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  • Apóstolo do abismo Group, Magical, Intelligent
    adagas ritualísticas, magia necromântica (d6 damage) 12 HP 4 armor
    Close, Far
    Special Qualities: transformação

    Apóstolo do abismo tem uma relação ainda mais estreita com o abismo, podendo se transformar irremediavelmente em algo terrível e grotesco. Alguns recebem máscaras com as quais podem disfarçar suas novas naturezas monstruosas, mas quando a magia das máscaras quebram, sua pele arroxeada está coberta por mil olhos de cores e formatos diferentes, seu rosto não passa de um buraco profundo que reflete o próprio abismo. Quando segura uma alguém e o força olhar para o abismo, sua vítima precisa DESAFIAR O PERIGO COM SUA RESILIÊNCIA MENTAL (+SAB) com 10+ resiste ao terror. Com 7-9 recebe -1 adiante para qualquer ação. Com 6- recebe -1 constante para qualquer ação. Instinct: Proteger o culto a qualquer custo

    • Seguir as ordens do abismo
    • Apodrecimento da pele: o cultista rola 1d6, caso o resultado seja ímpar, seu oponente sente sua pele apodrecer (recebe o rótulo doente) e sofre dano. Caso o resultado seja par, o cultista se fortalece recuperando 1pv para cada oponente de que ele possa retirar vida
    • Sequestrar uma pessoa de corpo e alma e ofercer ao Abismo
    • trocar de pele
    • Transformar-se em uma cria do abismo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rinocentauro Solitary, Huge, Intelligent, Cautious
    armas, investida, esmagamento, constrição (b[2d10+5] damage 2 piercing) 24 HP 4 armor
    Reach, Forceful, Near

    Os rinocentauros são uma raça que tem prazer na guerra, provar-se contra qualquer combatente é para eles uma grande alegria. São excelentes ferreiros, mas seus equipamentos são simples. Ferro fundido, pesado e eficaz para potencializar sua imensa força física. Gostam de armas de haste e de porretes feitos de verdadeiros troncos de árvores. Se você encontrar com um desses no caminho, talvez seja melhor não brigar com ele. Instinct: Desafiar qualquer um para um combate

    • esmagar qualquer coisa menor que ele por prazer
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  • The Giant King Solitary, Huge, Magical, Amorphous
    Crush (2D10 damage) 27 HP 5 armor
    Reach, Forceful, Ignores Armor

    The giant wanders, and the world trembles in his wake. Instinct: Wander aimlessly

    • Crush underfoot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pikehog Solitary, Large, Devious
    Spines (w[2d8] damage 1 piercing) 16 HP 4 armor
    Near
    Special Qualities: Spear Spines- Anyone who gets too close will get skewered

    The Pikehog is a massive rodent, closely resembling a giant hedgehog. They hunt far and wide for truffles, doing anything to get their claws on them. Instinct: Hunt down truffles- or anyone who carries them

    • Forest of Spears- it shakes it's body, throwing it's weight to launch it's quills
    • Deadly fungi grow in the beasts spines
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  • Spinosaurus Solitary, Large
    Bite (b[2d10+2] damage 1 piercing) 16 HP 2 armor

    Instinct: To drown and devour unnoticed until it’s to late.

    • A massive, crocodile-snouted predator with a sail-like ridge on its back and translucent waterweed hanging from its jaws. It hunts in silence, ambushes from the water, and disappears without a ripple.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • common scourgeling worm form Horde, Small, Planar, Terrifying, Amorphous
    (d8+2 damage) 14 HP 2 armor
    Close
    Special Qualities: able to burrow through any material with enough time, it looks disease ridden and has puss

    a giant worm with weeping pustules all over its body. it has knife-like teeth jutting out of its mouth these are its weapons Instinct: it wants the magic in peoples heart

    • it burrows though the ground and eats peoples hearts
    • it uses any of the powers that it has consumed from eating peoples hearts
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  • Giant Wasps Horde, Small, Hoarder
    Stinger- Anything that takes more than X damage becomes Weak (d6+2 damage) 3 HP 3 armor
    Close
    Special Qualities: Flight

    The wasps are invasive to the Kingdom of Halcyon. Their swarms are small now, but who knows how many they will devour in the days to come? Instinct: To capture things and impregnate them with larvae

    • Attack from Above
    • Entrap victims in a papery cocoon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Serpent Solitary, Huge, Hoarder
    Tail Swipe (b[2d10+5] damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Rime Breath (2d8, cone, cold), About the size of a bus, Double damage to objects

    Rime Breath: Deals Sea serpens rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors' worst nightmares. Their strong fins propel them through the water at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors' corpses floating frozen amid the wreckage of their ships. Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship's crew sacrifice one or more of their own. Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors' trinkets, and pirates' booty. Instinct: To defend an area

    • Bite
    • Tail Swipe (Half dmg, AOE)
    • Constrict (Grapple)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Araignée géante Solitaire, Grand, Furtif, Terrifiant
    Morsure (1d6+1 poison) 12 PV 1 armure

    L'araignée peut tirer une toile pour entraver un personnage. Elle se déplace facilement sur tout type de surface non glissant, y compris sur les murs ou au plafond. Si elle est sur une toile, elle peut ressentir toute vibration tierce. Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Nezznar Solitaire, Fourbe, Intelligent, Magique, Prudent
      1d6+1d6 de poison 15 PV 1 armure (magique)
      proche, allonge

      Nezznar est un magicien qui peut lancer des sorts. Instinct:

      • Main du mage
      • rayon de givre (1d6, courte, ralentissant)
      • poigne électrique (1d8, contact, proche, avantage quand l'adversaire porte une armure metallique)
      • bouclier magique (donne désavantage aux deux prochaines attaques subies)
      • projectile magique (6 fléchettes de 1d4+1 dégâts
      • invisibilité (rend invisible)
      • suggestion (force la créature à agir mais sans aller à l'encontre de son intégrité)
      • lumière dansante
      • lueurs féeriques (halo de lumière contre objets et personnes, pas d'invisibilité)
      • ténèbres (rend tout noir, même vision dans le noir ne fonctionne pas, lumière non magique ne fonctionne pas)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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