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  • Skitteritch Horde Horde, Small, Devious, Organized
    Bite, strike, crush (d4 damage) 11 HP 3 armor
    Close, Near
    Special Qualities: Spore Bloom

    The Skitteritch were once a peaceful race of insects from the black desert. But that was before the Mycelarchs infected them with their psychedelic spores. Now they guard the fungal cities as mindless slaves, heedless of death or danger as they follow their master's will. Instinct: To infect

    • Swarm
    • Infectious Spore - Rolling a 6- can lead to infection
    • Fungal mind
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  • Glasgyol Group
    Claws of glas (d8+2 damage 1 piercing) 14 HP 3 armor
    Close, Forceful

    men made of the same dark violet crystal as the glas columns that sprout from the haunted hill of Druggôl. If you cut yourself on the black rose thorns that sprout on that hill be cautious, you might become one of them. The stand like statues in the forest around the cursed mount but might spring into action to defend the site or to punish those who steal from it. Instinct: Defend the haunted hill

    • Claw at their faces
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  • Swarm of Langfinger fairies Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous
    Claws (d10 damage) 23 HP 1 armor
    Ignores Armor, Near

    Instinct: To steal and to humiliate

    • Attack in numbers and overwhelm
    • Burning fairy dust
    • Bombard with tiny spells to ridicule
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  • Langfinger fairy Horde, Tiny, Stealthy, Magical, Organized, Intelligent, Hoarder
    Claws (d4-2 damage) 3 HP 0 armor
    Hand

    “When traveling the Druggenknoll Forest be wary of the small purple fairies that lurk in the trees. They enjoy stealing from anyone who trasspasses on their territory and Hort these valuables in their wasp like nests up in the trees. All thou they are just as big as a hand a warm of them can become quit dangerous quickly. The locals tell me it is best to appease them by dropping offerings at the small fairy shrines along the way.” Instinct: To steal from traspassers

    • Slice their pockets, steal their valuables
    • Sprinkle burning fairy dust in their eyes
    • Ridicule them wit petty spells
    • Swarm the weakest link
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  • Zinmeri Commander Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder
    Spell Bombardment (b[2d4+4] damage 3 piercing) 9 HP 7 armor
    Close, Forceful, Reach, Ignores Armor, Far

    The Zin'meri commander is an ashen man with dark hair kept alive over a millennia by the radiant energies of the Crystal Gashes left by the Mage War he believes to have been caused by the Gods. He stands a head and a half taller than most other elves, and runs his fort with an iron fist, believing his strict discipline (aided by liberal use of Mass Raise) is the key to minimizing casualties. Instinct: To stem the flow of wild magic

    • Command the Forces
    • Spring Battlefield Preparation
    • High Magic
    • Two Steps Ahead
    • Sound the Reinforcements
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  • Traumschmetterling Group, Huge, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar
    Glitzernde Strahlen (d6+3 damage) 14 HP 4 armor
    Reach, Far

    „Der Traumschmetterling ist ein wunderbarer Anblick den man meiden sollte. Seine iridizierenden Flügel sind von inspirierender Schönheit doch sollte man sich in ihrem Gespinnst aus Träumen und Schlaf verfangen wird man ihren Hort wahrscheinlich nie mehr verlassen. Ich habe die Verzückung auf den Gesichtern derer gesehen, die ihrem Bann eanheimgefallen sind. Sie laben sich an den Träumen ihrer Opfer wie Nektar und lassen sie mit einem simplen Geist zurück. Wer ihnen die Richtige Gabe bringt dem sollen auch übernatürliche Weisheiten zu teilwerden, doch konnte ich bisher nicht in Erfahrung bringen was das richtige Geschenk ist.“ Instinct: An Träumen ernähren

    • Würdigen Bittstellern Wissen zuteilwerden lassen
    • Mit wunderschönen Träumen fesseln
    • Liebe aufzwingen
    • Träume trinken (d6 INT damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungal Men Group, Organized, Intelligent
    Fists like stone (d8+4 damage) 10 HP 1 armor
    Close, Forceful, Reach

    „Lumbering around their Territory they are usually not hostile. Get to close to their underground mycelium nest or the young once though and they will visitoulsy attack with their stone hard fists. If you watch them from a distance you can see an amazing communal atmosphere interaction between the adults and almost telepathy like communication. The local woodcutter say the once you meet in the forest are just the diaspora of an underground fungal kingdom.“ - Dungemyer Adventuring tomes Instinct: Protect heir own

    • Stamped towards a fow
    • Pheromon call for aid
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  • Mooncat Group, Huge, Magical, Stealthy, Organized, Planar, Terrifying
    Ferocious Bites (b[2d8+5] damage 2 piercing) 14 HP 4 armor
    Reach, Near, Far
    Special Qualities: Aura of Disquiet

    Mooncats are a bit of a misnomer, they aren't from the moon per se - so much as they are found in places where the walls between worlds are thin. The moon being one of these places, of course. Extraplanar hunters they love to hunt from their otherworldly domain, dragging prey back into it to feast on at their leisure. No-one has been there and survived it has been said. Instinct: To feed

    • Drag prey into an otherworldly space
    • Warp light to become invisible
    • Distort space to your advantage
    • Call its fellows across time and space
    • Break space in a grandiiose display
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goose-Ghoul Group, Small, Organized, Planar
    Spectral Honk (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach, Ignores Armor, Near
    Special Qualities: Feed on Flesh

    Goose Ghouls are monstrous fowl who will devour flesh to protect their kingdom. They came into existence after a horrific battle several thousand years ago where their kingdom was all but destroyed by an interdimensional space worm on the hunt for Goose Juice. Haunted by this destruction, their souls became spectral ghouls, moving through time, space, and dimensions to protect their precious Goose Juice. Instinct: To defend Goose Kingdom

    • Spectral Fowl
    • Assemble the Gaggle
    • Transcend Space-Time
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  • The Sommolier Solitary, Divine, Devious, Intelligent, Cautious, Planar, Amorphous
    Starlight Blast (w[2d10+2] damage) 23 HP 7 armor
    Close, Near, Far
    Special Qualities: Crystal Structure

    A construct made of crystal and starlight who wants to ensure the Goose Juice is paired with the right soul. If it deems the pairing inappropriate, it's ruling will prevent the seeker from ever obtaining Goose Juice, leaving a permanent mark on their soul. Instinct: To ensure the right pairing.

    • Pass Judgment
    • Soul Brand
    • Intergalactic Ruling
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