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  • Mu-torcs the Traveler Solitary, Large, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Eye Beams (d12+2 damage 1 piercing) 16 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Fleshy and moist, Disgusting Appearance, aware of everything aboard the ship

    Mu-Torcs visits worlds using aboard his "Vial Organ", a living ship of pulsing flesh and viscera. Their purposes are unknown but they have abducted many people and creatures to serve as test subjects and slaves. They rarely leaves the bridge and never goes outside, preferring to compel servants to enforce their will. Freezing useful slaves for later use and feeding the weak or unruly to the ship. Mu-Torcs is cruel and often vindictive. you are nothing but toys for them to play with and destroy. Instinct: To control and threaten

    • Abduct people to do its bidding.
    • Petrifying eye beam
    • Control the ship telepathically.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Green Knight Solitary, Intelligent, Cautious
    A big three-headed spiked flail (b[2d10+4] damage 1 piercing) 20 HP 6 armor
    Close, Forceful, Reach

    A burly, bearded man completely covered in green plate armor. In his right hand, a three-headed spiked flail. On his left hand, a tear-drop shield. Around its waist, a massive belt, awarded only to the Champion among champions Instinct: To keep the Champion title by defeating everyone

    • To challenge great heroes for the Great Championship
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  • Planar entity Solitary, Stealthy, Magical, Intelligent, Planar
    Astral dagger 1d10 12 HP 0 armor
    Close, Reach, Far

    Instinct: Weaken this plane.

    • Summon monster: a planar entity can call up a creature from her dimension.
    • Alter self: she can take on the appearance of another humanoid.
    • Planar Magic: She can summon the forces of her dimension to manifest here.
    • Plane step: she can be transported from one dimension to another.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Moby Duck Solitary, Huge, Hoarder
    (b[2d10+7] damage 1 piercing) 20 HP 0 armor
    Reach, Forceful, Near
    Special Qualities:

    Instinct:

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  • Pukka Group, Magical, Devious, Organized, Intelligent, Amorphous
    (d6 damage) 9 HP 1 armor
    Close
    Special Qualities:

    Instinct:

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  • Ilhui-Bears Group, Large, Magical, Devious
    Claws (d6+2 damage 2 piercing) 10 HP 0 armor
    Forceful, Ignores Armor, Near

    The Ilhui-bears are a small cluster of three bears that live within the Widow's Forest. One has a magical control over swarms of bugs; the second can shift and move the earth with its claws; the third, the blind one, won't attack but can telepathically predict an oncoming attack and warn the others. Instinct:

    • Bug swarm
    • Sink hole
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  • Colony of Gulls Horde, Tiny
    Bill (d4-2 damage) 3 HP 0 armor
    Hand

    This colony of great black-backed gulls are aggressive hunters, pirates and scavengers. They will readily eat almost anything small enough to swallow. Unlike most other gulls, they are highly predatory and frequently hunt and kill any prey smaller than themselves. Lacking the razor-sharp talons and curved, tearing beak of a raptor, the great black-backed gull relies on aggression, physical strength and endurance when hunting or protecting their nests. Their droppings can cause illness. Instinct: Protect their nests

    • Dive Bomb
    • Spread Disease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Auto-nomi Horde, Organized, Cautious, Planar, Construct
    Light-blasters (d6 damage 1 piercing) 7 HP 4 armor
    Close, Near, Far
    Special Qualities: Razor wing-shields

    It is said that the mothlike Nomi use techno-magical servants to do more base duties, such as patrolling their airspace and as footsoldiers. Generally used for peacekeeping, as is the Nomi. Incorporating the light-based technomagic and psychic abilities of the Nomi, these tend to be deployed as puppets, the Nomi utilising psychic relays it is said, so that they can use their own minds to control and fight with them safely. Instinct: To serve

    • Move and Act In Perfect Unison
    • Telepathically beckon more allies
    • Lash out with stunning psychic resonance
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  • Fiddlesticks Solitary, Amorphous, Planar, Terrifying
    Metal Scythe, Claws and Teeth (d12+6 damage 2 piercing) 21 HP 1 armor
    Close, Forceful
    Special Qualities: Amalgamation of metal and magic.

    Fiddlesticks, end of men. Fiddlesticks, first of ten. Instinct: to reap the living.

    • Move at an inhuman speed.
    • Mimic an enemy's fears.
    • Bring forth a swarm of crows.
    • Create illusions of itself as scarecrows.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fiddlesticks Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: reap the living.

    • Move at an inhuman speed.
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