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Dolmar Solitary, Huge, Divine, Intelligent, Planar, Terrifying, Amorphous Incinerate (b[3w[3d12+7] damage) 33 HP 6 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: a skeleton dragon as big as a castle Dolmar is the biggest dragon that has existed for the last millennium; he is an undead skeleton dragon. He cannot be damaged or destroyed by magic or steel, only by holy means; his greed is to have all the ash of the world, and therefore he wants to cover the world in ash. He controls the blue flame the hottest flame that combines fire and lightning and with this power he has everything he wants to fulfill his purpose. Instinct: to cover the wrold with ash
- Incineration
- total conrol of the blue flame
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Zrigal Solitary, Magical, Stealthy, Divine, Terrifying shadow walk (d10+2 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: a black scale human that emits smoke with yellow teeth and eyes A towering 1.80-meter female figure emerges from the gloom, her entire body covered in midnight-black scales that shine like polished obsidian, layered across her form like the armor of an ancient serpent. From the tiny seams between the scales, dark smoke constantly seeps and curls outward, drifting around her shoulders and trailing behind her like a living shadow. Her eyes glow a venomous yellow, narrow and serpentine with vertical pupils that watch the world with cold, predatory intelligence, while her lips part just enough to reveal rows of sharp yellow fangs curved like those of a viper. Instinct: to Gain divine power
- Dragonic magic
- shadow control
- shadow dragonic spells
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Wax Museum Horror Group, Divine, Organized, Intelligent, Hoarder, Construct, Terrifying, Amorphous Waxy Slap (d8 damage) 19 HP 2 armor Close Special Qualities: Combustible, Unfaithful replica of an actor, Hideously disfigured The Waxen Museum Horror was originally designed to give the appearance of an actor, but it's a bit uncanny valley. For the most part, people can observe these from a distance, and comment on their quality, but the moment they abuse the privilege, or offend the Curator the statue awakens. Instinct: make everything sticky
- provoke unease
- Awaken Wax Friends
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Raging Bull Solitary, Large, Divine, Cautious, Terrifying Gore (b[2d10+6] damage 3 piercing) 22 HP 4 armor Forceful, Reach, Near Special Qualities: Don't mess with the bull, You get the horns This bull was provoked into charging. What now? Instinct:
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Tusker Organized, Group, Medium (d6+2 damage) 10 HP 2 armor Sword Special Qualities: Martial Training Orcish Bounty Hunters and Mercenaries abandoned by their culture due to war and discrimination. These battle hardened orcs survive at the edges of society making a living through bounties for their meals. No one cares for them, and they care only for themselves. They will band together in gangs and split the profits of big bounties. Instinct: Take the target. Dead or alive.
- Wait and strike
- Exploit a weakness
- Leave with the target
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Skarn, the Ashen King Solitary, Magical, Organized, Cautious Spell and Blade (d12+2 damage 1 piercing) 16 HP 4 armor Close, Far Special Qualities: Fungal Body Last king of the Mycelarchs. He guards the Sporeway, protecting the souls of his people. He will do anything to resurrect their great kingdom. Instinct: Resurrect the Mycelarch
- Control the Sporeway
- Spore Weapons - Grow weapons or constructs from fungi
- Reanimate Formians
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Killer Clown Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying Circus Props (w[2d8] damage) 12 HP 1 armor Close, Ignores Armor, Near Special Qualities: Sadistic Humor, Painted On Smile The killer clown has a very sad life, coupled with the admirable goal, that if they can't laugh, maybe they can make others laugh. It is a very sad man or woman, who might have originally meant well, but whose wishes were perverted by the whims of people who go to circuses, and the ringmasters who run them. Instinct: Make Everyone Laugh
- Acid Flower
- Handshake Buzzer
- Pie in the Eye
- Clown Car
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Joker Face Demon Solitary, Stealthy, Divine, Devious, Intelligent, Cautious, Terrifying Mutilating Blade (d8+6 damage 1 piercing) 16 HP 2 armor Close, Forceful, Near Special Qualities: Gruesome wounds Described as the malicious spirit, or onryĆ, of a woman, she partially covers her face with a mask and carries some kind of sharp object. Most often described as a tall woman between 1.75 and 2.4 meters tall, with long, straight black hair, white hands, pale skin, and otherwise being considered beautiful (except for the scars that reveal the manner of her death). Instinct: Seek Revenge for her dIsfigurement
- Disjointed movement
- Am I pretty?
- Attacks when you least expect it
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Akkorokamui Solitary, Huge, Stealthy, Divine, Devious, Intelligent, Cautious, Planar Fin Strafe (b[2d8+9] damage 3 piercing) 30 HP 5 armor Reach, Forceful, Ignores Armor, Far Special Qualities: was once a spider Akkorokamui is an ancient water-deity from Ainu folklore, myth, and theology, both respected and feared, especially given its particularly violent origin and unpredictable nature: it is envisioned as a massive octopus of truly titanic properties, able to swallow whales and ships whole Instinct: Protect Hokkaido
- Swallow whales and ships whole
- great snaking tentacles
- Shift the tides
- A god of the sea
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Raigen Solitary, Stealthy, Magical Chain Lightning (d10 damage) 16 HP 0 armor Close, Ignores Armor, Far An ogre from the far east. He serves as the third general of the Gilded Chain mercenaries. His intellect is matched only by his cruelty. Instinct: Weave dark sorcery
- Lead the third warband of the Gilded Chain
- Control the weather
- Face of Your Father