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  • Barkhopper Group, Small
    Pollen Spit (d6 damage) 6 HP 2 armor
    Near, Ignores Armor
    Special Qualities: Pleasant Smell, Dark Vision

    These large frog like creatures are the size of a medium dog. They have a thick bark like skin and natural camouflage for wooded areas. They are not normally violent unless defending their territory. They can impale people with their large tusks or spit pollen at targets from range. They release a pleasant smell that sometimes causes people to accidently wonder into their lands. Instinct: to defend territory

    • Jumping Ram (1d8, 1 pierce)
    • Death Scent (explode in sweet pollen when they die)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vine-a-peed Horde, Small, Stealthy
    Mouth, Thorns (w[2d6] damage 3 piercing) 6 HP 0 armor
    Close
    Special Qualities: Vine Walker

    A strange mix of vegetation and insect. The Vine-A-Peed hides in the undergrowth of vegetation waiting to strike at a target. They prefer to wait until their target is alone but will attack groups when hungry enough. Instinct: to hunt and eat

    • Hide and Strike
    • Blend In
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mining Bot Solitary, Large, Construct
    Grinding Wheels (d10+2 damage, messy) 16 HP 2 armor
    Near
    Special Qualities: Mindless

    A large scale mining robot designed to dig and crush rock. Not normally violent, their sensors notoriously deuterate over time, making it hard for them to correctly determine what is rock and what is not. Caution is advised when dealing with older units. Instinct: to dig and crush

    • Grinding Crush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Security Turret Solitary/Small Groups, Tiny, Construct
    Supress (d10-2 damage 1 piercing) 12 HP 2 armor
    Hand, Far
    Special Qualities: Thermal Vision, Motion Sensors, Mindless

    A standard issue security turret. Used throughout the galaxy to watch over things that need to be guarded 24/7. Equipped with Thermal Vision and Sensors. They usually have the disadvantage of not being able to see or shoot downward. Instinct: to shoot intruders.

    • Guard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forever Security Group, Organized
    Plasma Blaster (b[2d8] damage) 14 HP 2 armor
    Close, Near
    Special Qualities: Mindless

    The sister project to the 24 worker program made by Leviathan Crust Operations, letting it's security forces work while sleeping. They too, now seem to also be able to work while dead. Armed with a Plasma based rifle, these security zombies will attack, protect, and enforce until they are completely incapacitated. Instinct: to Keep Order

    • Suppressive Fire
    • Call for Back Up! (Forever Worker Frenzy)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forever Worker Horde, Construct, Organized
    Bash (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: Mindless

    Leviathan Crust Operations used a controversial program to install cybernetics into their employs that allowed them to work while they slept. It also seems to have enabled them to work while they are dead. These walking corpses now roam abandoned facilities still performing their daily tasks and tend to get violent to anyone who stands in their way. Instinct: to Serve Relentlessly

    • Overwhlem
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mouthgollon Solitary, Huge
    Claws, Bite (b[2d10+7] damage 1 piercing) 20 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Temperature senses.

    A large hairy beast slightly resembling a yeti from ancient earth lore, however, instead of a head the creature just has a giant gapping mouth. It's claws are sharp enough to slash through metal and can climb on most surfaces. It has no eyes, but seems to hear just fine. It is said that they have an uncanny ability to feel temperature changes, not only being able to sense it's immediate surroundings but also sense it's targets through their body heat. Instinct: to eat

    • Grab and Decapitate
    • Monsterous Leap
    • Drop and Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mycelium Deceiver Solitary, Stealthy, Devious, Hoarder
    Meaty Fists (w[2d8+2] damage) 12 HP 0 armor
    Close, Forceful

    Your good friend lays his hand on your shoulder, its cold and clammy but you don't think anything of it. But maybe if you had paid more attention to such things, like the newfound coldness behind his eyes, his mildew smelling breath, and his newly discovered strength you wouldn't be living in the midst of a mushroom takeover. Its a good thing that the Mushrooms spores keep your mind from realizing just how many of your friends and neighbors have been replaced by the ugly things. Instinct: To Hide in the Midst of a Population

    • Disguise itself in the minds of other creatures using psychoactive spores
    • The Deciever makes you think it is a loved one of yours so you wont hurt it
    • The Deciever seeks to plant itself in a populated place to spread the influence of The Mycelium Heart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sporeling Horde, Small, Amorphous
    Flailing Limbs (d6+2 damage) 10 HP 1 armor
    Close, Forceful

    Sporelings, those mushroom creatures, are pretty dumb, you would know if you fought them. Unfortunately if you've fought one you've fought another, and another, and a third one, and a fourth one... wow, thats a lot of sporelings, they just keep coming, hmmmm. have you considered going after the Mycelium Heart that's summoning all of them? No? oh, well you might want to get on that. Instinct: To follow orders

    • Attack mindlessly
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  • Mycelium Heart Commader, Large, Divine, Devious, Organized
    Spore Cloud (b[2d6] damage) 16 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Telepathic

    Ancient and dark, until recently locked away, the Mycelium Heart is hungry. Its minions are beginning to spread its influence. once its prison now its home, its cave beneath the mountains glows with bioluminescent light as the being in the center pulses with an insane psionic power. Be careful adventurer, its sporelings are the least of your worries, as the clouds of spores it releases connect you to the Hearts powerful mind. Instinct: To spread its influence

    • Anything hit with a spore cloud, might need to make a defy danger to not be
    • Summon Sporelings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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