• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Zulcax Solitary, Large
    Knuddelrüssel (d10 damage) 16 HP 4 armor

    Instinct: Revier verteidigen

    • Starker Griff
    Tweet
  • Puma/Cougar/Mountain Lion Solitary
    Claws (b[2d10+2] damage) 12 HP 0 armor
    Close, Forceful

    Instinct: To sneak and hunt

    • Run fast on short distance
    Tweet
  • The Languisher Solitary, Large, Stealthy, Divine, Magical, Devious, Intelligent, Planar, Terrifying, Amorphous
    claws, bite, grapple, soulsuck (b[2d10+4] damage 1 piercing) 25 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: skeletal, undead

    In a hole in the ocean, trapped by a mangrove forest, something lurks among silt and roots. It's dead, but not in a way that mortals can understand. It languishes and rots, waiting until it can grasp life once again in its stiffened fingers. That is now its eternal state -- reaching, raking, wrapping, sinking -- and whatever it can have, it takes. It isn't without its tricks. It understands even what it lacks, and it will use it against you in the cruelest of ways. It hears dreams and dangles that which you love just out of reach, until you've waded too far and it can take you. Instinct: to enter our living world

    • invade dreams
    • lure
    • soulsuck
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Mechanitrix Technomancer Solitary, Magical, Organized, Intelligent, Cautious, Hoarder, Planar
    Many hidden weapons (d10+2 damage 3 piercing) 12 HP 4 armor
    Close, Near, Far, Ignore Armor
    Special Qualities: Powered armor - laden with secrets

    The mechanitrices are rarely mentioned, but are akin to Tieflings and Aasimar in a sense, but while those creatures possess the blood of demons and angels, a Mechanitrix instead has ancestry stemming from creatures of order. A peculiar thought if there ever was one. What is less peculiar is that they tend to have a great knack for technology and especially technomancy. They have great potential and those that can live up to their name can make terrible foes indeed - their inventions reshaping the world around them, possibly forever. Instinct: To build

    • Command technology with but a word
    • Unveil a technological solution to a problem that you had all along
    • Summon forth drones and other techno-minions
    • Cease the petty chaos known as 'magic' with a gesture
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Elder Grinch Solitary, Stealthy, Intelligent, Hoarder, Planar, Terrifying
    Razor-edged claws (d12+2 damage 4 piercing) 12 HP 1 armor
    Close
    Special Qualities: Infectious

    Long have the krampuses and grinches been arch-enemies. Long have some waged to uphold or prevent yuletide - though few remember the significance as to why. The Elder Grinches, although very rare however know - and that makes them all the more keener to spread their terrible plague. For being a grinch isn't something that one is born into, but made. A parasitic existence which will only be fulfilled once yule has been destroyed. This is why the krampuses despite their powers and might try so hard and yet cannot fully extinguish the blight of the grinches. Instinct: To steal

    • Corrupt those who meet your gaze into naughtiness
    • Slip into and out of the shadows unseen
    • Steal things of value (sentimental or real) with but a gesture
    Tweet
  • Rakshasa Prince Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar
    Curse-inducing blade (d12+2 damage 4 piercing) 12 HP 4 armor
    Close
    Special Qualities: Immune to mundane weapons, vulnerable to holy weapons

    The dreaded Rakshasa are creatures from the more infernal realms, dangerous and wily. Their princes are greater threat even still, whose sorcerous abilities outmatch most mortal magicians, and whose plans stretch forth like intricate webs. It would be recommended to stay clear away from them and their machinations, but it is unlikely that you will have a choice. Instinct: To control

    • Enact plans within plans
    • Conjure illusions with frightening ease
    • Wield sorcerous might
    • Change shape with terrifying speed
    Tweet
  • Blackscale Guard Solitary, Large, Construct
    Maul Strike (d10+2 damage) 20 HP 3 armor
    Forceful, Ignores Armor
    Special Qualities: Armored, Heavy

    The Blackguard are warforged rebuilt the Black Barons true image. Instinct: to Crush the Foe.

    • A heavily armored Draconic Warforged swings its maul
    Tweet
  • Solitary, Magical, Stealthy, Divine, Planar, Amorphous
    (d10+2 damage) 15 HP 5 armor
    Close, Far
    Special Qualities: Electromagnetic field

    They are wrathful, proud, vengeful, boasting, jealous, and deceitful. Instinct: To dominate and create hierarchy

    • Demonstrate the concept of Asura
    • Force others to attack on its behalf
    • Coerce cooperation with unworldly knowledge
    Tweet
  • Kobold Mago Anda em um grupo de mais 5 kobolds, Perto de um tamanho humano, Mago
    Lançar espetos de ossos com suas magias (d6), curar aliado (1d4), buff de armadura e dano +1 ambos, constante até o mago morrer 6 HP 0 armor
    Longe, Ignora armadura

    Um kobold mago capaz de curar aliados e melhorar tanto suas defesas como ataques, sua forma de ataque sempre é jogando uma magia que cria espetos de ossos capaz de perfurar armadura, incrivelmente fraco contra quaisquer tipo de ataque, sempre ficando na retarguarda Instinct:

    • Curar aliados
    • Buffer
    • Ataques magicos que ignoram armadura
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Kobold Grupos de 5, Proximos ao tamanho de um humano, Organizados, Cuidadosos
    Enfincar sua lança em seu inimigo (1d6 + 1 perfurante) 8 HP 2 armor
    Perto, Afastar

    Anda geralmente em grupos de 5 proximo a caverna do dragão desertico, eles estao sempre la para defender a entrada de intrusos que possam pertubar o seu mestre Instinct: Proteger o dragão desertico

    • Flanqueia com seus companheiros para atacar um por um do grupo
    • Um de seu grupo recua para ir chamar ajuda a outros kobolds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next