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  • Root Animal Group, Construct
    Claws (d4+2 damage 1 piercing) 8 HP 2 armor
    Close, Near
    Special Qualities: Made of plant matter

    When the roots of the earth are called to take the form of wild animals Instinct: Obey its maker

    • Mindless attack as commanded
    • Lashes out roots
    • Bites or claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Din Horde, Tiny, Stealthy, Devious
    Bruciatura, Controllo mentale (d6-2 damage) 3 HP 0 armor
    Hand, Near

    Un piccolo spirito cattivo che abita il mondo da secoli. Può controllare la mente delle creature che è in grado di toccare, così facendo si appropria delle loro abilità che usa per raggiungere i suoi scopi, altrimenti non può fare molto vista la sua ridotta dimensione. Non sono in grado di parlare, ma si dice che conoscano l'origine della vita. Instinct: Controllare la mente, acquisire conoscenze

    • Prende il controllo del bersaglio
    • Può controllare la mente di un bersaglio se entra in contatto con lui.
    • Può usare armi e abilità del bersaglio sotto controllo mentale.
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  • Predoni non-morti Group, Intelligent, Hoarder
    Pugnali (d6+2 damage 1 piercing) 10 HP 1 armor
    Close, Far
    Special Qualities: Immune al congelamento

    Un gruppo di predoni un tempo umani morti tra le montagne, sono stati fatti tornare in vita ed ora non temono più il freddo. Si muovono in gruppi, solitamente di quattro persone e allestiscono piccoli accampamenti tra le foreste innevate. Sono attratti da qualsiasi cosa sia di valore, per questo tendono ad attaccare gruppi di avventurieri con imboscate nel loro territorio. Instinct: Appropriarsi di averi, uccidere

    • Attaccano con i loro pugnali, sia da distanza che nel corpo a corpo
    • Si muovono molto velocemente nella neve
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lighttwisted Caniform Solitary, Large, Magical, Planar
    Claws (b[2d10] damage 3 piercing) 20 HP 1 armor
    Close, Reach

    Perhaps a forgotten experiment or the victim of the malevolent Photoforms, it matters not. It was once a simple dogfolk, but has long since lost its mind to the burgeoning burning light that remade it into a hungering horror. Instinct: To consume 'light'

    • Feast on the 'light' of its victims
    • Emit beams of burning, blinding light
    • Disappear in a burst of light
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Succubus Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar
    Rejection (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Near

    The Succubi are citizens of the Turgid Palace, the King of Sin's realm. They toy with those lost to temptation on their plane and accentuate temptation on this one. Instinct: To steal life force

    • seduce with magic
    • shapeshift into someone else
    • bond to willing mortals and help or interfere as it wills
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragão vermelho Inger Solitary, Huge, Magical, Divine, Organized, Intelligent, Hoarder
    Garras (b[2d12+5] damage 1 piercing) 26 HP 6 armor
    Reach, Near

    Dragão vermelho teste Instinct: Proteger a vontade divina

    • Rajada das chamas divinas
    • Magia de fogo
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  • Man rat Group, Small, Devious, Intelligent
    Claws, it dirty daggers (d6+2 damage 1 piercing) 6 HP 1 armor
    Close

    Instinct: To back stab and betray

    • It distracts you while it's clan mates while stab you in the back
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  • Obsidian Zombie Group, Magical
    (d8 damage) 6 HP 1 armor
    Close

    dried humanoid corpse with obsidain spikes Instinct: To following the living

    • Tangling Icor
    • Siphon Life
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Techno-Mummy Solitary, Magical, Stealthy, Divine
    rotting fist (d10+2 damage) 18 HP 4 armor
    Close, Ignores Armor

    Mummy wrapped in cloth wearing a gold torc of entwined snakes Instinct: To Guard

    • Kill the living
    • Block their escape
    • Magic missile swarm
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  • Cultist Group, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder
    Ceremonial dagger (d6+2 damage) 6 HP 0 armor
    Close

    A lowly ingrate, unsatisfied with their pitiful lot in life that seeks power and status anywhere they can get it, even if it's from an unholy abomination that's just as likely to use your bones to clean its teeth as it is to grant you unfathomable power. Instinct: to seek power through worship

    • Sacrifice something to a powerful being
    • Kidnap someone
    • Perform a dark ritual
    • Place a curse on them
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