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Troglodyte Knight Group, Organized, Intelligent, Cautious longsword (b[2d8] damage 1 piercing) 6 HP 4 armor Close A noble knight troglodyte Instinct: To protect the king
- Flank!
- run for help
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Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder longsword (b[2d10+4] damage) 22 HP 2 armor Forceful The king of the trogs, blessed by a dragon Instinct: to expand his kingdom
- Call upon a draconic gift
- coordinate a strike
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Troglodyte Zombie Group, Construct, Terrifying, Amorphous rancid claws (d6+2 damage 1 piercing) 17 HP 2 armor Close, Forceful Special Qualities: unliving, cursed husk, bloated and dripping A rotten, drowned zombie Instinct: feed on the unwary
- spew contaminated water
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Beserk Captain Solitary, Large, Intelligent, Messy Broken Longsword (b[2d10+4] damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Mutations, Sense intruders Created from experiments of the damned. These capitains rise to top of their units through brutaility and fear. Known to go into a flying rage over the smallest of things underlings tred carefully so not to awaken the beast within. As they rage their bodies enlargen, appendages sprout, skin hardens to scales and turn blood red. Instinct: To rage
- Fly into a frenzy
- Grows appendages
- Terrifiying magical howls,
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Goblin Drummers Horde, Small, Organized, Intelligent throw mallet (d4) (d6 damage) 3 HP 0 armor Close, Near Special Qualities: Adjacent Goblins get advantage. Instinct: Scream and drum until the end of the world
- Work other goblins into a frenzy
- Frenzy the horde
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Chaos Hobgolbin Group, Stealthy, Organized, Intelligent, Terrifying Sword, claw or bite, bow (b[2d8] damage) 6 HP 2 armor Close, Far Special Qualities: Twisted head and limbs Instinct: Eat Humans
- Pounce and rend flesh
- Throw a hidden dagger
- Blow the warhorn for support
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Spikers (Goblin) Horde, Small, Intelligent, Organized Spiked Armour (d6 damage) 3 HP 0 armor Close Special Qualities: Inflict damage at 15 and below Goblin clan ruled by an orb from space. Followers of a doomsday cult. Instinct: Jump on enemies, run against them
- Want to help others reach the afterlife
- Collect head trophies
- Do not fear death