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  • Centipede Swarm Horde, Tiny, Organized
    Mantibles (d4-2 damage) 3 HP 1 armor
    Hand, Ignores Armor

    A starving swarm of centipedes known to ambush and swarm any creature that enters their ravine. Instinct: To consume

    • Bite
    • Swarm
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  • Burning Mammoths Horde, Huge, Planar, Terrifying
    Obsidian tusks (d6+5 damage 1 piercing) 11 HP 1 armor
    Reach
    Special Qualities: Burning hides, Bones of Bronze

    These gigantic mammoth-like creatures come from far more terrifying places than most can imagine. Although they are strange to gaze upon their attitudes are fairly simple - if somewhat arcane. They have an affinity with fire, or fires. If left uncontrolled they will start and tend to fires as they see fit - but if tasked appropriately they can act as mighty guardians for all sorts of flames, furnaces and forges included. Of course, those with darker desires can task them with more malevolent deeds.... Instinct: To tend to fires

    • Exhale gouts of burning flames
    • Understand and control the source of power (or powers)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Star Gazer Solitary, Huge, Magical, Divine, Planar
    Small planets the size of a basketball (d12 damage 1 piercing) 50 hp 2 armor
    Reach, Far

    A star (not that big) witch has small planet’s circling around it, can redirect any ranged attack. Attack the small ones then the big. Has 10 hp for each planet. Instinct: To protect the mountain

    • Star Barrage
    • Interplanetary doom ray
    • Cloning chaos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cicada Storm Horde, Large, Terrifying
    Swarm and Devour (d10+1 damage 1 piercing) 1 HP 0 armor
    Hand
    Special Qualities: Immune to any temperature , ONLY hurt by chain attacks

    Millions of cicadas swarming around. CAN ONLY BE DEFEATED BY CHAIN ATTACKS, devours even METAL Instinct: Devour everything

    • Eat people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pirate metalpede Solitary, Huge, Hoarder, Amorphous
    Crushing jaws (d10+3 damage 3 piercing) 36 HP 6 armor
    Reach, Ignores Armor
    Special Qualities: extreme armor

    A giant metal millipede with hundreds of pirates inside working it. Has metal armor witch none can pierce. Occasionally stops to shoot cannons and harpoons. EXTREMELY quick with a giant metal multi layered jaw witch shreds titanium to pieces does NOT have a week underbelly, you cannot slide under due to millions of shredding feet. ONLY ATTACK (with ranged) WHEN SHOOTING CANNONS. +4 damage to you when in jaw Instinct: Yoink money and kill

    • Raid towns
    • Steal riches
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Panzerstürmer Solitary, Stealthy
    Mandibeln (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close

    Instinct: Find Food

    • Renne durch dichte Dornen
    • Treibe die Beute in die Dornen
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  • Caninana Solitary, Huge, Stealthy, Intelligent
    Mordida, Esmagar com seu corpo gigantesco (b[2d10+7] damage 1 piercing) 24 HP 3 armor
    Reach, Forceful

    No Pará aconteceu de uma mulher ribeirinha engravidar magicamente. Alguns dizem que o responsável foi o Boto, outros atribuem a causa à Cobra-Grande. De qualquer forma, a mulher deu a luz à duas serpentes, uma delas recebeu o nome de Maria Caninana. Ela e seu outro irmão serpente foram deixados para viver no rio. Maria cresceu e se tornou uma cobra gigantesca, e passou a destruir e atacar pessoas, completamente ciente do mal que causava Instinct: destruir e atacar pessoas

    • rapidamente é envolvida pela musculatura forte e robusta da serpente. sufocando e esmagando
    • Emerge das aguas e destrói tudo. Rápido e caótico
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  • Goblin Supreme Solitary, Huge
    FIST (d12+2 damage) 20 HP 1 armor
    Reach, Forceful

    A Giant goblin witch HATES bugs Instinct: Bash people

    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Citizen of the City of Priests and Ghosts Group, Tiny, Magical, Organized
    Whatever is handy (d6-2 damage) 6 HP 0 armor
    Hand, Near

    The average citizen of the City of Priests and Ghosts belongs to a church and follows, but is mostly trying to be fruitful and multiply. They count on their clergy for protection, and to the ghosts to administrate City Services. Instinct: to survive

    • Use the yellowed tome to call City Servicss
    • Tattle to a priest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Steve Mortem Group, Intelligent, Terrifying
    Crossbow with silver bolts (2d6 damage. 1 piercing) 8 HP 1 armor
    Close, Far
    Special Qualities: It is an undead Juan with an arrow through his head

    Steve was once a Juanian monk, until driven mad to the point of suicide by a deep truth of the Church of Carolyln. Drummond called a new spirit for the body to host, and it's surprisingly smart for a zombie, even more so for a zombie with a crossbow bolt lodged in his brain. Instinct: Obey Drummond

    • Follow around Drummond
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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