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  • Effervescent Moon Lobster Solitary, Huge, Planar, Terrifying
    Gigantic pincers (d10+5 damage 3 piercing) 24 HP 5 armor
    Reach, Forceful, Near
    Special Qualities: Shell of Moonsilver

    Sealife on the moon? It's more likely than you think. After all, the moon is the tides and the tides are the moon. It stands to reason that what lies within the seas is reflected on and in the moon as well. It's just on the moon lobsters can grow to sizes far beyond imagining, and be girded in silvery shells. And also are incredibly aggressive, especially towards lycanthropes - after all it's hard to stay fed if you're so big, unless your prey can regenerate of course. Some even talk of them arriving on our world on moonbeams just to hunt werewolves or similar that prowl on nights of the full moon - but that might just be fanciful thinking... Instinct: To feed

    • Smash through everything in a rush of incredible momentum
    • Spit a stream of super high-pressure moon-walter
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  • Giant Lucants Horde, Large, Divine, Magical, Devious, Organized, Planar
    Mandibles (d4+4 damage 1 piercing) 13 HP 2 armor
    Ignores Armor
    Special Qualities: Positive Energy Infused

    Life is good, is it not? Except some would say it is merely a chance to suffer. Giant Lucants are evidence of this. Ant-like creatures, gigantic in size - but that is not their only danger. They are infused with the life-giving positive energy of their origin place, and so is their venom. Those afflicted with this venom find their senses overwhelmed, and their minds unable to keep up with their bodies, and other such failings - perhaps one could adapt to this and become stronger, but Lucants generally do not allow this to happen. Those dragged off to this so-called Brighter Place should hope that its alien atmosphere destroys them swiftly, and that they don't simply spend the rest of eternity being feasted upon and never dying. Cheery stuff, life. Instinct: To feed

    • Inject victims with positive energy-laced venom
    • Draw upon positive energy-based magic
    • Manipulate things infused with positive energy with unerring ease
    • Split into rapidly growing sibling-children at an alarming rate
    • Move to or from the Brighter Place on a whim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Detale Solitary, Huge, Divine, Magical, Intelligent
    Garras enormes, dientes afilados (b[2d12+9] damage 3 piercing) 24 HP 5 armor
    Reach, Forceful

    Heal Fire Breath & Dark Breath Break weapon Provoke Dragon Fear Instinct: Acaparar, robar y destruir

    • Aliento de fuego
    • Tormenta de meteoros
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  • Detale Solitary, Huge, Divine, Magical, Intelligent
    Aliento de fuego (b[2d12+7] damage 3 piercing) 24 HP 5 armor
    Reach, Forceful

    Instinct: Acaparar, robar y destruir

    • Garras
    • Tormenta de meteoritos
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  • Detale Solitary, Huge, Divine, Magical
    (b[2d10+7] damage) 24 HP 5 armor
    Reach, Forceful

    Instinct: Acaparar, robar y destruir

    • Aliento elemental
    • Meteor Storm
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  • Detale Solitary, Huge, Divine, Magical
    (b[2d10+7] damage) 24 HP 5 armor
    Reach, Forceful

    Instinct: Acaparar, robar y destruir

    • Aliento elemental
    • Meteor Storm
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  • Detale Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Meteor Storm
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  • Furia de Catan Solitary, Huge, Divine, Planar
    Garras como espadas (b[2d12+7] damage 3 piercing) 22 HP 1 armor
    Reach

    La Furia de CATÁN se alimenta de Devorax que caza y persigue a donde quiera que vayan. Se la relaciona con la proximidad de Tokens que se dice que protege pero no se sabe con certeza. Es enorme y fue enviadda por los dioses antes de las primeras razas. Aunque fuera destruida, siempre retorna por su conexión divina. Instinct: Alimentarse en abundancia

    • Cazar para comer
    • Crear una tormenta de tierra con sus alas
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  • The Substance Solitary, Stealthy, Devious, Intelligent, Hoarder, Amorphous
    Tentacle (w[2d8] damage) 15 HP 1 armor
    Close, Reach, Near
    Special Qualities: A tentacle will act as a weapon

    The substance mimics humanoids and leads them to his maze of traps where they get hurt or dead ant it feeds on their bones. In it's true form it is a wriggling mass of flesh and veins. No one who saw its real form survived. If it dies, it explodes in a burst of acid all around while you can hear the moans and yells of the voices of all who did to it. Instinct: Consume flesh

    • It takes on the shape of someone or something
    • Use a stolen ability or memory
    • Beware of its acid blood!
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  • Ice Dragon Solitary, Huge, Greedy

    Huge white dragon with thick scales to protect itself. Known for large hordes and the actions they take to protect and grow them. They will use minions for collecting, but will eat any minions who bring something deemed not worthy. Once every 5-6 rounds (have target of attack roll 1d6: 1-3 recharge is 5 rounds, 4-6 recharge is 6 rounds) Dragons can use Cold Breath. Cold breath releases a cone of icy breath, any player who fails to pass the defense roll is frozen in place for 1d6 / 2 rounds (round up) Instinct: To hoard high valuable shiny things

    • Claws (1d6 slashing damage)
    • Teeth (1d10 piercing damage)
    • Tail (1d8 bludgeoning damage)
    • Cold Breath (1d12 damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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