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Black Dragon Street Tough Horde, Divine, Magical, Organized, Intelligent Shortsword (b[2d6+6] damage) 9 HP 2 armor Close, Forceful Just some street thugs--beefed up by some kind of alchemical concoction, probably using dragon blood. Not to be trifled with, but then again, that's what they say about all sorts of scary monsters, right? Instinct: Commit petty crime
- Menace passersby
- Breathe a cloud of acid
- Two toughs are better than one
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Swarm of rats Solitary, Large Many biting mouths (d10 damage) 16 HP 0 armor Special Qualities: Strength in numbers, Distracting Instinct: To feed
- Engulf everything
- Fit through tight spaces
- Scatter
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House-sized Mouse Solitary, Huge, Stealthy Giant bite (d10+5 damage 1 piercing) 20 HP 1 armor Reach Who would have thought of mice the size of houses? Only a madman! Hopefully, it is just the dreams of the mad... hopefully. Instinct: To feed and breed
- Eat comically-sized food
- Disappear alarmingly
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College Wizard Enforcer Group, Magical, Organized, Intelligent Scorching Ray (b[2d8] damage) 6 HP 1 armor Close, Far Instinct: Destroy those who defy their college
- Take magical flight
- Magically disarm an enemy
- Open a portal to their college
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Authoritatian College Wizard Group, Magical, Organized, Intelligent Firebolt (d8 damage) 6 HP 0 armor Close, Near Instinct: Assume authority over magic activity
- Promote their college
- Enchant a weapon; gain Enchanted Weapon (d10 damage)
- Send a magical distress signal to their college
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Nomi Beacon Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious, Hoarder, Planar Blades of burning light (d12+2 damage 2 piercing) 14 HP 2 armor Close, Ignores Armor, Near, Far, Messy Special Qualities: Glorious and dusty wings capable of more than mere flight The Nomi are the easiest of the moonbound civilizations to study, for how brightly they shine. Amongst their number are the very few that have achieved the title of "Beacon", it is said. Those that can channel the divine light that the Nomi worship more directly than any other, and act as lenses that focus and tune the psionic meta-mind that the Nomi in their unity have achieved. It seems that what they say goes, and although they are generally communally minded, should enough of their number acquire different aspirations, the Nomi could achieve great and terrible things. Instinct: To perfect Nomi society
- Emanate choking, blinding, intoxicating refined Nomi Dust
- Manipulate tricks of the light to manifest illusions
- Show the world your mastery of light magic
- Usher forth radiant psi-constructs from the Burning Aether
- Utilise the collective psyche of your hive to perform terrifying psionic feats
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Rogue Caster Group, Magical, Devious Air, Fire, Earth and Water (d6 damage) 6 HP 0 armor Close, Ignores Armor Casty Instinct: Throw down some elemental shit
- Subdue with magic
- Call on the spirits of Air and Fire
- If you can't see or breathe, oh, well
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Expert Archer Group, Tiny Arrows, Arrows, Arrows (and a dagger) (b[2d8-2] damage) 6 HP 1 armor Hand, Far Thwip! Instinct: To hit exactly the target I want
- Maim from afar.
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Dwarf Mercenary Group, Small, Cautious Dwarf weapons (hammers and Axes) (b[2d8+2] damage) 6 HP 6 armor Close, Forceful, Reach Fight with honor? Pft! I can buy all the honor I need! Instinct: To bludgeon til it stops moving
- Take the pain; dish it back