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Ulat-kini (skum) Group, Organized, Intelligent Trident (d8 damage) 6 HP 0 armor Close Special Qualities: Amphibious Abominable crossbreed of human and fish, the ulat-kinis were servitor race created to serve as rank-and-file soldiers in alghollthu armies. When the alghollthus retreated from the world, they abandoned their creations. Today the ulat-kinis exist in a shadow of their previous multitude, most of them dwelling deep underground in slowly crumbling ruins. They have even lost their own name — only the most wise of their kind remember that they were once known as the ulat-kini, now calling themselves by the derogatory term given to them by their surface dwelling enemies - the skum. They are incapable of reproducing among themselves, as they are all male. Their masters did not want their slave race to prosper without permission. Yet terribly, this does not mean that skum cannot breed. Originally created from human stock, skum can impregnate humans, and the hybrid children issued from such unholy unions are invariably deformed and - when they would normally die of old age - instead go through “the change,” shedding their wrinkled flesh and transforming into one of the ulat-kini. Instinct: To breed and corrupt
- Fight to the death
- Call on kin to attack from the rear
- Deviously disarm using the trident
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Monkey Goblin Horde, Small, Stealthy, Organized Shortspear (d6 damage) 3 HP Close Special Qualities: Acrobatic Monkey goblins are an offshoot of the goblin race that has eagerly adapted to life in the high, leafy canopies of tropical forests. Equipped with ratlike prehensile tails, monkey goblins are as at home in the trees as they are on the ground. Instinct: To show its worth to the tribe
- Sneakily steal using its prehensile tail
- Ambush from the trees
- Outflank and surround
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Grindylow Group, Small, Stealthy Crude spear & sharp teeth (d6 + 1 damage) 3 HP Close Special Qualities: Amphibious Known as the aquatic bogeymen or menaces of the shallows, grindylows are violent and sadistic creatures that use their spears to hunt or just poke at things to make them scream and cry. They have sharklike heads that are almost triangular in shape, filled with small, sharp teeth, while their lower bodies resemble that of an octopus, with six wriggling tentacles. Incredibly fond of their similarly looking kin, grindylows believe octopuses to be the epitome of beauty and often keep them as pets in their coastal lairs. At the same time, for some unfathomable reason, they reqard squids as hideous freaks. There is no greater insult to a grindylow than being called a squid. Instinct: To ambush and drown unsuspecting prey
- Tangle and trip foes with tentacles
- Lurk hidden underwater
- Jet towards a larger group of kin
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Emerald Dragon Solitary, Huge, Magical Claws (d12+3 damage) 20 HP 4 armor Reach, Near The Emerald Dragon, uses its psionic powers to move objects and creatures telekinetically or Breathe a beam of psychic energy. It rarely talks. It prefers to communicate telepathically. Instinct: to Control
- Psychic Rend
- Telekinesis
- psionic resistance
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Giant Pitcher Plant Group, Amorphous Drowning (d8 damage) 9 HP 1 armor Close, Ignores Armor, Near Special Qualities: Digestive enzymes The Giant Pitcher Plant is unassuming at first, beautiful even. However, standing as tall as a human and filled with powerful digestive enzymes, this plant is anything but inanimate. It snatches up unsuspecting prey with its swift vines and lowers them to drown in a leathery pitcher, then slowly consumes its catch. Instinct: To feed
- Lies in wait
- Swift and powerful vines
- Vulnerable to fire
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Arthropod Chimera Construct Solitary, Stealthy, Intelligent, Planar, Construct, Terrifying Sting (b[2d10+2] damage 1 piercing) 16 HP 3 armor Close Special Qualities: Eater of worlds, A grotesque blend of human and arthropod The result of centuries of finely tuned extra-planar rituals, the Arthropod Chimera Construct is a horrible piece of living technology. With a mind trained on extermination and the physical characteristics of insect/arachnid and human both, it is truly a testament to the evils that lurk at the edge of our world. Instinct: To exterminate all life
- Poison
- Mimicry
- Its very existence inspires madness
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Caller in Darkness Solitary, Large, Stealthy, Magical, Intelligent, Terrifying, Amorphous Draining touch (d10 damage) 23 HP 1 armor Ignores Armor Special Qualities: Insubstantial form, Aura of disquiet A caller in darkness is an incorporeal creature composed of the minds of dozens of victims who died together in terror. It seeks to draw others into its fearwracked, hellish existence. The mind can be a terrible thing. Instinct: To psychically feed
- Devour the psyche of those the sleeping, the catatonic, and the recently dead
- Cast its senses beyond itself
- Crush minds and bones with psionics
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Giant Earwig Group, Large, Hoarder Pincers (d8+2 damage 1 piercing) 10 HP 3 armor Reach Special Qualities: Half-forgotten wings The giant earwig, while a peaceful scavenger, is highly protective of its young and can become territorial during the brooding season. If provoked, it lashes out with its powerful tail, pincers grasping and stabbing all who approach. It's technically able to fly, although it has forgotten how. Instinct: To scavenge and nest
- Build nests
- Pierce and grab
- Hoard shinies
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Dragonclaw Horde, Stealthy, Organized, Intelligent Dagger (d6 damage) 3 HP 0 armor Close The plots of the Cult of the Dragon are secret, but its existence is not. Most folk of the Sword Coast have heard of the cult, but know only that its members revere evil dragons. The cult recruits new members in major cities, and word quickly gets around. Moreover, many cultists engage in legitimate business or are assigned to ordinary academic research. Only a relative few serve as thieves, assassins, and spies. Instinct: To serve fanatically
- Show unwavering loyalty
- Blend in
- Send a message
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Spider Swarm Horde, Tiny, Devious (d6-2 damage) 7 HP 1 armor Touch Special Qualities: Venomous: On Max damage, apply Weak Certain communal spiders forgoes the classic web-building, instead gathering in arachnid blankets to smother prey. Players with spiders beneath their armor and clothes take -1 ongoing as the feeling of dozens of tiny legs crawl over them. Instinct: To eat
- Crawl all over
- Get beneath armor and clothes
- Smother