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Åld Orc Horde, Organized, Intelligent Any type of steel blade (d8+2 damage) 3 HP 2 armor Close, Forceful One of the oldest Races of orcs. Savage and fierce. The ruler has "The Blood Right", which is granted by taking the blood, from all who opposes the ruler. Instinct: To dominate the land
- Attack with brutal force
- Summon the tribes by sounding the War Horn
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B'zac'thul Solitary, Huge, Magical, Intelligent, Planar, Terrifying Ensnare - wrapping his tentacle like arms and pulling his victims into the beak on his chest (d12+7 damage) 24 HP 4 armor Reach, Forceful, Near Special Qualities: With tentacled arms, scaly skin, eagle like talons for feet & octopus like beak in his chest, he has a surprisingly attractive face and boned formed crown. The demon towered a full 18 feet (5.5 meters) in height,[1] his body at once sinuous like that of a snake and powerful like that of a great ape. Surprisingly handsome face with cold blue eyes, and messy hair from which emerges a crown formed of his own skull, leering down from atop his lumbering shoulders, from which two long tentacles writhed. In his torso was a bone destroying, octopus like beak. His lower torso was saurian, like some great reptile with blue-green, scaly skin. His legs became bird like with large talons. He had an immense forked tail. Instinct: To rule & take power
- Dominate - his crushing demonic presence bend others to his will
- Summon lesser demons from the abyss
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Tundenbaug "Slots knuser" Solitary, Huge, Organized, Hoarder, Planar Thunderstorm (d10+7 damage) 24 HP 1 armor Reach, Forceful Special Qualities: Wrapped in thunder clouds A 20 meters high thunder jetti. It's body is surrounded by thunderclouds, which keeps enemies at bay. The loud thunders are heard for miles away, and it speaks with a thundering roar. Instinct: Dominate the North
- Wreak havoc with thunder
- Call forth the minions
- Shatter the earth
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Torpor Claws Group, Small, Terrifying Claws and Bite (d6 damage 1 piercing) 10 HP 2 armor Close Special Qualities: Flesh made of ice A creature whose flesh is wet and encased in blue and black shaded ice that forms large spikes and protrusions across their bodies. Inside the ice you can see the creatures organs Instinct: To Devour
- Tear and Rip
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Warbody of Deel Sigordine Solitary, Magical, Divine, Planar Lance of Deel (d10+2 damage) 16 HP 4 armor Close, Ignores Armor Instinct: To defend the Chains
- Defend the Chains of Heaven
- Divine Presence: Can fly unimpeded
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Sand Shark Group, Tiny, Devious Biting (d4-2 damage) 6 HP 2 armor Hand Special Qualities: Stinging tentacles Instinct: Fiercely defend territory
- Lurk in the sands
- The bite is only to allow the tentacles to wrap around their prey...
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Hephaestus Guardian Solitary, Huge, Magical, Divine, Cautious, Construct, Amorphous Magma Bombardment (d12+7 damage) 33 HP 6 armor Reach, Forceful, Near Special Qualities: Magma Possession, Obstinate defence Instinct: Defend Geothermal plant
- Possess Lava
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Abraham (aka "Bearistotle") Solitary, Intelligent Claws (d10+2 damage) 12 HP 1 armor Close, Forceful, Reach Abraham (aka "Bearistotle") is a werebear from Kamenvahs. Originally a "mountain man" (by choice, after his transformation), he and his wife were attacked and left for dead by a party of Zietinabb. While his wife died in the attack, he was saved and nursed back to health by Braverain Raidersbane, who also helped him get revenge on the Zietinabb. Pledging himself to Raidersbane, he accompanied him west, fought in the Demon Wars, then worked for Felston in various capacities until being assigned by the Magestry to support Farron, Shinto and Haemlyn as they investigated the reappearance of the Red Mist in the Finneroak. Instinct: to use my curse kindly
- Be tanky, when called for