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Garuush the Decadent Solitary, Huge, Hoarder, Terrifying Hilltop Cleaver (d10+5 damage) 20 HP 2 armor Reach, Forceful, Near Special Qualities: Braided Robe- The giant's robes are a nasty tangle, Wail of lost Souls- The heads caught in the braids scream in agony, sticking fear into all who hear it All Jotun are born with an unquenchable hunger. Garuush hungered for beauty—to conceal what he believed was a shameful body. He grew a great mane of ebony hair and wove the land's beauty into its braids: mountain flowers, shells and feathers, even jewels and precious stones. But his favorite adornments were the severed heads of beautiful travelers he encountered on the mountain roads. He wove their hair into his beard, binding them forever into his own splendor. Instinct: Covets all that is beautiful
- Weave a fine robe to hide his shameful form
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Elemental de tierra Solitary, Large, Cautious Golpe (d10+2 damage) 20 HP 3 armor Forceful, Near Instinct: Iracundo
- Golpe
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Nezznar the Black Spider Solitary, Magical, Stealthy, Intelligent, Hoarder Spider Staff (2d6 damage) 12 HP 4 armor Close Drow (dark elves) are a devious, scheming subterranean race that worships Lolth, the Demon Queen of Spiders. Drow society is strictly matriarchal. Male drow are relegated to servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards. Instinct: Own the Spell Forge
- Use others to his own advantage
- Invisibility
- Web
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Ash Zombie Horde, Devious, Terrifying Bite (d6 damage) 11 HP 1 armor Close Special Qualities: Dead and burned These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago. Instinct: Braaaaaains
- Eat brains
- Ash explosion when attacked
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The Warband Horde, Organized, Intelligent, Cautious, Planar Ragged blades (d6 damage 1 piercing) 3 HP 5 armor Close, Reach, Near The shadow clears, revealing the rank and file. Pikes raised. Banners flying. Horses stamp and soldiers roar. A horn sounds. The battle begins. Instinct: Revel in violence and domination
- Lay waste and conquer
- War horn
- Battle Cry- The thunder of the damned can bring down walls
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The Pack Horde, Intelligent, Planar Tooth and Claw (d6+2 damage) 11 HP 1 armor Close Special Qualities: Beast kin- the possessed have all the innate abilities of the host Heavy clouds drift over the moon. Thunder echoes against the mountains. Heavy rain begins to pelt the ground, turning it to mud. Hulking shapes move through the rain, stalking. Waiting. Instinct: Prey on the living
- Hunt and gorge
- Ghost eyes- Can inflict fear with a glare
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Swamp Imp Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Terrifying Claws (d6 damage 1 piercing) 3 HP 1 armor Hand Special Qualities: Glowing Red Eyes, Flight A vile creature that lives in swamps and other dark damp places with any large source of stagnate water. They favor creating fog to mislead travelers into more dangerous areas where their large numbers give them an advantage. They have an unnatural ability to fuse with any water source that is sufficiently polluted. Although they can easily hurt other creatures with their claws they prefer to kill by drowning. Swamp Imps like to eat their pray after it has soaked in water for at least a few days; a few weeks is even better. Instinct: to trap travelers
- Drowning
- One with Water
- Sudden Fog
- Swamp Howl (reinforcements)
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Shell Demon Group, Large, Demonic Spikes (w[2d4]+2 damage 2 piercing) 20 HP 4 armor Special Qualities: Small Weak Spots, Sightless Sight, Slow and Cumbersome A disturbing hybrid of demon flesh and armor, the Shell Demon is a squatty walking spiked ball of platemail. With tiny legs and short arms this demon's greatest strength is its sturdy armor that is only exposed near its giant mouth. Usually serving as guards in confined spaces such as castles, caves, and tombs, these beasts only seem to grunt and growl. The beasts make up with their lack of mobility by rolling themselves at great pace in straight lines. Although the spikes on its armor aren't particularity powerful, any creature who happens to get stuck to them might face the wraith of the Shell Demon's sizable bite. Instinct: Protect and Serve
- Fast Rolling Spike Ball
- Devastating Bite ([1d8+2] 2 piercing)
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Gnoll Abomination Solitary, Large, Abnormal Smash (b[2d10+2] damage) 18 HP 2 armor Forceful, Reach Special Qualities: Ritualistically Infused, Constant Deep Laughter, Mental Immunity, Easily Distracted It looks like a gnoll, but almost three times its normal size, muscles that seem almost physically impossible, and a disturbing look of blissful mindlessness. It remains in manacles and chains until released onto the battlefield, implying other gnolls don't even trust it to be free. Instinct: Destruction is Funny
- Complete Destruction
- Juggle People
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Cave Scamp Group, Stealthy, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Aversion to bright lights, Echolocation, Wall/Ceiling Climber A hunched over hulk of a beast with large bat-like ears, tiny black eyes, and with gray skin covered in small but smooth spikes. Around the size of a human when walking, it uses its arms and legs for movement. Uses a system of clicking sounds to communicate with others and to sense their surroundings. Lives in caves and underground structures where its keen hearing can help locate prey and utilize ambush points. Instinct: Hunts
- Keen Hearing
- False Sounds
- Suddenly Appear