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  • Minibeast of Kal-Hazar Group, Small, Organized
    Lashing Vines(d8 damage) 6 HP 3 armor
    Close, Reach, Near
    Special Qualities: Vines Everywhere

    These young Frog-Beasts can sometimes pose a greater threat than an adult. They are much more aggressive and often found in greater numbers. Using their seemingly infinite vines both to protect themselves and tend to the forest around them they are fiercely protective of the groves they care for. Instinct: To Herd Together

    • Lash out with Vines
    • Entangle Threats
    • Tackle!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frog Beast of Kal-Hazar Solitary, Large
    Lashing Vines (d12+2 damage) 16 HP 1 armor
    Forceful, Near
    Special Qualities: Pollen Aura

    These huge frog-like creatures are often found deep in the forest. They use the giant symbiotic flower on their back to help gather energy from the sun and are protected by it's thick cloud of pollen, which disorients any who come too close. Docile by nature, they are quite fearsome if threatened. Instinct: To help the forest

    • Unleash a Great Bellow
    • Lash out with Vines
    • Release the power of the Sun
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rahadin Solitary, Magical, Intelligent
    Scimitar (d10 damage 1 piercing) 16 HP 1 armor
    Close
    Special Qualities: Can hide with little cover

    Strahd's faithfull servant for over 500 years Instinct: Serve Strahd

    • Death Choir - Any creature within 10 ft from Rahadin, not protected mentally, can hear the voices of his victims.
    • Misty Step - The caster is surrounded by a mist and can teleport to another location up to 90 ft from origin point.
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  • Gun Snake Group, Tiny, Stealthy, Construct, Amorphous
    Heavy Slug (d8 damage 1 piercing) 13 HP 3 armor
    Hand, Near, Far
    Special Qualities: An experiment in fusing deadly firearms with sentient magic

    Gun snakes were an early experiment conducted by dragons into biomechanical weapons. By animating an ammunition belt and fitting it with a gun-like head, they created dangerous serpentine constructs that are now found throughout the land. Instinct: To ambush

    • Can disguise itself as lost gear
    • Can burrow beneath the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gatling Dragon Solitary, Huge, Intelligent, Hoarder
    Gatling Gun (d10+7 damage 2 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Gatling Gun

    A draconic fusion of monster and machine, the gatling dragon is a desperate and deadly predator, perhaps the most dangerous of dragonkind Instinct: To loot and plunder.

    • To rule the land
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  • Undead Pirate Horde, Intelligent
    Cutlass (d6 damage) 11 HP 0 armor
    Close

    Undead pirate grunt, simple, stitched together from spare parts, disposable Instinct: To shiver timbers

    • Sacrifice itself for the crew
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cpt. Glutt Solitary, Magical, Divine, Intelligent, Hoarder
    Indomitable Grasp (b[2d10+2] damage) 22 HP 6 armor
    Close, Forceful
    Special Qualities: Immortal

    Unquenchable desire personified. Vivis' lowest captain is the weakest, but blends in the best. He is a good spy and leads the swarmlings on their missions to collect the raw materials Vivis needs for his "projects". Can open portal to an extra-dimensional space ("the Pit") ala Gluttony from FMA Instinct: To Gather

    • Spread his Hunger
    • Call the Swarm
    • Feed the Pit Inside
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mantis Crab Warrior Group
    Cutlass (b[2d8+4] damage 1 piercing) 10 HP 3 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Claw Cavitation Gun

    Instinct:

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  • Swarmling Horde, Small, Devious, Organized
    Bite (d4+2 damage) 7 HP 2 armor
    Close, Forceful

    Cobbled together from spare parts, they tend to be short and squat with over-sized mouths and sharp claws. They Follow the Swarm Masters and consume anything they can fit in their mouths. Instinct: To Consume

    • Eat! Can it fit in my mouth? Then I'll eat it!
    • Dogpile - Several Swarmlings will latch onto an opponent
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swarm Master Group
    Net and Trident (b[2d8+4] damage) 10 HP 1 armor
    Close, Forceful, Near

    The Head of a shark roughly grafted onto the body of a dead pirate, it uses a net incapacitate its target or trident to pin them before devouring them. Instinct: To Consume

    • Bites and Snaps
    • Throw its net
    • Call forth the Swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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