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Centipede Swarm Horde, Tiny, Organized Mantibles (d4-2 damage) 3 HP 1 armor Hand, Ignores Armor A starving swarm of centipedes known to ambush and swarm any creature that enters their ravine. Instinct: To consume
- Bite
- Swarm
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Burning Mammoths Horde, Huge, Planar, Terrifying Obsidian tusks (d6+5 damage 1 piercing) 11 HP 1 armor Reach Special Qualities: Burning hides, Bones of Bronze These gigantic mammoth-like creatures come from far more terrifying places than most can imagine. Although they are strange to gaze upon their attitudes are fairly simple - if somewhat arcane. They have an affinity with fire, or fires. If left uncontrolled they will start and tend to fires as they see fit - but if tasked appropriately they can act as mighty guardians for all sorts of flames, furnaces and forges included. Of course, those with darker desires can task them with more malevolent deeds.... Instinct: To tend to fires
- Exhale gouts of burning flames
- Understand and control the source of power (or powers)
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Star Gazer Solitary, Huge, Magical, Divine, Planar Small planets the size of a basketball (d12 damage 1 piercing) 50 hp 2 armor Reach, Far A star (not that big) witch has small planet’s circling around it, can redirect any ranged attack. Attack the small ones then the big. Has 10 hp for each planet. Instinct: To protect the mountain
- Star Barrage
- Interplanetary doom ray
- Cloning chaos
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Cicada Storm Horde, Large, Terrifying Swarm and Devour (d10+1 damage 1 piercing) 1 HP 0 armor Hand Special Qualities: Immune to any temperature , ONLY hurt by chain attacks Millions of cicadas swarming around. CAN ONLY BE DEFEATED BY CHAIN ATTACKS, devours even METAL Instinct: Devour everything
- Eat people
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Pirate metalpede Solitary, Huge, Hoarder, Amorphous Crushing jaws (d10+3 damage 3 piercing) 36 HP 6 armor Reach, Ignores Armor Special Qualities: extreme armor A giant metal millipede with hundreds of pirates inside working it. Has metal armor witch none can pierce. Occasionally stops to shoot cannons and harpoons. EXTREMELY quick with a giant metal multi layered jaw witch shreds titanium to pieces does NOT have a week underbelly, you cannot slide under due to millions of shredding feet. ONLY ATTACK (with ranged) WHEN SHOOTING CANNONS. +4 damage to you when in jaw Instinct: Yoink money and kill
- Raid towns
- Steal riches
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Panzerstürmer Solitary, Stealthy Mandibeln (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close Instinct: Find Food
- Renne durch dichte Dornen
- Treibe die Beute in die Dornen
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Caninana Solitary, Huge, Stealthy, Intelligent Mordida, Esmagar com seu corpo gigantesco (b[2d10+7] damage 1 piercing) 24 HP 3 armor Reach, Forceful No Pará aconteceu de uma mulher ribeirinha engravidar magicamente. Alguns dizem que o responsável foi o Boto, outros atribuem a causa à Cobra-Grande. De qualquer forma, a mulher deu a luz à duas serpentes, uma delas recebeu o nome de Maria Caninana. Ela e seu outro irmão serpente foram deixados para viver no rio. Maria cresceu e se tornou uma cobra gigantesca, e passou a destruir e atacar pessoas, completamente ciente do mal que causava Instinct: destruir e atacar pessoas
- rapidamente é envolvida pela musculatura forte e robusta da serpente. sufocando e esmagando
- Emerge das aguas e destrói tudo. Rápido e caótico
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Goblin Supreme Solitary, Huge FIST (d12+2 damage) 20 HP 1 armor Reach, Forceful A Giant goblin witch HATES bugs Instinct: Bash people
- Smash
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Citizen of the City of Priests and Ghosts Group, Tiny, Magical, Organized Whatever is handy (d6-2 damage) 6 HP 0 armor Hand, Near The average citizen of the City of Priests and Ghosts belongs to a church and follows, but is mostly trying to be fruitful and multiply. They count on their clergy for protection, and to the ghosts to administrate City Services. Instinct: to survive
- Use the yellowed tome to call City Servicss
- Tattle to a priest
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Steve Mortem Group, Intelligent, Terrifying Crossbow with silver bolts (2d6 damage. 1 piercing) 8 HP 1 armor Close, Far Special Qualities: It is an undead Juan with an arrow through his head Steve was once a Juanian monk, until driven mad to the point of suicide by a deep truth of the Church of Carolyln. Drummond called a new spirit for the body to host, and it's surprisingly smart for a zombie, even more so for a zombie with a crossbow bolt lodged in his brain. Instinct: Obey Drummond
- Follow around Drummond