-
Barkhopper Group, Small Pollen Spit (d6 damage) 6 HP 2 armor Near, Ignores Armor Special Qualities: Pleasant Smell, Dark Vision These large frog like creatures are the size of a medium dog. They have a thick bark like skin and natural camouflage for wooded areas. They are not normally violent unless defending their territory. They can impale people with their large tusks or spit pollen at targets from range. They release a pleasant smell that sometimes causes people to accidently wonder into their lands. Instinct: to defend territory
- Jumping Ram (1d8, 1 pierce)
- Death Scent (explode in sweet pollen when they die)
-
Vine-a-peed Horde, Small, Stealthy Mouth, Thorns (w[2d6] damage 3 piercing) 6 HP 0 armor Close Special Qualities: Vine Walker A strange mix of vegetation and insect. The Vine-A-Peed hides in the undergrowth of vegetation waiting to strike at a target. They prefer to wait until their target is alone but will attack groups when hungry enough. Instinct: to hunt and eat
- Hide and Strike
- Blend In
-
Mining Bot Solitary, Large, Construct Grinding Wheels (d10+2 damage, messy) 16 HP 2 armor Near Special Qualities: Mindless A large scale mining robot designed to dig and crush rock. Not normally violent, their sensors notoriously deuterate over time, making it hard for them to correctly determine what is rock and what is not. Caution is advised when dealing with older units. Instinct: to dig and crush
- Grinding Crush
-
Security Turret Solitary/Small Groups, Tiny, Construct Supress (d10-2 damage 1 piercing) 12 HP 2 armor Hand, Far Special Qualities: Thermal Vision, Motion Sensors, Mindless A standard issue security turret. Used throughout the galaxy to watch over things that need to be guarded 24/7. Equipped with Thermal Vision and Sensors. They usually have the disadvantage of not being able to see or shoot downward. Instinct: to shoot intruders.
- Guard
-
Forever Security Group, Organized Plasma Blaster (b[2d8] damage) 14 HP 2 armor Close, Near Special Qualities: Mindless The sister project to the 24 worker program made by Leviathan Crust Operations, letting it's security forces work while sleeping. They too, now seem to also be able to work while dead. Armed with a Plasma based rifle, these security zombies will attack, protect, and enforce until they are completely incapacitated. Instinct: to Keep Order
- Suppressive Fire
- Call for Back Up! (Forever Worker Frenzy)
-
Forever Worker Horde, Construct, Organized Bash (d4 damage) 6 HP 0 armor Close Special Qualities: Mindless Leviathan Crust Operations used a controversial program to install cybernetics into their employs that allowed them to work while they slept. It also seems to have enabled them to work while they are dead. These walking corpses now roam abandoned facilities still performing their daily tasks and tend to get violent to anyone who stands in their way. Instinct: to Serve Relentlessly
- Overwhlem
-
Mouthgollon Solitary, Huge Claws, Bite (b[2d10+7] damage 1 piercing) 20 HP 1 armor Reach, Forceful, Near Special Qualities: Temperature senses. A large hairy beast slightly resembling a yeti from ancient earth lore, however, instead of a head the creature just has a giant gapping mouth. It's claws are sharp enough to slash through metal and can climb on most surfaces. It has no eyes, but seems to hear just fine. It is said that they have an uncanny ability to feel temperature changes, not only being able to sense it's immediate surroundings but also sense it's targets through their body heat. Instinct: to eat
- Grab and Decapitate
- Monsterous Leap
- Drop and Attack
-
Mycelium Deceiver Solitary, Stealthy, Devious, Hoarder Meaty Fists (w[2d8+2] damage) 12 HP 0 armor Close, Forceful Your good friend lays his hand on your shoulder, its cold and clammy but you don't think anything of it. But maybe if you had paid more attention to such things, like the newfound coldness behind his eyes, his mildew smelling breath, and his newly discovered strength you wouldn't be living in the midst of a mushroom takeover. Its a good thing that the Mushrooms spores keep your mind from realizing just how many of your friends and neighbors have been replaced by the ugly things. Instinct: To Hide in the Midst of a Population
- Disguise itself in the minds of other creatures using psychoactive spores
- The Deciever makes you think it is a loved one of yours so you wont hurt it
- The Deciever seeks to plant itself in a populated place to spread the influence of The Mycelium Heart
-
Sporeling Horde, Small, Amorphous Flailing Limbs (d6+2 damage) 10 HP 1 armor Close, Forceful Sporelings, those mushroom creatures, are pretty dumb, you would know if you fought them. Unfortunately if you've fought one you've fought another, and another, and a third one, and a fourth one... wow, thats a lot of sporelings, they just keep coming, hmmmm. have you considered going after the Mycelium Heart that's summoning all of them? No? oh, well you might want to get on that. Instinct: To follow orders
- Attack mindlessly
-
Mycelium Heart Commader, Large, Divine, Devious, Organized Spore Cloud (b[2d6] damage) 16 HP 1 armor Ignores Armor, Far Special Qualities: Telepathic Ancient and dark, until recently locked away, the Mycelium Heart is hungry. Its minions are beginning to spread its influence. once its prison now its home, its cave beneath the mountains glows with bioluminescent light as the being in the center pulses with an insane psionic power. Be careful adventurer, its sporelings are the least of your worries, as the clouds of spores it releases connect you to the Hearts powerful mind. Instinct: To spread its influence
- Anything hit with a spore cloud, might need to make a defy danger to not be
- Summon Sporelings