quand l'adversaire porte une armure metallique)
      • bouclier magique (donne désavantage aux deux prochaines attaques subies)
      • projectile magique (6 fléchettes de 1d4+1 dégâts
      • invisibilité (rend invisible)
      • suggestion (force la créature à agir mais sans aller à l'encontre de son intégrité)
      • lumière dansante
      • lueurs féeriques (halo de lumière contre objets et personnes, pas d'invisibilité)
      • ténèbres (rend tout noir, même vision dans le noir ne fonctionne pas, lumière non magique ne fonctionne pas)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Grizzly Bear Solitary, Large
      Claws (d10+4 damage 2 piercing) 16 HP 1 armor
      Forceful

      It's a brown bear. if you dont know what that is I'm sorry but its too late for you Instinct: to feast

      • The Grizzly will always sniff out food nearby
      Tweet
    • Goblin Boss Horde, Small, Stealthy, Organized, Intelligent, Hoarder
      Bejewled Dagger (d6+2 damage) 5 HP 2 armor
      Close

      when one of the goblins in a hoard is just a little bit bigger and smarter than the others, they will often take over the hoard, becoming a Goblin Boss. The new Boss will boss all the others around until either they die in a raid, or a bigger smarter goblin kills them and takes the spot Instinct: to hoard

      • Boss the gobbos around
      • Lay traps and fight dirty
      • Call on minions
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Spectre
      (d10 damage) 8 PV 0 armure
      Main
      Special Qualities: Spectral

      Ne peut pas être touché par une arme physique classique Instinct: Servir Astrogha

      • Souffle spectral
      • Coup spectral
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Manant de taverne Groupe
      (d6+1 damage) 4 PV 1 armure
      Close

      Instinct: Avoir de l'argent

      • Attaquer au couteau
      • Prendre par derrière
      • Combattre en avantage numérique
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Horned Cave Troll Solitary, Large, Hoarder
      Massive Fists (d12+4 damage 2 piercing) 16 HP 1 armor
      Forceful
      Special Qualities: Regeneration

      Slumbering within caves, these massive monoliths of muscle live to destroy anything that moves. When reared up on their clawed hind legs they stand at a staggering 9 ft tall. Even when hunched over on their massive arms, they still tower over the usual adventurer. Their horns are caked in the blood of their previous victims including the ones on their back. They decorate their bald heads with glittering gemstones they find while patrolling the depths. Their 3 glowing red eyes that peer out from the darkness are a sign to anyone they should have turned back long ago. Their flesh regenerates from any attack unless dealt with fire or acid. Instinct: To Smash

      • Hurl Something or Someone
      • Undo the effects of an attack (unless caused by a weakness, your call)
      • Gore the weak on its horns
      • Tear them limb from limb
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    Previous
    Next