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  • Åld Orc Horde, Organized, Intelligent
    Any type of steel blade (d8+2 damage) 3 HP 2 armor
    Close, Forceful

    One of the oldest Races of orcs. Savage and fierce. The ruler has "The Blood Right", which is granted by taking the blood, from all who opposes the ruler. Instinct: To dominate the land

    • Attack with brutal force
    • Summon the tribes by sounding the War Horn
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  • Ara'Khi Group, Large, Devious
    Claws (d6 damage 1 piercing) 10 HP 0 armor
    Special Qualities: Wings to fly

    A wyvern and it's rider. Instinct: To feed on prey

    • Strike from above
    • Carry a prey to dangerous heights
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  • B'zac'thul Solitary, Huge, Magical, Intelligent, Planar, Terrifying
    Ensnare - wrapping his tentacle like arms and pulling his victims into the beak on his chest (d12+7 damage) 24 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: With tentacled arms, scaly skin, eagle like talons for feet & octopus like beak in his chest, he has a surprisingly attractive face and boned formed crown.

    The demon towered a full 18 feet (5.5 meters) in height,[1] his body at once sinuous like that of a snake and powerful like that of a great ape. Surprisingly handsome face with cold blue eyes, and messy hair from which emerges a crown formed of his own skull, leering down from atop his lumbering shoulders, from which two long tentacles writhed. In his torso was a bone destroying, octopus like beak. His lower torso was saurian, like some great reptile with blue-green, scaly skin. His legs became bird like with large talons. He had an immense forked tail. Instinct: To rule & take power

    • Dominate - his crushing demonic presence bend others to his will
    • Summon lesser demons from the abyss
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  • Tundenbaug "Slots knuser" Solitary, Huge, Organized, Hoarder, Planar
    Thunderstorm (d10+7 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Wrapped in thunder clouds

    A 20 meters high thunder jetti. It's body is surrounded by thunderclouds, which keeps enemies at bay. The loud thunders are heard for miles away, and it speaks with a thundering roar. Instinct: Dominate the North

    • Wreak havoc with thunder
    • Call forth the minions
    • Shatter the earth
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  • Torpor Claws Group, Small, Terrifying
    Claws and Bite (d6 damage 1 piercing) 10 HP 2 armor
    Close
    Special Qualities: Flesh made of ice

    A creature whose flesh is wet and encased in blue and black shaded ice that forms large spikes and protrusions across their bodies. Inside the ice you can see the creatures organs Instinct: To Devour

    • Tear and Rip
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  • Warbody of Deel Sigordine Solitary, Magical, Divine, Planar
    Lance of Deel (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor

    Instinct: To defend the Chains

    • Defend the Chains of Heaven
    • Divine Presence: Can fly unimpeded
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  • Sand Shark Group, Tiny, Devious
    Biting (d4-2 damage) 6 HP 2 armor
    Hand
    Special Qualities: Stinging tentacles

    Instinct: Fiercely defend territory

    • Lurk in the sands
    • The bite is only to allow the tentacles to wrap around their prey...
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  • Hephaestus Guardian Solitary, Huge, Magical, Divine, Cautious, Construct, Amorphous
    Magma Bombardment (d12+7 damage) 33 HP 6 armor
    Reach, Forceful, Near
    Special Qualities: Magma Possession, Obstinate defence

    Instinct: Defend Geothermal plant

    • Possess Lava
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  • Norker Horde, Small, Organized, Intelligent, Cautious, Hoarder
    (d6+2 damage) 3 HP 4 armor
    Close

    Instinct:

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  • Abraham (aka "Bearistotle") Solitary, Intelligent
    Claws (d10+2 damage) 12 HP 1 armor
    Close, Forceful, Reach

    Abraham (aka "Bearistotle") is a werebear from Kamenvahs. Originally a "mountain man" (by choice, after his transformation), he and his wife were attacked and left for dead by a party of Zietinabb. While his wife died in the attack, he was saved and nursed back to health by Braverain Raidersbane, who also helped him get revenge on the Zietinabb. Pledging himself to Raidersbane, he accompanied him west, fought in the Demon Wars, then worked for Felston in various capacities until being assigned by the Magestry to support Farron, Shinto and Haemlyn as they investigated the reappearance of the Red Mist in the Finneroak. Instinct: to use my curse kindly

    • Be tanky, when called for
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