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Giant Scorpion Solitary, Large Pincer Crush (d10+2 damage 2 piercing) 16 HP 3 armor Giant scorpion Instinct: To hunt
- Poison with its tail
- Crush them
- Hide in the sand
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Coeurl Group, Large, Magical, Intelligent, Planar Claws, fangs, and tentacles (d10+1 damage 2 piercing) 10 HP 1 armor Reach Special Qualities: Blindsight, Telepathy Catlike predators from another world. These creatures are largely described as being very big, with black fur much like that of a terrestrial panther - but their forelegs are much longer than normal, instead of ears they have a mass of antennae, and moreover they have two thing and very flexible tentacles issuing forth from their shoulders. At a glance one might mistake them for displacer beasts, and there is more than likely some relation. However these are a much grander threat, their bestial appearance conceals a dangerous sapience, and they wield powers over the world that are difficult to comprehend, let alone combat. However despite all this it is said that they have base desires, perhaps they were once grander but no longer. Scholars speak of them feeding upon something insubstantial referred to as 'id', but all the same they leave corpses behind like any predator of their size would. Instinct: To feed
- Manipulate vibrations for various purposes
- Manipulate energy to great effect
- Rust things to nothing with a touch of your tentacles
- Feed on your victim's id
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Possessed kids Horde, Small, Stealthy, Devious, Organized, Intelligent Mock sword (d4 damage) 3 HP 0 armor Close Those kids are stuff for nightmare. Not because they look anormal, because they look normal. Instinct: To protect the corrupter
- Swarm
- To mislead
- Be a moral problem
- Telepathy with other kids
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Eggplant Monster Solitary, Huge, Stealthy, Amorphous Roots (d10+3 damage) 27 HP 1 armor Reach, Near Special Qualities: It's appendages grow back, can only be killed when the central plant is killed It appears as a strange and random garden of eggplants located between two forests and next to a strange misty stream. In reality, it is a single large plant with many off shoots that I can use as decoys. Grown by some troublesome foxes, it enjoys being fertilized with flesh. Instinct: To leech
- Strangle
- What appears to be many plants is only one, hiding it's true body
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Blasphemous Guard Horde, Divine, Organized, Intelligent, Cautious, Hoarder Hellmetal Weapon (b[2d6+4] damage) 3 HP 4 armor Close The Blasphemous Guard has many duties: to execute; to extort; to force others to act cruelly to save themselves. They patrol the streets and borders. From individual, to squad, to army, everyone has their own agenda and are highly bribe-able. Of course, flash too much in negotiations and they'll get more guys and come back for it later. Instinct: to enforce debauchery
- Fight unfairly
- Double Down
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Blasphemous Priest Group, Magical, Divine, Devious, Organized Poison Dagger (d4+2 damage) 6 HP 4 armor Close The Priests of the Church of Blasphemy have decided that devils and demons are much less aloof than any god, and that it is easier to borrow or steal their power. They recruit by learning what the unbeliever wants and making it available at a dear cost. Some are converted, and some are dealt like currency to maintain the favor of Hell. Instinct: To corrupt
- Summon Devils and Demons
- Open Hell's Womb
- Learn what tempts you
- Issue edicts to toadies
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Steinfalke Group, Small, Hoarder Krallen und Schnabel (d8 damage) 6 HP 0 armor Close, Far Große, grau braune Falken, die in den Gebirgen der Zwerge hausen. Sie sammeln große Steine, die sie aus gewaltigen Höhen auf ihre Opfer fallen lassen, um diese zu töten/betäuben. Dann fliegen sie die Beute zu ihrem Hort, um sie an die noch Flugunfähigen Jungtiere zu verfüttern Instinct: Futter für den Nachwuchs holen
- Lass Steine aus großer Höhe fallen
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Spore child Horde, Small, Construct Head (d4 damage 1 piercing) 3 HP 0 armor Close Special Qualities: Immune to any toxic gasses or acid, Is summoned by the spore father Is summoned by the spore father to protect the forest from evil travelers. Rams using head to attack, explodes in toxic gas when rams someone. Instinct: To protect the spore father
- Ram
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Spore father Solitary, Large, Organized Gas pods (d10 damage) 34 HP 2 armor Reach, Far Special Qualities: Is immune to any choking gas or poison It has spore pods witch it uses to make choking gas walls. Using the spore children move it can call on spore children. Instinct: To choke anyone who enters the mushroom lair
- Choke out
- Spore children