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Dreamlord Anzagar Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Construct, Amorphous Dreamlash (d10+3 damage 1 piercing) 29 HP 6 armor Ignores Armor, Near Special Qualities: The Censer is its true body; so long as the censer exists, it cannot truly die;, As it was born from absorbing others, it may be wounded by separating them; Al-Qabus. High Yawatim. Anzagar. Shay al-Qawm. Hulum. It has many names, for it tastes the dreams of mortal and noble-genie alike. Sustained for over a thousand years on the spirits of the few who could not escape the Sky-Palace, its true goal is simple: Become fully real, and escape with its Dream-Censer, to found its own court where dream and reality blur until they cannot be separated. But it needs power. The King and Queen it consumed simply gave it the ability to manifest on its own; it must merge with a being of sufficient power to truly live. And now it has a captive noble genie...and will do anything to secure its position, tell any lie, kill any opponent, despoil any place necessary to succeed. Anzagar may not be of genie blood, but it has a genie's ambition...and none of the restraint. Instinct: To absorb minds and power
- Weave dreams into deceptions and deceptions into dreams
- Stealing thought, memory, and dream to disguise itself
- Illusions and consumption are its magic
- Every strike can steal memories--or implant them
- It can see the true natures of things and glimpse past and future
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Adult Myconid Horde, Organized Stunning spores (d6 damage) 3 HP 1 armor Close, Ignores Armor, Near Special Qualities: Spores Basically a humanoid sized ambulatory fungus. It walks on two legs and has arms. The cap is the head. They are not violent and do not look for trouble, just wanting to be left alone. They use spores both to communicate and to stun attackers. They can also hack and slash with their arms. Instinct: Nothing, it wants a peaceful existence. Sometimes there is a conflict for resources.
- Rapport spores: It casts spores into the air, anything that is not an undead, a construct or an elemental can communicate with them telepathically.
- It uses telepathy to communicate with others.
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Samira, la contrabbandiera Solitary, Stealthy, Intelligent Spada e pistola (1d10 radiante + 1d10 tagliente) 12 HP 1 armor Close Samira, contrabbandiera ricercata in quattro pianeti del cerchio esterno. Si narra sia in contatto con l'Impero ribelle e che abbia a che fare con l'imperatore in persona. Instinct: Sostenere l'Impero
- Sparare (1d10 radiante)
- cambiare stile di combattimento
- Colpire (1d10tagliente)
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Gnoll Zombie Horde, Undead, Amorphous (w[2d6] damage) 4 HP 4 armor Close Even the dead will serve the pack. Instinct: Obey Master
- Feels no Pain
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Gnoll Head Collector Horde, Stealthy, Intelligent, Cautious, Hoarder Rusty Axe (d6+2 damage 1 piercing) 6 HP 1 armor Close A nasty gnoll who takes joy in collected bloody trinkets from it's targets. They prefer not to kill it's prey right away and instead see the pain in a victim's eyes as they take a finger or hand during a fight. Instinct: Collect Trophies from Victums
- Collect Trophy
- Grab
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Dire Beaver Horde, Organized, Hoarder Piercing Bite (d4 damage 4 piercing) 5 HP 1 armor Close Human sized beavers with a monstrous appearance. These masters of dam construction can change entire ecosystems with their actions. They will fiercely defend their territory and those who wish to ruin their creations. The bite of a Dire Beaver can break through most metals and armors with ease. Instinct: Build, Dam up Rivers, Defend
- Tail Pound
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Ashling Horde, Small, Intelligent Claws (d6 damage) 7 HP 0 armor Close Special Qualities: Body of Ash, Fear of Water A fey like creature that is spontaneously created when a mass amount of living plant life is burnt at one time. Ashlings will attack anyone they feel has caused the fire from which they were created, attempting to claw and suffocate them. Water is highly deadly to them and will cause Ashlings to freeze in fear. Instinct: Burn, Drive Out
- Choking Dust