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  • Void Weaver Solitary, Magical, Intelligent
    Thread tear (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    Void magic manipulates the space between Weave threads rather than the threads themselves. Void practitioners specialize in creating teleportation gaps, silencing or redirecting spells and attacks, manipulating time, and weaponizing the emptiness. Void weavers attack by tearing at the threads, sending ripple or wave-like distortions through reality toward their enemies. They can also collapse threads around victims, creating crushing pressure and suffocating emptiness. Summoning planar beings from the void is possible but dangerous—what emerges has its own agenda and cannot be fully controlled. Instinct: To spread control and fear using void magic

    • Cast Void Magic
    • Blink/Teleport through void space
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  • Vineling Group, Intelligent
    Whipping Vines (d8 damage) 6 HP 1 armor
    Close, Reach

    A mass of vines and foliage that has taken a humanoid shape. They lash out with long vines to attack their enemies and to slowly break down any structures they are around. They can be commonly found at ruins in the wilderness helping to return them to nature. They also have the ability to move quickly through underbrush, morphing into the foliage and reforming else-where. Instinct: Breakdown Structures

    • Entangle
    • One with the Underbrush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beehemoth Solitary, Large
    Claws, Stinger (d10+4 damage) 20 HP 1 armor
    Forceful, Reach

    Deep in the wilderness some forms of bees create massive underground hives that will popup out of the ground in the form of giant hexagonal blooms. These hives are guarded by huge Beehemoth that are grown in giant gestation chambers below the ground. More resembling a beefed up hornet, the creatures only goal in life is to keep the hive safe. They have no value for their own life or wellbeing as long as their goals are kept. Instinct: Protect Hive

    • Fly by Attack
    • Flight
    • Impale
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Slave Driver Group, Stealthy, Intelligent
    Whip (d8+2 damage) 7 HP 1 armor
    Close, Near

    Gnolls seldom take slaves, at least not in the long term, but some of their kind take a sick pleasure in capturing and dominating their enemies. Slave Drivers specialize in instilling fear into enemies and favor using whips over their own claws and teeth. Instinct: Instill Fear, Dominate, Capture

    • Ensnaring
    • Intimidate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Mystic Solitary, Magical, Divine, Devious, Intelligent
    Spirit Strike (d6+2 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    A sacred roll for female Gnolls is that of the mystic. These gnolls specialize in not only communicating with ancient spirits, but also using them to defend their clan. Gnoll Mystics are just as much feared by most of their tribe as they are respected. Instinct: Predict the future, find areas of intense magic

    • Commune with the Spirits
    • Soul Manipulation
    • Cause debuffs.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elf Nomad Ranger Solitary, Magical, Intelligent
    Bow (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Far
    Special Qualities: Temperature Endurance

    Vigilant protector of nature, these elves have a distain for the city and towns of man for their destructive tendencies and impact on the local environment. Will seek to deter people from exploring too deep into the woods, sometimes for their own protection. They are usually distrustful of outsiders, but not always hostile. May call on the animals of their surroundings for help. Instinct: Protect Nature

    • Unseen Shot
    • Enchanted Vines
    • Animal Companions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Pup Horde, Tiny, Organized
    Claws and Teeth (b[2d4] damage) 2 HP 0 armor
    Hand
    Special Qualities: Barely Intelligent

    The children of gnolls are barely beyond animals until they mature. They are constantly hungry and will actively seek out meals, sometimes even eating each other. Gnolls have many babies at a time so it is rare to see a single gnoll pup alone. Instinct: Eat

    • Always Hungry
    • Child's Howl (call others)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Murder Eye Swarm Horde, Tiny, Terrifying
    Many Bites (d4 damage) 5 HP 0 armor
    Touch, Ignores Armor

    Summoned from the cloak of a Bragvid, these vicious little flying eyes swarm and bite their targets with thousands of tiny little teeth, getting into the nooks and crannies where armor doesn't protect. Their sole purpose is to protect their master and consume a target whole, only leaving their eye balls intact (a favored treat of their master). Instinct: Destroy

    • Overwhelm
    • Flight
    • Magic Resistance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bragvid Solitary, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying
    Long Claws (d10+4 damage 1 piercing) 18 HP 2 armor (non-magic)
    Close, Reach
    Special Qualities: Eyes of Madness

    Bragvid are large cloaked figures with a hunched posture. Their cloak is covered with strange eyes that blink independently. The cloak seem to mystically cover most of their features, but cannot hide their long slender arms with horrid claws and a strange crow-like beak. These ancient creatures roam the planes collecting the eyes of other creatures it comes across. It isn't entirely know as to why these creatures do such a thing, but some believe they are able to claim a creatures memories by consuming their eyes. Although usually quite aggressive, these creatures can often be bargained with for the vast amount of information they have collected; it is for this reason many of them have been summoned into the mortal plane by curious wizards. In combat a Bragvid can summon a swarm of Murder Eyes that spring from it's cloak to distract opponents. Instinct: Collect eyes.

    • All-seeing
    • Eye Pluck
    • Victim's Memories
    • Summon 'Murder Eyes Swarm'
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Candle Golem Group, Large, Construct
    Burning Wax (d4 damage) 18 HP 2 armor
    Ignores Armor
    Special Qualities: Sluggish

    These hulking golems are made from burning wax housed in a suit of armor. They are often found patrolling castles of powerful lords, ancient libraries, or the halls of a wizard's tower. Their sole purpose is to guard an area and keep out intruders. There is no reasoning with the creature as it is completely mindless; only those who have been granted clearance from their master may pass them without confrontation. The light shed by their burning bodies is enchanted to reveal and dispel illusions. They will attack any offenders either in melee or and at range by throwing globs of burning wax at them. Instinct: Guard, Protect

    • It's Light reveals illusions
    • Attacks are fire based.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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