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  • O Verme da Duna Geralmente solitario, mas pode aparecer em um pequeno grupo, Gigante, dependendo de se for filhote, jovem, adulto e ançião, Horroroso, Terrivelmente feio e assustador
    Ataque por baixo da Terra (b[1d12+1] , Acido (b[1d8], Investida (b[2d6+1] 24 HP 2 armadura
    Perto, Medio
    Special Qualities: Couro duro capaz de suportar um ataque leve, Emboscar inimigos para serem comidos dentro de seus buracos no chão, Acido que pode causar queimaduras á uma pessoa

    O verme da duna é um monstro com uma camada grossa de couro, pegajosa e escorregadia, inumeros dentes serrilhados alojados em sua boca enorme, inumeras patas, geralmente ataca saindo de um buraco criado por ele mesmo debaixo do inimigo, pode soltar pela sua boca um tipo de acido para queimar armaduras e peles, usado para digerir suas presas, e usando suas patas podem dar uma investida poderosa Instinct: Caçar e Comer suas vitimas

    • Rastejar ou Criar Buracos para atacar players por debaixo da terra
    • Cuspir Acido
    • Investida que pode destruir tudo a frente
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chitza-Atlan Solitary, Large, Divine, Intelligent, Cautious, Planar, Construct, Terrifying
    Powerful Spear Thrust (d10+6 damage 2 piercing) 20 HP 2 armor
    Forceful, Reach
    Special Qualities: Undead Fey Mummy, Immune to diseases, toxins and poisons., It is a rotting undead centaur

    (SHEET·zah AYT-lan) Instinct: Guard the Secrets of Tamoachan from the Living

    • Pursue Trespassers
    • Dreadful Glare
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  • Void Dragon Vormin Solitary, Huge, Magical, Divine, Devious, Organized, Terrifying
    Icecly claws (2d10+6 damage 1 piercing) 26 HP 4 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Large dragon

    A dragon awakened by the power of void and ice, its body is formed partially by ice crystals, its black scales and sharp teeth make its appearance more frightening, it remains sleeping by magical chains in a magical dimension, in the hope of its servants freeing it to the world. Instinct: Bring the world to the void

    • Gravity and ice control
    • Zero gravity
    • freezing breath
    • Summon Void Soldier
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Void Soldier Group, Organized, Cautious, Terrifying
    (b[1d6+2] damage) 10 HP 3 armor
    Close, Forceful, Near
    Special Qualities: Ice covering the body

    Once people, now they are void zombies, their bodies are now partially covered by ice in the form of spikes, thus forming an unnatural armor. They act in groups, awakening new "brothers" to carry out their master's wishes. Instinct: Obey they master

    • Spears of ice
    • Brothers wake up
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Fire Wisp Group, Magical, Construct
    Balls of fire (d8 damage) 10 HP 4 armor
    Close, Near
    Special Qualities: Can't be harmed through nonmagical or physical means, Living magical fire

    Instinct: Obey its maker

    • Touch a person to burn them
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  • Root Animal Group, Construct
    Claws (d4+2 damage 1 piercing) 8 HP 2 armor
    Close, Near
    Special Qualities: Made of plant matter

    When the roots of the earth are called to take the form of wild animals Instinct: Obey its maker

    • Mindless attack as commanded
    • Lashes out roots
    • Bites or claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Din Horde, Tiny, Stealthy, Devious
    Bruciatura, Controllo mentale (d6-2 damage) 3 HP 0 armor
    Hand, Near

    Un piccolo spirito cattivo che abita il mondo da secoli. Può controllare la mente delle creature che è in grado di toccare, così facendo si appropria delle loro abilità che usa per raggiungere i suoi scopi, altrimenti non può fare molto vista la sua ridotta dimensione. Non sono in grado di parlare, ma si dice che conoscano l'origine della vita. Instinct: Controllare la mente, acquisire conoscenze

    • Prende il controllo del bersaglio
    • Può controllare la mente di un bersaglio se entra in contatto con lui.
    • Può usare armi e abilità del bersaglio sotto controllo mentale.
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  • Predoni non-morti Group, Intelligent, Hoarder
    Pugnali (d6+2 damage 1 piercing) 10 HP 1 armor
    Close, Far
    Special Qualities: Immune al congelamento

    Un gruppo di predoni un tempo umani morti tra le montagne, sono stati fatti tornare in vita ed ora non temono più il freddo. Si muovono in gruppi, solitamente di quattro persone e allestiscono piccoli accampamenti tra le foreste innevate. Sono attratti da qualsiasi cosa sia di valore, per questo tendono ad attaccare gruppi di avventurieri con imboscate nel loro territorio. Instinct: Appropriarsi di averi, uccidere

    • Attaccano con i loro pugnali, sia da distanza che nel corpo a corpo
    • Si muovono molto velocemente nella neve
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lighttwisted Caniform Solitary, Large, Magical, Planar
    Claws (b[2d10] damage 3 piercing) 20 HP 1 armor
    Close, Reach

    Perhaps a forgotten experiment or the victim of the malevolent Photoforms, it matters not. It was once a simple dogfolk, but has long since lost its mind to the burgeoning burning light that remade it into a hungering horror. Instinct: To consume 'light'

    • Feast on the 'light' of its victims
    • Emit beams of burning, blinding light
    • Disappear in a burst of light
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Succubus Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar
    Rejection (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Near

    The Succubi are citizens of the Turgid Palace, the King of Sin's realm. They toy with those lost to temptation on their plane and accentuate temptation on this one. Instinct: To steal life force

    • seduce with magic
    • shapeshift into someone else
    • bond to willing mortals and help or interfere as it wills
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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