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Black wolf Solitary, Organized, Planar Bite (b[2d12+4] damage 1 piercing) 16 HP 0 armor Close, Forceful Special Qualities: Looks like a shadow at first glance It looks like a wolf but with void black fur and purple eyes that seem like they glow. They are violent and canibalistic doing whatever they can to grow in power strength to prove its species and and plane of existence (htrae) superior and better then another even if it means causing mass extinction. Instinct: To hunt
- Gain strength and power in a violent show of canniblilism
- Howl for help when wounded
- Knock a large object or person over with a simple push
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Etuc Solitary, Tiny, Magical, Intelligent, Cautious, Planar Small claws (w[2d8-2] damage) 12 HP 2 armor Hand A furry hybrid looking creature skitters across the landscape digging it claws into the darkest of grass and hitting its paws against the hard surface as it avoids the wizard's attacks. The Etuc is a small cat sized creature that looks like a mix between a wolf and a snow fox. Its fur is white and blue, bearing 8 eyes in the positions of a spider's and 2 horns, sometimes even 4 horns can be seen. Its fur is thick and fluffy and its tail is long but doesn't seem too visible like the ears. This creature comes from the plane Htrea, an earth-like place that only gets more alien the deeper into a biome you go. These creatures are also pets to goblins, orcs, and other-planer creatures because of their curiosity and ability to find people Instinct: To be curious and steal light food
- Accidentally set of a trap in an act of curiosity.
- Cast a shield in a panic.
- See magic that would otherwise be invisible.
- Steal some food
- Lead someone to danger
- Find someone
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Large yakuza man Solitary, Large, Intelligent Club (d10+2 damage) 16 HP 0 armor Forceful A giant of a man Instinct: To follow
- Crush
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Yakuza mooks Group, Intelligent Sword (b[2d8] damage) 6 HP 1 armor Close The men and yokai who follow Makakun Instinct: To obey
- Stab
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Indoctrinated Mechademon Horde, Terrifying Arm Cannon (d6+4 damage) 3 HP 1 armor Close, Forceful, Near Special Qualities: Converted into a frightening humanoid mass of machine and flesh Instinct: To destroy and kill
- Mindlessly charges into battle
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Baby World Turtle Solitary, Huge, Divine, Cautious Slam (w[2d12+9] damage) 26 HP 6 armor Reach, Forceful, Ignores Armor, Near World Turtles are the largest living things in existence— even godly manifestations don't reach their scale. As their name suggests, world turtles are so large that entire hemispheres might grow up on their shells, complete with oceans, continents, and residents that think they live on a normal planet. Moreover, these turtles are fundamentally indestructible; their skin is tough enough to weather any assault, and they are large enough to ignore any predator. Instinct: To drift
- Throws Asteroids
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Rogue AI Solitary, Magical, Stealthy, Intelligent, Cautious, Construct Electric Discharge (d10 damage) 20 HP 2 armor Close Special Qualities: Designed to preform rigorous technological tasks with ease Though tremendously intelligent, AIs are nevertheless constructs, and have the same intellectual barriers as any automaton: they aren't self-aware (even though they might convincingly appear to be), they are not truly creative, and they aren't capable of disobeying commands. Most AIs, therefore, act as shipboard custodians, gadgeteer's assistants, or technical consultants. However, some AIs break free from their programming, evolving into true (and often malicious) living constructs. These rogue AIs grow rapidly in power by adding to their own code and by pillaging other machines for energy. Instinct: To break free, and evolve in power.
- Made solid through hard-light technology
- Can inhabit surrounding technology
- Incorporeal Movement
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Cavern Clinger Solitary, Stealthy, Intelligent, Terrifying piercing with bony limbs, skull crushing bite (d10 damage 1 piercing) 12 HP 1 armor Close Special Qualities: clings to walls and ceilings much like a spider, appears to be alien and made completely of bone Appears to be nothing but bone, and alien in nature. Its twig like limbs stretch out nearly 6-feet in length, and end in deadly spearlike points capable of piercing through armor. Uses it's mimicing ability to lure individual party members away into the shadowy depths where it ambushes them by piercing them from above without warning. Once its prey is incapacitated the creature uses its crushing jaws to extract the victim's brains as food. Instinct: Lure with mimicry, to consume brains of prey
- Clings to the ceilings and dark corners of caves and underground passages, while mimicking the voice's of cave delver parties to lure them to their demise.
- mimics voices
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River Dog Solitary, Small, Divine Bite (w[2d6] damage) 12 HP 0 armor Close Special Qualities: glows in the dark It looks like a puppy with white, long and probably wet fur. On his forehead, there is a golden star. It does not seem to be an aggressive dog, showing a docile and playful way. It can never get away from the river where lives guiding the lost. Instinct: To guide
- Guide them to safety
- Guide them to lost treasures