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  • Corrupt Despoiler Solitary, Terrifying
    mace (d10 damage) 16 HP 3 armor
    Close, Far
    Special Qualities: Blue glowing eyes

    The Corrupt Despoiler looks like a man, but moves with the unnerving jerks of a creature that is not quite sure how to control these limbs. Then it lifts in the air and begins to flies directly at its prey. Blue light glows from the eye holes in the plate helmet as it waves its mace in the air while approaching. Instinct: To be left alone

    • smash
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  • scorpion Group, Tiny, Devious
    Stinger (d6-2 damage 1 piercing) 6 HP 2 armor
    Hand, Near

    Hiding between crates and fabrics, in the small places that most people won't look. Tiny scorpions defend their nest with their sharp stingers. Do not Instinct:

    • Sting
    • Inject poison
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  • Spinagon Horde, Small, Devious, Intelligent, Planar
    tail spine (d4 damage) 3 HP 2 armor
    Close
    Special Qualities: wings

    Smaller than most other devils, spinagons act as messengers and spies for greater devils and archdevils. They are the eyes and ears of the Nine Hells, and even fiends that despise a spined devil's weakness treat it with a modicum of respect. A spined devil's body and tail bristle with spines, and it can fling its tail spines as ranged weapons. The spines burst into flame on impact. When not delivering messages or gathering intelligence, spined devils serve in the infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and they will quickly scatter if a fight goes against them Instinct: to gather information

    • fly out of reach
    • escape to give information to its superiors
    • blast foes with flaming tail spines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barbazu Horde, Organized, Hoarder, Planar
    glaive (d6 damage) 3 HP 0 armor
    Close, Reach

    Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. Instinct: to follow demon lords

    • attack with is bone glaive
    • form ranks with other demons
    • prevent its foes from healing
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  • Balgura Group, Large, Planar
    hulking fists (d8+2 damage) 10 HP 1 armor
    Forceful

    The barlgura represents the savagery and brutality of the Abyss. Barlguras gather in packs to take down tougher foes, keep gruesome trophies from their victories, and decorate their territory with such objects. A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650 pounds. It moves apishly along the ground, but it climbs with great speed and agility Instinct: to tear things apart

    • throw something a great distance
    • briefly obscure itself from mortal eyes
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  • Balor Solitary, Huge, Stealthy, Divine, Intelligent, Planar
    Storm sword and flame whip (b[2d12+5] damage 1 piercing) 22 HP 1 armor
    Reach

    Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Instinct: To rule over armies

    • Set things alight with its whip
    • Teleport across the battlefield
    • paralyze foes with its sword
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stroper Group, Large, Stealthy, Magical, Devious
    Slap (d6 damage) 10 HP 3 armor
    Special Qualities: Hard as stone

    This tree-like tentacled creature shows up in several JRPGs. Instinct: Defend the Tree of Life

    • Silence
    • Gradual Petrify
    • Sweep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yellow Bird Mount Group, Large, Intelligent, Hoarder
    Beak! (w[2d8+2] damage 1 piercing) 10 HP 3 armor
    Special Qualities: Gliding Wings

    This non-copyright infringing bird shows up in a bunch of JRPGs Instinct: Kweh!

    • Sprint!
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  • Larpy Group, Magical, Stealthy, Devious, Intelligent
    Wings, claw (d6+2 damage 1 piercing) 6 HP 4 armor
    Close, Forceful, Far

    Instinct: Takes men away

    • Kidnapping
    • Stealls
    • Steals men that it likes away
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  • The Mountain Turtle Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying
    Stomp (b[2d12+9] damage 4 piercing) 26 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Spiked shell, It's a walking mountain!

    Largest and oldest living creature known to man. Said to have been born at the dawn of time itself, this creature first appears in documents from the earliest civilizations in written history. According to said records, metal procured from its shell is among the strongest in the world, and capable of producing great barrier magics. Instinct: To lash out at those who hinder its slumber

    • Shake the very ground
    • Spin like a top
    • Rockbreath
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