• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Rakshasa Prince Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar
    Curse-inducing blade (d12+2 damage 4 piercing) 12 HP 4 armor
    Close
    Special Qualities: Immune to mundane weapons, vulnerable to holy weapons

    The dreaded Rakshasa are creatures from the more infernal realms, dangerous and wily. Their princes are greater threat even still, whose sorcerous abilities outmatch most mortal magicians, and whose plans stretch forth like intricate webs. It would be recommended to stay clear away from them and their machinations, but it is unlikely that you will have a choice. Instinct: To control

    • Enact plans within plans
    • Conjure illusions with frightening ease
    • Wield sorcerous might
    • Change shape with terrifying speed
    Tweet
  • Blackscale Guard Solitary, Large, Construct
    Maul Strike (d10+2 damage) 20 HP 3 armor
    Forceful, Ignores Armor
    Special Qualities: Armored, Heavy

    The Blackguard are warforged rebuilt the Black Barons true image. Instinct: to Crush the Foe.

    • A heavily armored Draconic Warforged swings its maul
    Tweet
  • Solitary, Magical, Stealthy, Divine, Planar, Amorphous
    (d10+2 damage) 15 HP 5 armor
    Close, Far
    Special Qualities: Electromagnetic field

    They are wrathful, proud, vengeful, boasting, jealous, and deceitful. Instinct: To dominate and create hierarchy

    • Demonstrate the concept of Asura
    • Force others to attack on its behalf
    • Coerce cooperation with unworldly knowledge
    Tweet
  • Kobold Mago Anda em um grupo de mais 5 kobolds, Perto de um tamanho humano, Mago
    Lançar espetos de ossos com suas magias (d6), curar aliado (1d4), buff de armadura e dano +1 ambos, constante até o mago morrer 6 HP 0 armor
    Longe, Ignora armadura

    Um kobold mago capaz de curar aliados e melhorar tanto suas defesas como ataques, sua forma de ataque sempre é jogando uma magia que cria espetos de ossos capaz de perfurar armadura, incrivelmente fraco contra quaisquer tipo de ataque, sempre ficando na retarguarda Instinct:

    • Curar aliados
    • Buffer
    • Ataques magicos que ignoram armadura
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Kobold Grupos de 5, Proximos ao tamanho de um humano, Organizados, Cuidadosos
    Enfincar sua lança em seu inimigo (1d6 + 1 perfurante) 8 HP 2 armor
    Perto, Afastar

    Anda geralmente em grupos de 5 proximo a caverna do dragão desertico, eles estao sempre la para defender a entrada de intrusos que possam pertubar o seu mestre Instinct: Proteger o dragão desertico

    • Flanqueia com seus companheiros para atacar um por um do grupo
    • Um de seu grupo recua para ir chamar ajuda a outros kobolds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • O Verme da Duna Geralmente solitario, mas pode aparecer em um pequeno grupo, Gigante, dependendo de se for filhote, jovem, adulto e ançião, Horroroso, Terrivelmente feio e assustador
    Ataque por baixo da Terra (b[1d12+1] , Acido (b[1d8], Investida (b[2d6+1] 24 HP 2 armadura
    Perto, Medio
    Special Qualities: Couro duro capaz de suportar um ataque leve, Emboscar inimigos para serem comidos dentro de seus buracos no chão, Acido que pode causar queimaduras á uma pessoa

    O verme da duna é um monstro com uma camada grossa de couro, pegajosa e escorregadia, inumeros dentes serrilhados alojados em sua boca enorme, inumeras patas, geralmente ataca saindo de um buraco criado por ele mesmo debaixo do inimigo, pode soltar pela sua boca um tipo de acido para queimar armaduras e peles, usado para digerir suas presas, e usando suas patas podem dar uma investida poderosa Instinct: Caçar e Comer suas vitimas

    • Rastejar ou Criar Buracos para atacar players por debaixo da terra
    • Cuspir Acido
    • Investida que pode destruir tudo a frente
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Chitza-Atlan Solitary, Large, Divine, Intelligent, Cautious, Planar, Construct, Terrifying
    Powerful Spear Thrust (d10+6 damage 2 piercing) 20 HP 2 armor
    Forceful, Reach
    Special Qualities: Undead Fey Mummy, Immune to diseases, toxins and poisons., It is a rotting undead centaur

    (SHEET·zah AYT-lan) Instinct: Guard the Secrets of Tamoachan from the Living

    • Pursue Trespassers
    • Dreadful Glare
    Tweet
  • Void Dragon Vormin Solitary, Huge, Magical, Divine, Devious, Organized, Terrifying
    Icecly claws (2d10+6 damage 1 piercing) 26 HP 4 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Large dragon

    A dragon awakened by the power of void and ice, its body is formed partially by ice crystals, its black scales and sharp teeth make its appearance more frightening, it remains sleeping by magical chains in a magical dimension, in the hope of its servants freeing it to the world. Instinct: Bring the world to the void

    • Gravity and ice control
    • Zero gravity
    • freezing breath
    • Summon Void Soldier
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Void Soldier Group, Organized, Cautious, Terrifying
    (b[1d6+2] damage) 10 HP 3 armor
    Close, Forceful, Near
    Special Qualities: Ice covering the body

    Once people, now they are void zombies, their bodies are now partially covered by ice in the form of spikes, thus forming an unnatural armor. They act in groups, awakening new "brothers" to carry out their master's wishes. Instinct: Obey they master

    • Spears of ice
    • Brothers wake up
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Black Fire Wisp Group, Magical, Construct
    Balls of fire (d8 damage) 10 HP 4 armor
    Close, Near
    Special Qualities: Can't be harmed through nonmagical or physical means, Living magical fire

    Instinct: Obey its maker

    • Touch a person to burn them
    Tweet
Previous
Next