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  • Black Dragon Street Tough Horde, Divine, Magical, Organized, Intelligent
    Shortsword (b[2d6+6] damage) 9 HP 2 armor
    Close, Forceful

    Just some street thugs--beefed up by some kind of alchemical concoction, probably using dragon blood. Not to be trifled with, but then again, that's what they say about all sorts of scary monsters, right? Instinct: Commit petty crime

    • Menace passersby
    • Breathe a cloud of acid
    • Two toughs are better than one
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  • Swarm of rats Solitary, Large
    Many biting mouths (d10 damage) 16 HP 0 armor
    Special Qualities: Strength in numbers, Distracting

    Instinct: To feed

    • Engulf everything
    • Fit through tight spaces
    • Scatter
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • House-sized Mouse Solitary, Huge, Stealthy
    Giant bite (d10+5 damage 1 piercing) 20 HP 1 armor
    Reach

    Who would have thought of mice the size of houses? Only a madman! Hopefully, it is just the dreams of the mad... hopefully. Instinct: To feed and breed

    • Eat comically-sized food
    • Disappear alarmingly
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  • College Wizard Enforcer Group, Magical, Organized, Intelligent
    Scorching Ray (b[2d8] damage) 6 HP 1 armor
    Close, Far

    Instinct: Destroy those who defy their college

    • Take magical flight
    • Magically disarm an enemy
    • Open a portal to their college
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  • Authoritatian College Wizard Group, Magical, Organized, Intelligent
    Firebolt (d8 damage) 6 HP 0 armor
    Close, Near

    Instinct: Assume authority over magic activity

    • Promote their college
    • Enchant a weapon; gain Enchanted Weapon (d10 damage)
    • Send a magical distress signal to their college
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nomi Beacon Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious, Hoarder, Planar
    Blades of burning light (d12+2 damage 2 piercing) 14 HP 2 armor
    Close, Ignores Armor, Near, Far, Messy
    Special Qualities: Glorious and dusty wings capable of more than mere flight

    The Nomi are the easiest of the moonbound civilizations to study, for how brightly they shine. Amongst their number are the very few that have achieved the title of "Beacon", it is said. Those that can channel the divine light that the Nomi worship more directly than any other, and act as lenses that focus and tune the psionic meta-mind that the Nomi in their unity have achieved. It seems that what they say goes, and although they are generally communally minded, should enough of their number acquire different aspirations, the Nomi could achieve great and terrible things. Instinct: To perfect Nomi society

    • Emanate choking, blinding, intoxicating refined Nomi Dust
    • Manipulate tricks of the light to manifest illusions
    • Show the world your mastery of light magic
    • Usher forth radiant psi-constructs from the Burning Aether
    • Utilise the collective psyche of your hive to perform terrifying psionic feats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rogue Caster Group, Magical, Devious
    Air, Fire, Earth and Water (d6 damage) 6 HP 0 armor
    Close, Ignores Armor

    Casty Instinct: Throw down some elemental shit

    • Subdue with magic
    • Call on the spirits of Air and Fire
    • If you can't see or breathe, oh, well
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  • Expert Archer Group, Tiny
    Arrows, Arrows, Arrows (and a dagger) (b[2d8-2] damage) 6 HP 1 armor
    Hand, Far

    Thwip! Instinct: To hit exactly the target I want

    • Maim from afar.
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  • Dwarf Mercenary Group, Small, Cautious
    Dwarf weapons (hammers and Axes) (b[2d8+2] damage) 6 HP 6 armor
    Close, Forceful, Reach

    Fight with honor? Pft! I can buy all the honor I need! Instinct: To bludgeon til it stops moving

    • Take the pain; dish it back
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  • Assassin Group, Stealthy, Intelligent, Hoarder
    A sharp, sometimes poisoned blade (d8 damage 2 piercing) 6 HP 1 armor
    Close

    You want them dead. No problem. Instinct: To murder for pay

    • To kill them quickly and quietly
    • Smoke flash grenades
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