-
Grerdel Solitary, Magical, Divine, Intelligent, Planar blasts of magic (b[2d12+4] damage 1 piercing) 18 HP 4 armor Close, Forceful, Reach, Near, Far Special Qualities: Curses and tricks The demon lord of the 9 hells Instinct: To conquer
- Conjure a demoic spell of chaos and flame
- Summon as minion
-
Anti-Sacred Bloodservant Group, Stealthy, Planar, Construct Needle teeth and claws (d8 damage 2 piercing) 10 HP 2 armor Hand, Close Special Qualities: Body of Infernal Bronze Part art piece, part vampiric automaton. That is what has been described to me by those that encounter these things in certain regions of the infernal realms. Seemingly 'artfully' designed bodies of verdigrised bronze - they possess a blasphemous air resonating with their task. For it is said that even in the infernal realms there exists a form of nobility, but even stranger there exists a twisted form of 'piety', some known as 'Anti-Saints' are said to reach heights of blasphemy previously unheard of. With that in mind these automata, designed to be beautiful to infernal eyes serve another purpose, they drain the blood of victims that they hypnotise into stillness, and ferry it back to the anti-saints for whatever twisted and malign purposes that they might have. For it is whispered in some dark places that the blood and the soul are not as distant as many have thought... Instinct: To serve
- Drain and store blood for later use
- Chime beautiful tones to hypnotise prey
- Sense prey from blood (whether or not it is inside them still)
-
Nac Mac Feegle Horde, Tiny Tiny Fists (d6 damage 2 piercing) 5 HP 0 armor Hand, Forceful The Nac Mac Feegle, or Wee Free Men, are tiny men (about the size of a rat or a small rabbit) with blue skin and a bright red shock of hair. They wear kilts of plaid-colored wool and wee boots made of sheepskin leather. Scrappy little devils, a single one is able to lift a human adult over his head and toss them like a caber. Unfortunately, they are rarely found alone. Nac Mac Feegles live in colonies, not too dissimilar from bees or ants, with a single female ruling the males. They are crude in their language and their behavior, eager to insult or goad creatures much larger than them into picking a fight. Instinct: To cause mischief and start brawls
- Be wildly, disproportionately strong
- Goad someone into attacking them
- Swarm like insects
- Drink like a fish
-
Tower Crane Group, Large Pecking Beak (d8 damage) 10 HP 0 armor Special Qualities: Wings Stalking the vast floodplains of Kuorsix are the flocks of the biggest birds you'll ever see - the Tower Cranes. Called so for the way they'll strut right up to a watchtower and pluck soldiers right from it, swallowing them whole like a lesser bird might do with fish or insects. Instinct: To feed on what it can
- Attack with vicious toe claws
-
Hyperspatial Guardian Solitary, Huge, Magical, Devious, Intelligent, Planar, Construct, Amorphous (b[2d8+5] damage 3 piercing) 31 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Hyperspatial presence, Transfers material between the gateway and research centre Uses the fourth dimension to hide and attack from strange angles Instinct: Guards research centre
- Guard the Abyss
- It can teleport you to higher depths instantly causing decompresison sickness
- Uses the fourth dimension to hide and attack from strange angles
-
Ghost Leviathan Solitary, Huge, Magical Biting (b[2d8+3] damage 1 piercing) 20 HP 1 armor Reach, Ignores Armor, Far Special Qualities: Aquatic Instinct: Prowl the deeps
- Haunt the precipice and mushroom forests
- Electric burst
-
Alābāsṭara kō prabhu Horde, Huge, Magical, Divine, Intelligent Stone fists (d8+5 damage) 21 HP 4 armor Reach, Ignores Armor Instinct: To send disciples to the Ether
- Turn men to stone
-
Infernal Soulticks Horde, Huge, Planar, Terrifying Razor-edged mandibles (d6+3 damage 1 piercing) 11 HP 2 armor Reach, Messy Special Qualities: Tickclimb, Blood/Souldrinker What creatures the demonic nobility keep can vary substantially. A particular house are said to keep gigantic tick-like creatures, that are able to feed on blood and souls. These soulticks are said to grow in power from this and are regularly drained by their owners to siphon this away. However there are dark rumours that such vicious creatures have a grander purpose, after all ticks are parasites - what could such a creature this large parasitize? Why the gods of course! But that lofty goal has never been achieved... but what if? Instinct: To feed
- Sniff out blood or souls unerringly
- Burn blood or souls to channel (or donate) power
-
Darkstone Panther Solitary, Planar, Construct Stone claws and jaws (d10 damage 1 piercing) 16 HP 3 armor Close, Reach, Forceful Special Qualities: Stone The building of automata is a science, even in the infernal realms. Some regions are host to what is colloquially referred to as "Darkstone", a deep purple coloured stony matter - which planar prospectors would tell you tends to house veins of literal corruption. When one wants to make a construct it is best to use the materials availed to you, and this is no exception. Still, making it shaped like a panther is a bit on the nose... surely? There can't be that many advantages if it is primarily meant to guard places, right? Instinct: To serve
- Feign inanimation as an art piece of purple stone
- Phase through the same purple stone that it is built from