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Samurai Lakan Solitary, Organized, Intelligent, Cautious Katana (b[2d10+4] damage 2 piercing) 16 HP 6 armor Close, Forceful Lakan is an old samurai. He served faithfully through the calamity, but the Earthshaker left his mark upon him. Now he is past his prime and attempts to make up for his fading strength by overdosing on a coffee-like drug to which he is addicted to. He sees himself as the sole bearer of all his burdens which overwhelm him and drive him crazy. Instinct: fulfil his bushido obligations
- Martially best someone
- Mobilize the peasants
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Centipillar Solitary, Huge, Cautious, Construct, Amorphous It's fangs (d10+7 damage 1 piercing) 123 HP 25 Reach, Forceful It's a large long creature with copper shields for armor. It has a large metallic beating heart nestled between it's chest cogs and is beating almost like it's a natural organism. Instinct: It's instinct is to kill and eat anything that comes into it's lair or to where it burrows
- It wriggles with it's long metallic claws digging up the ground where it moved
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Spring-heeled Jack Solitary, Large, Stealthy, Magical, Intelligent Mechanical hands (d8+2 damage) 12 HP 1 armor Forceful Springjack is really three gnomes in a cloak. They jump to and through with mechanical spring stilts and grab with long clockwork arms. They use fey trickery to sound and look scary as they try and scare all the scholars out in town. Instinct: Intimdate scholars in town
- Scares people alone
- Suddenly springs in and out
- Scary illusions
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Gnome Bandits Group, Small, Stealthy, Magical, Devious, Intelligent electric shock (d4 damage) 6 HP 0 armor Close, Ignores Armor Short, colorful, and chaotic. They've been paid by their old rivals to the kobolds to make life tough for the scholars in town. Instinct: make scholars miserable
- use illusions to cause problems
- strike from illusion
- create believable illusions
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Floating Eyeball Solitary, Magical, Stealthy, Intelligent, Hoarder magical ray (d10 damage 1 piercing) 12 HP 4 armor Close, Reach, Ignores Armor, Far Instinct: To spy and plot
- summon minions
- detach and hide eye stalk, watch through detached eye stalk
- fire magical ray from any eye stalk
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Grey Dwarf Group, Large, Magical, Intelligent, Hoarder, Terrifying Mace (b[2d8+4] damage) 10 HP 3 armor Forceful, Reach, Near Special Qualities: gray skin and blank white eyes It is not known whether the gray dwarves migrated to the Caves of Infinity or if their more civilized cousins fled their brutish cousins. Tyrannical, grim, industrious and pessimistic, the lives of the gray dwarves are bleak and brutal. Rather than a flaw, however, they view their lack of happiness as their greatest strength, the defining feature of their pride. The gray dwarves saw themselves as the true paragons of dwarvish ideals compared to their weak and pampered kin, but in truth, their ways were a dark reflection of those found in normal dwarves While they do display the redeeming virtues of determination and bravery, the grays take dwarven flaws to their logical extremes. They are violent and hateful, sullen and insular, greedy and ungrateful, deeply cynical of others' motives and dutifully track and nurse every grudge, whether or not any offense was meant. Though their vices were many, the moral failings of the gray dwarves could be traced to three primary principles: bottomless greed, unceasing conflict, and rejection of emotion. Instinct: to enslave and profit
- double in size; when not enlarged stats are halved
- Invisibility, for up to an hour unless it attacks, is hit, or enlarges