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Kesseki the Kasa Obake Solitary, Small, Magical, Organized, Amorphous tongue lash (d8 damage) 15 HP 1 armor Close, Near A living 100 year old umbrella who work as the town enchanter. Seems to have a grudge against Kasa, the rock man and other enchanter in the town Instinct: to enchant
- Frightens
- Create other tsukumogami
- summon other tsukumogami
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Kuchisake Onna Solitary, Stealthy, Terrifying Knife (d10 damage) 12 HP 0 armor Close Special Qualities: Her mouth is split from ear to ear A seemingly beautiful woman with a scarf covering the lower half of her face. Instinct: To seek validation
- Scare
- Appears human
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Clanky Brass Golem Group, Small, Construct Hammer and claw (d8+2 damage) 10 HP 3 armor Close, Forceful Special Qualities: Spiders that fix it in 1d20 hours, Alto como dos enanos, de placas de bronce abolladas y oxidadas en partes. En una mano lelva una gran masa y en la otra una tenaza. Parece estar hecho de chatarra reciclada y hace mucho ruido al moverse. Es lento pero fuerte. Instinct: To guard a location
- Grapple, to spew nuts and bolts, Use a special tool or adaptation, built-in
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Stray Moose Solitary, Huge, Devious Wild Moose Chase (b[2d10+7] damage 2 piercing) 24 HP 5 armor Reach, Forceful This is a moose. I’m sorry it has to end this way. Instinct: to demonstrate supremacy
- TPK: kill fast, eat grass
- I’m so sorry.
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Analexis, the High Priestess Solitary, Medium, Divine, Devious, Magical Small Dagger (d4+1) 8 HP 0 armor Hand, Reach, Far Analexis is the former High Priestess of Coszcali's temple. She was excommunicated from the temple by the goddess when she was found to be using her magic to benefit a dark power. Analexis is powerful and still maintains her magic, much of it taking from the dark powers as their new source. Instinct: To finish the ritual by any means
- Penitent
- Cause Fear
- Cure Light Wounds
- Contagion
- Divine Presence
- Sanctuary
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Dryad Guardian Group, Huge, Magical, Intelligent, Cautious Fists or Spear (w[2d8+7] damage) 16 HP 3 armor Reach, Forceful, Far Special Qualities: Blends in with large trees The largest of the Dryads, reaching upwards of 15 to 20ft. in height, they act as sentries and first line of defense for the rest of their people. Instinct: To protect the forest and their homestead
- Roars
- Controls vines
- Calls in reinforcements -- other Dryads, wild animals, or magical constructs
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Half-Dryad Solitary, Magical, Intelligent Spear or Bow (w[2d10] damage) 8 HP 2 armor Close, Reach, Far Special Qualities: Travels through trees The children of Dryads and non-Dryads, they're smaller than most Dryads but their skin is protected by a thick layer of bark, and their hair, if they have it, changes with the seasons. They prefer to avoid violence and will often set other magical creatures on their enemies before going into the fight themselves. They're vulnerable to fire. Instinct: To protect forest and homestead
- Blends into the forest
- Controls vines
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Golem Sentry Solitary, Large, Haphazard, Construct, Amorphous Fists (d8+2 damage 2 force) 23 HP 5 armor Forceful, Near Special Qualities: Magical Construct A dormant golem made from pieces of the surrounding ruins that magically activates when unauthorized trespassers come too close to the cavern entrance. It feels no pain and relies on pure, brute force to clear the area by any means possible. Instinct: Keep trespassers out
- Smash
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Ilhui-Naiad Group, Magical, Devious, Organized, Intelligent Bite or Drowning (d6 damage) 6 HP 0 armor Close, Reach Special Qualities: Disappears in water Ilhuiquetzali Naiads generally keep to themselves unless bothered, but they are intrigued when other creatures come near. They're heavily attuned to the magic that circulates through the forest, and it can make their actions unpredictable when different types of magic are used around them. They have needle-like teeth that they will use when desperate. Instinct: To drag victims into the water
- Bares teeth
- Creates mist
- Controls water to grab and drown victims
- Beckons more Naiads
- Retreats to water when injured
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Plated Sabre-Tooth Tiger Group, Large, Organized Claws or Bite (d8+4 damage 2 piercing) 14 HP 3 armor Forceful The Sabre-Tooth Tigers used by the Coszcali palace guards. They wear light, scaled armor and are well trained to try pushing trespassers from the palace instead of attacking on sight. If the trespassers don't leave or they attack on their own, the palace tigers will retaliate. Instinct: To guard the palace
- Uses brute strength and intimidation to push trespassers out
- Works in a team with any other palace sabre-tooths in the immediate area