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Monstrous Earth Elemental Solitary, Huge, Construct, Amorphous Massive Slam (b[2d10+5] damage) 33 HP 2 armor Reach, Forceful, Near Special Qualities: It was constructed by the King’s wizards to defend the palace and destroy invaders An abnormally massive earth elemental with the strength of ten lions and the ability to bend the very earth to its will. It’s size and strength were enhanced with eldritch magic. Instinct: To destroy everything nearby
- Viciously slams the opponents with its massive fists
- Can bend earth to its will
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War-Wolleon Group, Devious Powerful Kick (d6+2 damage) 6 HP 2 armor Close, Forceful Special Qualities: Chameleon Skin A large, bi-pedal, animal with lizard skin that changes color to match its surroundings, two slender arms with zygodactyly digits, a prehensile tail, a pouch on its abdomen, and two independently mobile eyes. It stands at roughly 4', and its length from its snout to the tip of its tail can be upwards of 5'. It uses its powerful, seemingly spring-loaded legs to defend itself, run at an incredible pace, and leap up to roughly two feet from a standstill. This Wolleon has been trained to be a reliable war mount, with mail armor protecting it as well as blinders to reduce stress. Instinct: To obey its rider
- Run remarkably fast
- Leap remarkably high
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Wolleon Group, Devious Powerful Kick (d6+2 damage) 6 HP 1 armor Close, Forceful Special Qualities: Chameleon Skin A large, bi-pedal, animal with lizard skin that changes color to match its surroundings, two slender arms with zygodactyly digits, a prehensile tail, a pouch on its abdomen, and two independently mobile eyes. It stands at roughly 4', and its length from its snout to the tip of its tail can be upwards of 5'. It uses its powerful, seemingly spring-loaded legs to defend itself, run at an incredible pace, and leap up to roughly two feet from a standstill. Instinct: To graze and multiply
- Run remarkably fast
- Leap incredibly high
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Cult Beast Solitary, Terrifying Slashing Claws (d4+2damage) 7 HP 2 armor Close, Forceful Special Qualities: It can have extra arms, horrifying spines, or any manner of mutations. This is what happens when a cultist is morphed by a Captain. Lasts for around an hour. Instinct: To destroy and kill
- Vicious claws and teeth
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Lost Cultist Leader Group, Magical, Intelligent Arcane Blast (d8 damage 1 piercing) 6 HP 2 armor Close, Near A slightly higher rank Cultist than the average. Possesses powerful eldritch magic granted to him by the One from Beyond. Instinct: To follow the orders of the Cult
- Magic blasts
- Has the ability to convert nearby cult members to horrifying monsters
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Cultist of the Lost Group, Magical, Organized, Intelligent Dagger stab (d4 damage) 6 HP 1 armor Close Not a monster, but rather an evil cultist. They know a small amount of magic, which is their main form of attack. Instinct: To obey the cult
- Can create tentacles to block enemies
- Can shoot arcane bolts
- Can call on other members of the Cult
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Charred Skeleton Group, Devious Burning claws (d6 damage) 2 HP 2 armor Close A flaming, charred skeleton reanimated by a fire elemental. Instinct: To burn
- Flaming Claws
- It can reassemble after destroyed
- Attacks burn hit enemies
- Can throw it’s arms like a boomerang
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Fire Elemental Solitary, Huge, Magical, Amorphous Blasts of fire (d10+3 damage 1 piercing) 23 HP 1 armor Reach, Ignores Armor, Far A fire elemental that has the ability to control flame. It can not be damaged by normal means, only by magic, or water. It thrives off of flame, so much so that if you destroy all the flame nearby the elemental would dissipate. The more flame is nearby, the bigger it grows. Instinct: To burn any living beings nearby
- Burst of Flame
- Has the ability to control nearby fire
- Can burn living beings and control the skeletons with flame
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Monstrous Teeth Solitary, Large, Planar, Terrifying Huge jaws (d10+4 damage) 20 HP 0 armor Forceful, Ignores Armor Special Qualities: It’s a literal huge teeth A monstrous spherical being with a massive jaw. It has many long tentacle-like appendages that stick to surfaces and allow it to move. It mainly lives in dungeons. Instinct: To consume invaders
- Massive bite
- Sucker grab
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Tentacle from Beyond Group, Large, Stealthy, Intelligent, Planar Eye Lasers (d8 damage) 8 HP 2 armor Ignores Armor, Far A tentacle with a mouth at the end. The mouth has an eye inside. It can shoot beams from the eye. It is created as a way for a The One From Beyond to affect this world. Instinct: To destroy and cause chaos
- Shoots lasers of pure arcane energy
- Can teleport by descending into the floor
- Close range bite attack (d12 damage)