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Morsvinya (Pestilence Hog) Horde, Small, Planar, Construct Teeth (d6+2 damage 1 piercing) 7 HP 1 armor Close, Forceful Special Qualities: Servant of Breddith and the Dormorians A large pig, surrounded by stink and flies. When it eats, it produces great, noxious clouds. Instinct: To eat and infect
- Devour everything, spread a filthy disease
- Emit a Cloud of pestilent flies
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Verminous Abomination Solitary, Large, Stealthy, Intelligent, Hoarder, Terrifying Bite (d10 damage 1 piercing) 20 HP 0 armor Special Qualities: Keen smell, It was once human Avarice is a common vice in Etharis and none display this more than the victims of a Curse of Insatiable Greed. Where once a humanoid stood, now a bloated, ratlike monster known as a Verminous Abomination stands. Mutated beyond recognition, a Verminous Abomination is consumed with a desire for possessions from beautiful riches to the discarded trash of city dwellers, it does not matter. To a Verminous Abomination, all possessions are prized, and for another to own them is an offense. Preferring to live under cities, Verminous Abominations make giant, labyrinthine lairs out of the hoards they amass. When the sewer system of a city becomes completely blocked due to the immense collection of the Abomination, the city will often call adventurers to “clean the sewers”. To no one’s surprise, they rarely return to the surface, as fighting a Verminous Abomination in its lair is a difficult task. The giant rat-like monster spews swarms of deformed ratlings from its bulging stomach, while it burrows in its filth-ridden lair, emerging to strike. Instinct: to hoard treasure
- Birth a swarm of rats
- Steal a valuable item
- Tunnel through solid rock
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Gardien éternel Solitary, Magical, Divine, Intelligent, Cautious, Construct, Amorphous Renvoi d'énergie cinétique (d10+2 damage) 23 HP 8 armor Close, Reach Special Qualities: Immortel, Implacable Celui qui l'a construit et lui a insufflé la vie lui a confié pour mission éternelle de garder ce passage et d'empêcher quiconque de le franchir. Et c'est exactement ce qu'il fait, depuis des siècles et siècles. Aucun coup ne semble lui faire le moindre effet. Lorsqu'il a suffisamment reçu de coups et concentré leur énergie, il renvoie cette énergie en une violente décharge. Si un membre lui est arraché, il peut le remettre en place. Instinct: Garder le passage
- Se séparer de ses membres puis se réassembler
- Encaisser les coups sans broncher
- Renvoyer l'énergie cinétique des coups qu'il reçoit
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Clawdious Wolfen Group, Organized, Construct Pincer Claw and Grab (d8+4 damage) 6 HP 4 armor Close, Forceful Special Qualities: Ignore gravity and walk on any surface The smell of rotted fish and wet dog is one you can't miss. Wherever these wolf headed man sized lobster tailed freaks appear you can be sure some foul magic user is at fault. Each is a danger but where there is one there are dozens. Don't let their legs fool you, they walk on walls and ceilings as easy the floor and they swim like lobsters. Your best hope... run. Fast. Instinct: Feast on Meat
- Claw Crush and Bite
- Howing Scree! summon another group to feast
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Spikeshock Solitary, Huge, Intelligent, Amorphous BASH! (d10+7 damage 2 piercing) 31 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Thorny A large creature made out of entangled thick vines and a beating core in the middle making up arms and legs as well as a body. It oozes blue stuff that can sometimes form up into gelatinous cube. And if you are able to untangle it or cut through the mass of vines and reach core, you can destroy it, if you don't destroy the core it is never truly dead. And it's gaping mouth doesn't help either. Instinct: to enjoy peace and quite
- Fire thorns from its body
- Engulf a creature
- Relax
- Trap somebody in vines
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Hukai’po Horde, Divine, Amorphous Archaic weaponry (d6+2 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Near Special Qualities: Undead nature Night Marchers are ghostly apparitions of a band of beings who move with purpose to the beat of primitive pounding drums. Some say they are armed spirit warriors en route to or from battle, toting archaic weaponry and clothed in decorated helmets and cloaks. Other accounts tell of high-ranking ali'i (ruler) spirits being guided to places of high importance or to welcome new warriors to join in battle. Perhaps these restless souls are looking to reclaim rightful territory, replay a battle gone awry, or avenge their own deaths. Some say the Night Marchers are searching methodically for an entrance into the next world. Night Marchers are said to roam through very specific locations and are often recognized by their raised torches and repeated olis, or chants. Although there have been a few scattered reports of daytime marches, these apparitions appear to be most active at night and are said to march on certain nights designated by the moon. And although the Night Marchers allegedly float a few inches off the ground, some local accounts tell of seeing mysterious footprints in their path after they have passed. - To- Hawaii.com Instinct: To walk a trail
- Reenact a Hawaiian battle
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Hidebehind Solitary, Magical, Stealthy, Devious, Planar Shadow Cougar Claws (d8 damage) 12 HP 4 armor Close, Far The Hidebehind is a nocturnal fearsome critter from American folklore that preys upon humans that wander the woods, and was blamed for the disappearances of early loggers when they failed to return to camp. As its name suggests, the Hidebehind is noted for its ability to conceal itself. When an observer attempts to look directly at it, the creature quickly hides behind an object or the observer and therefore cannot be directly seen. The Hidebehind uses this ability to stalk human prey without being observed and to attack without warning. Their victims, including lumberjacks and others who frequent the forests, are then dragged back to the creature's lair to be devoured. The creature subsists chiefly upon the intestines of its victim and has a severe aversion to alcohol, which is therefore considered a sufficient repellent Instinct: To bring mortals to its realm
- Grabbed from nowhere and dragged there too.
- Where did it go ? In a blink it can hide anywhere.
- Out of Sight Out of Mind - when a lone victim is grabed they are moved to the creatures lair instantly
- Back to the lair, the beast rips its victims out of their plane of existance and drops them in a pocket dimension.
- Calls from the future - the hide behind can call out in voices that don't yet exist.
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Black water demon Group, Magical, Intelligent, Planar, Terrifying, Amorphous claws (d10 damage 2 piercing) 9 HP 1 armor Close Special Qualities: slightly liquid and slime like, acidic., A BL demon is black and it skin is slime like and thick, it oozes down as slow as molasses and its form of walking is shambling until they get into a run. They can slip through any 1-inch crack and can come out of anywhere and melt your face off. And they always have a ritual symbol or a demonic symbol carved on their face in white and unlike the rest of the body it's completely solid and their claws are long, very long, and they don't have any horns either. Instinct: to contaminate
- Melt someones flesh
- Blast somebody with acid
- Cast a ritual known for years
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Apoc the Wolf (Apocalypse wolf) Solitary, Huge, Planar Devastating bite (b[2d12+7] damage 3 piercing) 24 HP 1 armor Reach, Forceful, Ignores Armor, near "Oh god why did they have to become big?!" Instinct: To be superior
- Wreck a city or other.
- Know anything about a species or person in one glance.
- Swallow a victim in one bite
- Whack something
- Destroy everything anywhere it walks