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Experiment Chuha Solitary, Intelligent, Construct Strength-laden blows (d10+2 damage 1 piercing) 20 HP 2 armor Close, Forceful Special Qualities: Aura of chaos and blight, Overwhelming physical power With great power comes great responsibility. Many say this but few actually know what it means. When managing to gather great magical power and divine puissance, one can do many things. Creating living weapons is one of them. Experiment Chuha is one of them, although rodentine and humanoid in appearance - this appearance is not due to the experiment. Power unrelenting however, was, but unintentionally the blossoming of chaotic and blighting power that flows out of it at all times make this only a semi-successful experiment... for now. One day its creatures hope to create a way to better channel its abilities passively, and then... Instinct: To be free
- Channel chaos and blight by will alone
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Echo Spores Group, Stealthy, Magical, Devious Steal knowledge (d4 damage) 10 HP 0 armor Close, Ignores Armor Spores that recreate the moments of the last creature they infected. Anything that comes into contact with them has its memories erased, replaced by the spores' collective knowledge. Instinct: Repeat the past
- Possess the living
- Become incorporeal
- Grow spore - All fungi grow more quickly when they're near
- Parasitic memories
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Skitteritch Horde Horde, Small, Devious, Organized Bite, strike, crush (d4 damage) 11 HP 3 armor Close, Near Special Qualities: Spore Bloom The Skitteritch were once a peaceful race of insects from the black desert. But that was before the Mycelarchs infected them with their psychedelic spores. Now they guard the fungal cities as mindless slaves, heedless of death or danger as they follow their master's will. Instinct: To infect
- Swarm
- Infectious Spore - Rolling a 6- can lead to infection
- Fungal mind
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Glasgyol Group Claws of glas (d8+2 damage 1 piercing) 14 HP 3 armor Close, Forceful men made of the same dark violet crystal as the glas columns that sprout from the haunted hill of Druggôl. If you cut yourself on the black rose thorns that sprout on that hill be cautious, you might become one of them. The stand like statues in the forest around the cursed mount but might spring into action to defend the site or to punish those who steal from it. Instinct: Defend the haunted hill
- Claw at their faces
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Swarm of Langfinger fairies Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous Claws (d10 damage) 23 HP 1 armor Ignores Armor, Near Instinct: To steal and to humiliate
- Attack in numbers and overwhelm
- Burning fairy dust
- Bombard with tiny spells to ridicule
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Langfinger fairy Horde, Tiny, Stealthy, Magical, Organized, Intelligent, Hoarder Claws (d4-2 damage) 3 HP 0 armor Hand “When traveling the Druggenknoll Forest be wary of the small purple fairies that lurk in the trees. They enjoy stealing from anyone who trasspasses on their territory and Hort these valuables in their wasp like nests up in the trees. All thou they are just as big as a hand a warm of them can become quit dangerous quickly. The locals tell me it is best to appease them by dropping offerings at the small fairy shrines along the way.” Instinct: To steal from traspassers
- Slice their pockets, steal their valuables
- Sprinkle burning fairy dust in their eyes
- Ridicule them wit petty spells
- Swarm the weakest link
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Zinmeri Commander Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder Spell Bombardment (b[2d4+4] damage 3 piercing) 9 HP 7 armor Close, Forceful, Reach, Ignores Armor, Far The Zin'meri commander is an ashen man with dark hair kept alive over a millennia by the radiant energies of the Crystal Gashes left by the Mage War he believes to have been caused by the Gods. He stands a head and a half taller than most other elves, and runs his fort with an iron fist, believing his strict discipline (aided by liberal use of Mass Raise) is the key to minimizing casualties. Instinct: To stem the flow of wild magic
- Command the Forces
- Spring Battlefield Preparation
- High Magic
- Two Steps Ahead
- Sound the Reinforcements
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Traumschmetterling Group, Huge, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar Glitzernde Strahlen (d6+3 damage) 14 HP 4 armor Reach, Far „Der Traumschmetterling ist ein wunderbarer Anblick den man meiden sollte. Seine iridizierenden Flügel sind von inspirierender Schönheit doch sollte man sich in ihrem Gespinnst aus Träumen und Schlaf verfangen wird man ihren Hort wahrscheinlich nie mehr verlassen. Ich habe die Verzückung auf den Gesichtern derer gesehen, die ihrem Bann eanheimgefallen sind. Sie laben sich an den Träumen ihrer Opfer wie Nektar und lassen sie mit einem simplen Geist zurück. Wer ihnen die Richtige Gabe bringt dem sollen auch übernatürliche Weisheiten zu teilwerden, doch konnte ich bisher nicht in Erfahrung bringen was das richtige Geschenk ist.“ Instinct: An Träumen ernähren
- Würdigen Bittstellern Wissen zuteilwerden lassen
- Mit wunderschönen Träumen fesseln
- Liebe aufzwingen
- Träume trinken (d6 INT damage)
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Fungal Men Group, Organized, Intelligent Fists like stone (d8+4 damage) 10 HP 1 armor Close, Forceful, Reach „Lumbering around their Territory they are usually not hostile. Get to close to their underground mycelium nest or the young once though and they will visitoulsy attack with their stone hard fists. If you watch them from a distance you can see an amazing communal atmosphere interaction between the adults and almost telepathy like communication. The local woodcutter say the once you meet in the forest are just the diaspora of an underground fungal kingdom.“ - Dungemyer Adventuring tomes Instinct: Protect heir own
- Stamped towards a fow
- Pheromon call for aid
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Mooncat Group, Huge, Magical, Stealthy, Organized, Planar, Terrifying Ferocious Bites (b[2d8+5] damage 2 piercing) 14 HP 4 armor Reach, Near, Far Special Qualities: Aura of Disquiet Mooncats are a bit of a misnomer, they aren't from the moon per se - so much as they are found in places where the walls between worlds are thin. The moon being one of these places, of course. Extraplanar hunters they love to hunt from their otherworldly domain, dragging prey back into it to feast on at their leisure. No-one has been there and survived it has been said. Instinct: To feed
- Drag prey into an otherworldly space
- Warp light to become invisible
- Distort space to your advantage
- Call its fellows across time and space
- Break space in a grandiiose display