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  • Remnant Solitary, Magical, Stealthy, Planar, Construct, Terrifying
    Latch extended maw (b[2d10+4] damage) 12 HP 4 armor
    Close, Forceful, Near
    Special Qualities: Draw upon its constituent assemblage to attack

    The remnant looks like a humanoid scuttling about on all fours, except that it has four arms and no legs. Stranger still, each of its four arms ends in a bloody stump. Where its head should be is another stump, from which protrudes a long pink tongue, like that of an anteater. Various snakelike limbs grow from its back, and each one has an eyeless head that screams and moans incessantly. The remnant is a constructed assemblage of an ill-fated adventuring party. Dcapitated, shorn of all sensory organs save a single flicking tongue protruding from a severd neck-stump, the remant is driven by a wrenching and endless agony that only abates (albeit briefly) when it has murdered a sentient being. Instinct: Exist in misery

    • Abate endless agony by murdering a sentient being
    • Draw upon constituent assemblage to sneak
    • Draw upon constituent assemblage to cast magic
    • Serve the Immane
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nodule Group, Small
    Claw with jagged talon (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Sticky

    The nodule is a sickening blob of flesh. its hue is a mottled mix of pink, brown, beige, peach, and fishbelly white. As it hovers, beads of thick brown sweat drop t the floor. Forever hungry, nodules haunt undergroud chambers, flating through the air in search of food. They tend to feed on rats and other small vermin but are sometimes so hungry that they will attack humanoids. They are incredibly sticky: after any physical attack, the attacker will struggle to pull out their weapon. Instinct: To feed

    • Haunt underground chambers
    • Spit odorous stomach acid
    • Adhere to weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nodule Group, Small
    Claw with jagged talons (d8 damage) 6 HP 0 armor
    Close

    Instinct: To feed

    • Haunt underground chambers
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  • Mind Devour Solitary, Large, Stealthy, Devious, Intelligent, Terrifying
    Fang & Claws (d8+2 damage) 16 HP 0 armor
    Special Qualities: looks like your fears

    "It Knows yours dirty thoughts... It's tasteful" Instinct: Devour

    • Devour and Erase Memories
    • Vanish in corners
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • CrabRider Group, Intelligent, Organized
    Spears & Claws (d8+2 damage 1 piercing) 10 HP 4 armor
    Close, Reach
    Special Qualities: Hard shell

    "Now I'm falling asleep and she's calling a crab..." Instinct: Hunt in Surface

    • Ambush
    • Crush Bones
    • Drag to Sea
    • Gush Water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crescent Moon Cultist Assassin Group, Stealthy, Divine, Magical, Intelligent
    Curved blades (b[2d8+2] damage 2 piercing) 6 HP 1 armor
    Hand, Close, Near

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The mercurial nature of the crescent moon, at the apex of its changes implies the most treacherous sorts, assassins and rogues and such. These particular cultists are said to use a combination of poisons that addle the mind and the senses, with illusions to better conceal or delude their foes. Together combined it can be impossible to create an appropriate counter before they have slit your throat and dumped your body out on the moors for the crows. Instinct: To kill for the cult

    • Inflict poisons that warp minds and ruin senses
    • Appear from nowhere or disappear into the flickering light and shadow
    • Employ illusions to confuse and deceive
    • Turn out to be a lycanthrope
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Minibeast of Kal-Hazar Group, Small, Organized
    Lashing Vines(d8 damage) 6 HP 3 armor
    Close, Reach, Near
    Special Qualities: Vines Everywhere

    These young Frog-Beasts can sometimes pose a greater threat than an adult. They are much more aggressive and often found in greater numbers. Using their seemingly infinite vines both to protect themselves and tend to the forest around them they are fiercely protective of the groves they care for. Instinct: To Herd Together

    • Lash out with Vines
    • Entangle Threats
    • Tackle!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frog Beast of Kal-Hazar Solitary, Large
    Lashing Vines (d12+2 damage) 16 HP 1 armor
    Forceful, Near
    Special Qualities: Pollen Aura

    These huge frog-like creatures are often found deep in the forest. They use the giant symbiotic flower on their back to help gather energy from the sun and are protected by it's thick cloud of pollen, which disorients any who come too close. Docile by nature, they are quite fearsome if threatened. Instinct: To help the forest

    • Unleash a Great Bellow
    • Lash out with Vines
    • Release the power of the Sun
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rahadin Solitary, Magical, Intelligent
    Scimitar (d10 damage 1 piercing) 16 HP 1 armor
    Close
    Special Qualities: Can hide with little cover

    Strahd's faithfull servant for over 500 years Instinct: Serve Strahd

    • Death Choir - Any creature within 10 ft from Rahadin, not protected mentally, can hear the voices of his victims.
    • Misty Step - The caster is surrounded by a mist and can teleport to another location up to 90 ft from origin point.
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  • Gun Snake Group, Tiny, Stealthy, Construct, Amorphous
    Heavy Slug (d8 damage 1 piercing) 13 HP 3 armor
    Hand, Near, Far
    Special Qualities: An experiment in fusing deadly firearms with sentient magic

    Gun snakes were an early experiment conducted by dragons into biomechanical weapons. By animating an ammunition belt and fitting it with a gun-like head, they created dangerous serpentine constructs that are now found throughout the land. Instinct: To ambush

    • Can disguise itself as lost gear
    • Can burrow beneath the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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