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Fishing Cats Group, Organized Hook-like Claws (d8+2 damage 1 piercing) 6 HP 0 armor Close Special Qualities: Hooked claws which allow it to securely grip to the prey. Fishing Cats stalk the forested plateaus of the Mantis Clan. When the Basin floods, they focus on hunting fish with their long hooky claws. They pay little mind to other prey, acting mostly docile until threatened. This overlaps with their mating season. When the tide goes out, the animals become more desparate, hunting any prey they can. They hunt in packs and use almost human-like tactics. Due to their shifting nature, some natives refer to mercurial moods as 'being a fishing cat'. Instinct: To hunt prey
- Stalk shallow waters
- Herd prey into larger ambush.
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Whisp of Air Group, Small, Amorphous Freezing Wind (d8 damage 1 piercing) 2 HP 0 armor Close The simplest form of summon a whisp of air is a lesser elemental that attacks with freezing wind a cold touches. It is a simple thing to fight and often descends upon towns in the wake of a particularly large storm. Instinct: To Move things
- Throw objects and people around
- Create Icy patches
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Gnomish Tinker Solitary, Small, Stealthy, Magical, Intelligent Boomstick (b[2d10+2] damage 1 piercing) 12 HP 1 armor Close, Far The Gnomish tinker is a dangerous foe, obsessed with strange devices and explosions they are rarely malicious in their action but there carelessness and abandoned projects make them dangerous. Instinct: To create a new device
- Create explosive devices
- Use hidden or distracting traps
- Conjure explosive elements
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Studious Necromancer Group, Magical, Intelligent Grasping Souls (d6 damage) 10 HP 0 armor Close, Ignores Armor, Far The Apprentice necromancer is skilled in magic however they also have little in the way of actual danger to opponents. They research death and what lies beyond but with less practical nature than others. Instinct: To discover the secrets of death
- Conjure Undead Servants
- Conjure cold bone
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Bagman Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder, Terrifying Claws (d8 damage) 12 HP 6 armor Close Special Qualities: No eyes, green skin Long ago, an adventurer slipped into a Bag of Holding to escape certain doom. He got lost amongst all the pockets in reality, and went mad. Every night, Bagman crawls out of a container and steals something. If you whisper “Follow my voice” three times over a Bag of Holding, Bagman will come for you. Instinct: To steal
- Vanish into a bag
- Slip away with something
- Open a portal
- Steal a valuable
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Undead Water pteranodon Solitary, Hoarder, Terrifying Swift attack from above (d10 damage 1 piercing) 16 HP 1 armor Close Special Qualities: Rotten, undead Human sized, undead, rotten, pteranodon Instinct: Collect Shinnies
- Hoarder
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White Wolf Group, Organized Bite (b[2d8] damage) 6 HP 1 armor Close Special Qualities: Cold resistence White wolves live in cold and icy regions, usually in packs of 3 to 12 wolves. Instinct: Hunt
- Bite
- Call the Pack
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Living Glass Group Glass Spike (d8+2 damage 1 piercing) 9 HP 3 armor Close, Reach Special Qualities: Made of glass Living Glass is born from the whims of magic amidst sandy dunes and fields of obsidian. Their twisted, delicate forms guard Veils to the Plane of Earth from potential tampering. And by the Living Glass' standards, anyone could tamper with a Planar Veil. Instinct: To main trespassers
- Hunt a magic presence
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