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  • Dolmar Solitary, Huge, Divine, Intelligent, Planar, Terrifying, Amorphous
    Incinerate (b[3w[3d12+7] damage) 33 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: a skeleton dragon as big as a castle

    Dolmar is the biggest dragon that has existed for the last millennium; he is an undead skeleton dragon. He cannot be damaged or destroyed by magic or steel, only by holy means; his greed is to have all the ash of the world, and therefore he wants to cover the world in ash. He controls the blue flame the hottest flame that combines fire and lightning and with this power he has everything he wants to fulfill his purpose. Instinct: to cover the wrold with ash

    • Incineration
    • total conrol of the blue flame
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  • Zrigal Solitary, Magical, Stealthy, Divine, Terrifying
    shadow walk (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: a black scale human that emits smoke with yellow teeth and eyes

    A towering 1.80-meter female figure emerges from the gloom, her entire body covered in midnight-black scales that shine like polished obsidian, layered across her form like the armor of an ancient serpent. From the tiny seams between the scales, dark smoke constantly seeps and curls outward, drifting around her shoulders and trailing behind her like a living shadow. Her eyes glow a venomous yellow, narrow and serpentine with vertical pupils that watch the world with cold, predatory intelligence, while her lips part just enough to reveal rows of sharp yellow fangs curved like those of a viper. Instinct: to Gain divine power

    • Dragonic magic
    • shadow control
    • shadow dragonic spells
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  • Wax Museum Horror Group, Divine, Organized, Intelligent, Hoarder, Construct, Terrifying, Amorphous
    Waxy Slap (d8 damage) 19 HP 2 armor
    Close
    Special Qualities: Combustible, Unfaithful replica of an actor, Hideously disfigured

    The Waxen Museum Horror was originally designed to give the appearance of an actor, but it's a bit uncanny valley. For the most part, people can observe these from a distance, and comment on their quality, but the moment they abuse the privilege, or offend the Curator the statue awakens. Instinct: make everything sticky

    • provoke unease
    • Awaken Wax Friends
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  • Raging Bull Solitary, Large, Divine, Cautious, Terrifying
    Gore (b[2d10+6] damage 3 piercing) 22 HP 4 armor
    Forceful, Reach, Near
    Special Qualities: Don't mess with the bull, You get the horns

    This bull was provoked into charging. What now? Instinct:

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  • Tusker Organized, Group, Medium
    (d6+2 damage) 10 HP 2 armor
    Sword
    Special Qualities: Martial Training

    Orcish Bounty Hunters and Mercenaries abandoned by their culture due to war and discrimination. These battle hardened orcs survive at the edges of society making a living through bounties for their meals. No one cares for them, and they care only for themselves. They will band together in gangs and split the profits of big bounties. Instinct: Take the target. Dead or alive.

    • Wait and strike
    • Exploit a weakness
    • Leave with the target
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skarn, the Ashen King Solitary, Magical, Organized, Cautious
    Spell and Blade (d12+2 damage 1 piercing) 16 HP 4 armor
    Close, Far
    Special Qualities: Fungal Body

    Last king of the Mycelarchs. He guards the Sporeway, protecting the souls of his people. He will do anything to resurrect their great kingdom. Instinct: Resurrect the Mycelarch

    • Control the Sporeway
    • Spore Weapons - Grow weapons or constructs from fungi
    • Reanimate Formians
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  • Killer Clown Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying
    Circus Props (w[2d8] damage) 12 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Sadistic Humor, Painted On Smile

    The killer clown has a very sad life, coupled with the admirable goal, that if they can't laugh, maybe they can make others laugh. It is a very sad man or woman, who might have originally meant well, but whose wishes were perverted by the whims of people who go to circuses, and the ringmasters who run them. Instinct: Make Everyone Laugh

    • Acid Flower
    • Handshake Buzzer
    • Pie in the Eye
    • Clown Car
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Joker Face Demon Solitary, Stealthy, Divine, Devious, Intelligent, Cautious, Terrifying
    Mutilating Blade (d8+6 damage 1 piercing) 16 HP 2 armor
    Close, Forceful, Near
    Special Qualities: Gruesome wounds

    Described as the malicious spirit, or onryƍ, of a woman, she partially covers her face with a mask and carries some kind of sharp object. Most often described as a tall woman between 1.75 and 2.4 meters tall, with long, straight black hair, white hands, pale skin, and otherwise being considered beautiful (except for the scars that reveal the manner of her death). Instinct: Seek Revenge for her dIsfigurement

    • Disjointed movement
    • Am I pretty?
    • Attacks when you least expect it
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  • Akkorokamui Solitary, Huge, Stealthy, Divine, Devious, Intelligent, Cautious, Planar
    Fin Strafe (b[2d8+9] damage 3 piercing) 30 HP 5 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: was once a spider

    Akkorokamui is an ancient water-deity from Ainu folklore, myth, and theology, both respected and feared, especially given its particularly violent origin and unpredictable nature: it is envisioned as a massive octopus of truly titanic properties, able to swallow whales and ships whole Instinct: Protect Hokkaido

    • Swallow whales and ships whole
    • great snaking tentacles
    • Shift the tides
    • A god of the sea
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  • Raigen Solitary, Stealthy, Magical
    Chain Lightning (d10 damage) 16 HP 0 armor
    Close, Ignores Armor, Far

    An ogre from the far east. He serves as the third general of the Gilded Chain mercenaries. His intellect is matched only by his cruelty. Instinct: Weave dark sorcery

    • Lead the third warband of the Gilded Chain
    • Control the weather
    • Face of Your Father
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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