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  • Fungal Regenerator Solitary, Large, Magical
    Vines and Claws (d12 damage) 17 1 armor
    Reach
    Special Qualities: Made of Root and Mycelia

    Every swarm and army needs a mender and helaer. The Blessings of Earth and light created these ones for the task. Slow and hulking forms, surrounded by greeinsh light and spore-clouds. While their craft may seem crude their ability to use roots, spores and mycelia to mend flesh and wood and scale rivals those of most healers. That craft takes time however. Being made of root and spore, blunt strikes are quite ineffective. Instinct: To keep its allies alive

    • Mend Flesh with Roots and Spores
    • Root the patient in place
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crag Beetle Horde, Tiny
    Mandibles (d4) 3 HP 1 armor
    Hand, Ignores Armor

    If it werent for their propensity for violence, these beetles are quite pretty specimens to look at, with their iridescend dark blue carapace and their crystalline abdomens. Said propensity however makes them terrifying hazards on the battlefield. Once they grab a hold of something, be it limb or scale, they violently explode, taking with them whatever they are holding onto. Best avoid them altogether, or crush them, before their orange glow reaches its full potential. Instinct: To serve the swarm

    • Violently explode
    • Burrow into Flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Naga Commander Solitary, Intelligent, Organized, Devious
    Bladed Spear (d10 damage) 14 HP 4 armor
    Close, Reach
    Special Qualities: Prehensile tail

    Of all the Typhon the Naga belong to the smaller group of higher typhon. Due to their tenacity and high ability to analyze their surroundings with all of their senses, they quickly established their position in the hirarchy as commanders, strategists and leaders. There are not as many of them as of other typhon species like the lizardmen or orks, but all in all their numbers are large enough to be a significant force. Instinct: To lead

    • Rally the Troops
    • Wrap with choking Grip
    • Bite with poisoned Teeth
    • Analyze the Battlefield carefully
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Conde Strad Solitary, Divine, Magical, Intelligent, Hoarder, Planar
    mordidas, rasguños que saquen sangre (b[2d12+4] damage 2 piercing) 22 HP 5 armor
    Close, Forceful

    Instinct: Comer personas por sed de sangre

    • Drenar la vidadela gente
    • Drenar vida
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  • Velociraptor Horde, Small, Stealthy, Organized, Intelligent
    Sickle Claw (d8+2 damage 2 piercing) 3 HP 1 armor
    Close, Near

    Instinct: to scavenge

    • Pounce
    • pack tactics
    • chirp
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  • Ankylosaur Horde, Huge, Cautious
    Tail club (w[2d8+7] damage) 15 HP 6 armor
    Reach, Forceful, Near
    Special Qualities: bony protrusions

    Ankylosaurus is an extinct genus of ankylosaur dinosaur that lived in North America during the Late Cretaceous period. It was built like a living tank, with extremely thick, bony plates of armor on its body, even including armored eyelids. Its tail also had a second function; it could act as a deadly club. The club was used to swing around and smash into an attacking dinosaur. Its club was so daunting that not even a Tyrannosaurus rex would want to mess with this alarming species. Instinct: Eat the local flora

    • defend the herd
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  • Jealous and Vengeful God Solitary, Huge, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    annihilate (b[3d10+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Belief Made Manifest, Beyond Human Comprehension

    The concept of Western Theology invokes a being that made man in his own image, leading most of them to have one or more Gods that took a mostly humanoid form, often wizened and elderly, usually male. The God represented by this entry can take many forms, and often does so with the excuse that taking its real form would kill any believers it manifested to. Instinct: Divine Wrath

    • Smite the Unbeliever
    • Misguiding Scripture
    • All Magics
    • numerous followers
    • Incite Zelots
    • Omniscience
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Technomancian Group, Large, Intelligent, Construct
    Very big weapon (d8+4 damage 2 piercing) 18 HP 3 armor
    Forceful, Reach

    Students with mecha. What can go wrong? Instinct: Defend the department

    • Crushing with hydraulic force
    • Show a new technology
    • Start a repair program
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Hand of the Gods Solitary, Large, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Sword of holy light (b[2d12+6] damage 2 piercing) 29 HP 5 armor
    Forceful, Reach, Ignores Armor, Far
    Special Qualities: Holy Visage... Be not afraid

    "I am the Hand of God. I am the Will of the Father. Why do you call me?" Six-winged, many-eyed, born aloft upon their pinions. With two they cover their faces, with two they cover their feet, and with two they fly, crying out one to another, Vengeance... Instinct: Enact the Will of the Allmighty

    • Divine magic, Healing the friends of God. Smighting His enemies
    • Golden Sight, "I will look into your soul and see your heart."
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