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  • Giant Octopi Solitary, Huge, Stealthy, Devious
    tentacles (d10+3 damage) 24 HP 2 armor
    Reach, Near

    A giant sea monster Instinct: to own the waters

    • grasp with a tentacle
    • submerge or surface
    • pull beneath the surface
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  • Troglodyte Knight Group, Organized, Intelligent, Cautious
    longsword (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    A noble knight troglodyte Instinct: To protect the king

    • Flank!
    • run for help
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  • Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder
    longsword (b[2d10+4] damage) 22 HP 2 armor
    Forceful

    The king of the trogs, blessed by a dragon Instinct: to expand his kingdom

    • Call upon a draconic gift
    • coordinate a strike
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  • Troll Solitary, Large, Intelligent, Hoarder
    brute strike (d12+4 damage) 16 HP 1 armor
    Forceful

    A typical troll, raging and deadly Instinct: to live well

    • regenerate
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  • Troglodyte Zombie Group, Construct, Terrifying, Amorphous
    rancid claws (d6+2 damage 1 piercing) 17 HP 2 armor
    Close, Forceful
    Special Qualities: unliving, cursed husk, bloated and dripping

    A rotten, drowned zombie Instinct: feed on the unwary

    • spew contaminated water
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  • Samurai Solitary, Intelligent
    Katana (d10+1 damage, 2 piercing) 14 HP 3 armor
    Close
    Special Qualities: unbeatable in duels

    Instinct: Obbey the master

    • Rip parts
    • Follow the vow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oni Group, Large
    Claws (d8 damage, 1 piercing) 10 HP 1 armor
    Forceful
    Special Qualities: adaptability

    Instinct: Eat human Flesh

    • Tear flesh
    • Mutate under pressure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beserk Captain Solitary, Large, Intelligent, Messy
    Broken Longsword (b[2d10+4] damage 1 piercing) 20 HP 0 armor
    Forceful
    Special Qualities: Mutations, Sense intruders

    Created from experiments of the damned. These capitains rise to top of their units through brutaility and fear. Known to go into a flying rage over the smallest of things underlings tred carefully so not to awaken the beast within. As they rage their bodies enlargen, appendages sprout, skin hardens to scales and turn blood red. Instinct: To rage

    • Fly into a frenzy
    • Grows appendages
    • Terrifiying magical howls,
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Drummers Horde, Small, Organized, Intelligent
    throw mallet (d4) (d6 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: Adjacent Goblins get advantage.

    Instinct: Scream and drum until the end of the world

    • Work other goblins into a frenzy
    • Frenzy the horde
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chaos Hobgolbin Group, Stealthy, Organized, Intelligent, Terrifying
    Sword, claw or bite, bow (b[2d8] damage) 6 HP 2 armor
    Close, Far
    Special Qualities: Twisted head and limbs

    Instinct: Eat Humans

    • Pounce and rend flesh
    • Throw a hidden dagger
    • Blow the warhorn for support
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