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  • Primitive Witch Group, Stealthy, Divine, Magical, Intelligent, Hoarder
    Dagger (d8+2 damage) 10 HP 0 armor
    Close, Ignores Armor, Far

    An evil practitioner of magic, these witches seek to summon demonic forces from beyond this world, and will sacrifice whatever, and whoever it takes. Instinct: To summon

    • They can Bind foes with their magic.
    • When they have full focus they can strangle attackers with magic.
    • Poisoned dagger
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Primitive Acolyte Horde, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Clubs (d6+2 damage) 5 HP 1 armor
    Close

    Servants of witches and sorcerers, these men and women devote themselves to their magical leaders and serve however their master sees fit. If they sense any threat to their masters they whip up into a ravenous frenzy. Instinct: To serve and defend

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Sabertooth Cat Solitary, Large
      Swatting Paws (d10+4 damage) 20 HP 1 armor
      Forceful

      A Big Cat that stalks the frozen tundras, mountain ranges and moorlands. These are solitary predators who aim to ambush their prey before pinning them down and finishing them off with their elongated canines. If stealth fails they swat with their razor sharp claws. Instinct: Territorial

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      • Crushing Jaws
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Dire Wolf Group, Large, Organized
      Biting Jaws (b[2d8] damage) 10 HP 1 armor
      Special Qualities:

      A large wolf that stalks across the tundras and moorlands. They travel in smaller packs than average wolves, but make up for it in their greater strength. They are able to silently stalk their prey because of their broad footpads that muffle the sound of their footfalls. While strong, they arent vicious unless cornered or starving, they are easily kept at bay with fire. Instinct:

      • Raucus Howl
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    • Werskeletal Villager Horde, Stealthy, Organized, Intelligent, Hoarder, Terrifying
      cut with fingers that are like knives (d4+4 damage) 7 HP 3 armor
      Close, Forceful, Near
      Special Qualities: show the true face of death

      A werskeletal can change between a human and a skeletal form through horrendous transformation. It invades smaller villages in groups, it uses suits of flesh and blood to deceive the villagers and devours them in their sleep. Afterwards it wears the bodies of it's victim to feast on unsuspecting travelers. Instinct: to devour intelligent creatures

      • trick the living
      • wear a suit of flesh and blood
      • to call upon the village
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    • Stag Beast Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Terrifying
      this creature sets traps first and foremost but will attack with horns and claws (d10+2 damage 1 piercing) 20 HP 4 armor
      Reach
      Special Qualities: It's that 4 legged furby someone made, good luck describing it

      a long, snake-like body propped up on 4 spindly legs with grasping fingers and short, sharp claws that do not retract. It has a flat face, triangular ears, a small beak, and knowing eyes. There is a gem in the middle of its forehead and it boasts a set of antlers that are impressively large for its size. It's tail is nearly as long as it's body. This monster prefers to set traps to protect its burrow. What it does with the poor adventurers who wander in, well... Instinct: to protect at any cost

      • terrorize
      • Riddles? I feel like it tells riddles.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Plague Rags Horde, Tiny, Magical, Organized
      Bind tightly (d4-2 damage) 7 HP 0 armor
      Hand
      Special Qualities: spread Walking Rot Plague to an open wound

      A mass of chared and smoking bandages found near a burned out town destroyed by a vicious magical plague. When someone walks by the rags form a whirlwind of ash and bandages seeking to envelop their victim and light them on fire to cause open wounds they cant infect. As soon as a person has contracted Walking Rot the bandages ignore them. Instinct: Spread the Walking Rot

      • Crushing Binding
      • Ignite on and burn them all
      • With numbers immobilize
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    • Bree Goblins Horde, Tiny
      Suffocating Hands 1 dmg 1 HP 0 armor
      Hand

      A cruel joke of a spell made these dimunitive goblins form from Bree Cheese. They are weak, barely live a day and are mostly harmless unless you find a horde of them. Then they become very dangerous as they will overwhelm lone targets and stuff their faces with cheese until they suffocate. Instinct: To spread cheese mischief

      • Swarm over Target
      • Reform from splattered Cheese (d4-2 damage)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Solitary, Large, Terrifying
      (d10+2 damage 3 piercing) 20 HP 3 armor
      Forceful, Near
      Special Qualities:

      Instinct:

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    • Plague Minion Group, Terrifying
      Dagger (d8 damage) 10 HP 1 armor
      Close
      Special Qualities: SH to spray pus, Covered in infections, boils and other illness. Only effects if clothes removed

      Think plague marines. Instinct: Infect others

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