• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Samurai Lakan Solitary, Organized, Intelligent, Cautious
    Katana (b[2d10+4] damage 2 piercing) 16 HP 6 armor
    Close, Forceful

    Lakan is an old samurai. He served faithfully through the calamity, but the Earthshaker left his mark upon him. Now he is past his prime and attempts to make up for his fading strength by overdosing on a coffee-like drug to which he is addicted to. He sees himself as the sole bearer of all his burdens which overwhelm him and drive him crazy. Instinct: fulfil his bushido obligations

    • Martially best someone
    • Mobilize the peasants
    Tweet
  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • hfxdghdfh
    Tweet
  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: rtdsfyrstyh

    Tweet
  • Centipillar Solitary, Huge, Cautious, Construct, Amorphous
    It's fangs (d10+7 damage 1 piercing) 123 HP 25
    Reach, Forceful

    It's a large long creature with copper shields for armor. It has a large metallic beating heart nestled between it's chest cogs and is beating almost like it's a natural organism. Instinct: It's instinct is to kill and eat anything that comes into it's lair or to where it burrows

    • It wriggles with it's long metallic claws digging up the ground where it moved
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Solitary, Huge, Construct
    (d10+5 damage 2 piercing) 28 HP 5 armor
    Reach, Forceful
    Special Qualities:

    Instinct:

    Tweet
  • Solitary, Huge, Cautious, Construct
    (d10+5 damage 2 piercing) 28 HP 6 armor
    Reach, Forceful
    Special Qualities:

    Instinct:

    Tweet
  • Spring-heeled Jack Solitary, Large, Stealthy, Magical, Intelligent
    Mechanical hands (d8+2 damage) 12 HP 1 armor
    Forceful

    Springjack is really three gnomes in a cloak. They jump to and through with mechanical spring stilts and grab with long clockwork arms. They use fey trickery to sound and look scary as they try and scare all the scholars out in town. Instinct: Intimdate scholars in town

    • Scares people alone
    • Suddenly springs in and out
    • Scary illusions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gnome Bandits Group, Small, Stealthy, Magical, Devious, Intelligent
    electric shock (d4 damage) 6 HP 0 armor
    Close, Ignores Armor

    Short, colorful, and chaotic. They've been paid by their old rivals to the kobolds to make life tough for the scholars in town. Instinct: make scholars miserable

    • use illusions to cause problems
    • strike from illusion
    • create believable illusions
    Tweet
  • Floating Eyeball Solitary, Magical, Stealthy, Intelligent, Hoarder
    magical ray (d10 damage 1 piercing) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Instinct: To spy and plot

    • summon minions
    • detach and hide eye stalk, watch through detached eye stalk
    • fire magical ray from any eye stalk
    Tweet
  • Grey Dwarf Group, Large, Magical, Intelligent, Hoarder, Terrifying
    Mace (b[2d8+4] damage) 10 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: gray skin and blank white eyes

    It is not known whether the gray dwarves migrated to the Caves of Infinity or if their more civilized cousins fled their brutish cousins. Tyrannical, grim, industrious and pessimistic, the lives of the gray dwarves are bleak and brutal. Rather than a flaw, however, they view their lack of happiness as their greatest strength, the defining feature of their pride. The gray dwarves saw themselves as the true paragons of dwarvish ideals compared to their weak and pampered kin, but in truth, their ways were a dark reflection of those found in normal dwarves While they do display the redeeming virtues of determination and bravery, the grays take dwarven flaws to their logical extremes. They are violent and hateful, sullen and insular, greedy and ungrateful, deeply cynical of others' motives and dutifully track and nurse every grudge, whether or not any offense was meant. Though their vices were many, the moral failings of the gray dwarves could be traced to three primary principles: bottomless greed, unceasing conflict, and rejection of emotion. Instinct: to enslave and profit

    • double in size; when not enlarged stats are halved
    • Invisibility, for up to an hour unless it attacks, is hit, or enlarges
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next