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  • Bard's bodyguard Solitary, Intelligent, Cautious
    Hammer and shield (b[2d10+4] damage) 16 HP 5 armor
    Close, Reach, Forceful

    A bard's group on a tour have fans. Some fans are insistents. Thus a bodyguard. Instinct: To protect

    • Knock out danger
    • Save his client
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Elderbeast Solitary, Divine, Intelligent, Hoarder, Planar, Terrifying
    Vicious maw (d12+6 damage 2 piercing) 14 HP 1 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Parasitic inhabitance, The stench of rot follows it, and its writhing tentacles seem to beckon to you

    The large, hulking corpse of a wolf beast, inhabited by a disgusting eldritch parasite that emerges from the corpse's mouth. It has a halo of writhing, beckoning tentacles around its head, and more where its tail should be. The parasite's eyes are hollow and empty; it sees from an eye protruding from the center of its exposed ribcage. It has large, sharp claws and a maw full of long, jagged teeth. It seems to speak directly into your head, whispering secrets it never could've known about you - maybe that you never knew about yourself. Instinct: to be worshipped

    • Corrupts your thoughts
    • It has seen countless empires rise and fall, and knows the ways men, dwarves, elves, and all tend to think.
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  • Il Piangente Group, Magical, Intelligent
    Ha degli artigli che squarciano e lacerano (d8+2 damage 1 piercing) 6 HP 0 armor
    Close, Forceful

    Il piangente era Dominic Thurgan, misteriosamente scomparso qualche tempo prima. Possedeva un birrificio fuori città, il Birrificio Thurgan, rivale del Birrificio Goldred. Venduto da quest'ultimo al mago, è sfuggito al suo controllo e ora vuole vendetta. Instinct: Uccidere Robert Goldred, capo del birrificio rivale.

    • Disorientare con le sue urla strazianti
    • Un urlo che crea un'onda d'urto che spinge indietro chi gli sta intorno.
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  • Wolf Group, medium
    Biss (d8 damage) 10 HP 0 armor
    Close

    Instinct: Jagen

    • Einkreisen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Scorpion Solitary, Large
    Pincer Crush (d10+2 damage 2 piercing) 16 HP 3 armor

    Giant scorpion Instinct: To hunt

    • Poison with its tail
    • Crush them
    • Hide in the sand
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Coeurl Group, Large, Magical, Intelligent, Planar
    Claws, fangs, and tentacles (d10+1 damage 2 piercing) 10 HP 1 armor
    Reach
    Special Qualities: Blindsight, Telepathy

    Catlike predators from another world. These creatures are largely described as being very big, with black fur much like that of a terrestrial panther - but their forelegs are much longer than normal, instead of ears they have a mass of antennae, and moreover they have two thing and very flexible tentacles issuing forth from their shoulders. At a glance one might mistake them for displacer beasts, and there is more than likely some relation. However these are a much grander threat, their bestial appearance conceals a dangerous sapience, and they wield powers over the world that are difficult to comprehend, let alone combat. However despite all this it is said that they have base desires, perhaps they were once grander but no longer. Scholars speak of them feeding upon something insubstantial referred to as 'id', but all the same they leave corpses behind like any predator of their size would. Instinct: To feed

    • Manipulate vibrations for various purposes
    • Manipulate energy to great effect
    • Rust things to nothing with a touch of your tentacles
    • Feed on your victim's id
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Possessed kids Horde, Small, Stealthy, Devious, Organized, Intelligent
    Mock sword (d4 damage) 3 HP 0 armor
    Close

    Those kids are stuff for nightmare. Not because they look anormal, because they look normal. Instinct: To protect the corrupter

    • Swarm
    • To mislead
    • Be a moral problem
    • Telepathy with other kids
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mob Horde, Organized, Intelligent
    Torch and improvised weapon (d4 damage) 3 HP 0 armor
    Close

    Someone killed our beloved Duke. Oh, I just saw the killer taking refuge in this manor! Instinct: To React to rumors

    • Set fire to buildings
    • Spread violence
    • Growing in number
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eggplant Monster Solitary, Huge, Stealthy, Amorphous
    Roots (d10+3 damage) 27 HP 1 armor
    Reach, Near
    Special Qualities: It's appendages grow back, can only be killed when the central plant is killed

    It appears as a strange and random garden of eggplants located between two forests and next to a strange misty stream. In reality, it is a single large plant with many off shoots that I can use as decoys. Grown by some troublesome foxes, it enjoys being fertilized with flesh. Instinct: To leech

    • Strangle
    • What appears to be many plants is only one, hiding it's true body
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  • Blasphemous Guard Horde, Divine, Organized, Intelligent, Cautious, Hoarder
    Hellmetal Weapon (b[2d6+4] damage) 3 HP 4 armor
    Close

    The Blasphemous Guard has many duties: to execute; to extort; to force others to act cruelly to save themselves. They patrol the streets and borders. From individual, to squad, to army, everyone has their own agenda and are highly bribe-able. Of course, flash too much in negotiations and they'll get more guys and come back for it later. Instinct: to enforce debauchery

    • Fight unfairly
    • Double Down
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