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Small Muk Group, Magical, Devious, Organized, Amorphous Slam (d6 damage) 13 HP 5 armor Close Special Qualities: Amorphous Smaller blobs of animate sludge, if left unattended one can consume enough raw material to double its size and split in a matter of hours. Instinct: To Expand
- Spreads Poisen
- When present in large numbers they can combine to form a Giant Muk
- Consume, Absorb, Duplicate
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Giant Muk Solitary, Huge, Magical, Amorphous Slam (d10+3 damage) 27 HP 5 armor Reach Special Qualities: Amorphous, Acidic This enormous gelatinous blob has emerged from a great well of poison and seeks to spread it further. When threatened it will shed parts of itself which will then independently attack its foes. It will slowly dissolve anything trapped inside it, adding to its already horrific mass. Instinct: To Expand
- Spread Poison
- Create Minions
- Consume to Expand
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New Moon Cultist Sorcerer Group, Stealthy, Divine, Magical, Organized, Intelligent Bolts of moonlight (d8+2 damage) 6 HP 0 armor Close, Ignores Armor, Near, Far Just as the moon has many faces, so would a lunar cult - it is reasoned. The mysterious nature of the new moon begets arcane mysterious and bloodlines that power can be drawn from and so forth. These sorcerers are said to wear strange silvery tattoos, and that their shapes can be as though water, should they so desire. Of course the sheer arcane power that they can muster to annihilate the enemies of the cult should not be ignored... Instinct: To serve the cult
- Shapeshift into something advantageous or disquieting
- Turn out to be a lycanthrope
- Wield unearthly lunar magic to great effect
- Summon denizens of the moon to do your bidding
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Construct of Orphone Group, Construct Fists and Teeth (d8 damage) 10 HP 0 armor Close Special Qualities: Orphone's constructs reflect her developing skill in creating original life. With skin of black-red velvet, these constructs are typically a very rough assemblage of parts. Their arms are sewn on with varying degrees of skills. Their mouths are sometimes sewn shut to mute their disturbing murmurings. Eyes are tricky things to get right so Orphone often neglected to put them on. They are imbued with life from a dubious source: raw sexual energy. To subdue this volatile force, the constructs are required to pass through a false door once a month. This process draws out this energy and concentrates it into a crystal. Should a construct neglect its monthly dispellment, they are liable to become quite disturbed - and disturbing. Instinct: Release its overwhelming engergies
- Act upon its base drives
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Remnant Solitary, Magical, Stealthy, Planar, Construct, Terrifying Latch extended maw (b[2d10+4] damage) 12 HP 4 armor Close, Forceful, Near Special Qualities: Draw upon its constituent assemblage to attack The remnant looks like a humanoid scuttling about on all fours, except that it has four arms and no legs. Stranger still, each of its four arms ends in a bloody stump. Where its head should be is another stump, from which protrudes a long pink tongue, like that of an anteater. Various snakelike limbs grow from its back, and each one has an eyeless head that screams and moans incessantly. The remnant is a constructed assemblage of an ill-fated adventuring party. Dcapitated, shorn of all sensory organs save a single flicking tongue protruding from a severd neck-stump, the remant is driven by a wrenching and endless agony that only abates (albeit briefly) when it has murdered a sentient being. Instinct: Exist in misery
- Abate endless agony by murdering a sentient being
- Draw upon constituent assemblage to sneak
- Draw upon constituent assemblage to cast magic
- Serve the Immane
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Nodule Group, Small Claw with jagged talon (d8 damage) 6 HP 0 armor Close Special Qualities: Sticky The nodule is a sickening blob of flesh. its hue is a mottled mix of pink, brown, beige, peach, and fishbelly white. As it hovers, beads of thick brown sweat drop t the floor. Forever hungry, nodules haunt undergroud chambers, flating through the air in search of food. They tend to feed on rats and other small vermin but are sometimes so hungry that they will attack humanoids. They are incredibly sticky: after any physical attack, the attacker will struggle to pull out their weapon. Instinct: To feed
- Haunt underground chambers
- Spit odorous stomach acid
- Adhere to weapons
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Mind Devour Solitary, Large, Stealthy, Devious, Intelligent, Terrifying Fang & Claws (d8+2 damage) 16 HP 0 armor Special Qualities: looks like your fears "It Knows yours dirty thoughts... It's tasteful" Instinct: Devour
- Devour and Erase Memories
- Vanish in corners
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Crescent Moon Cultist Assassin Group, Stealthy, Divine, Magical, Intelligent Curved blades (b[2d8+2] damage 2 piercing) 6 HP 1 armor Hand, Close, Near Just as the moon has many faces, so would a lunar cult - it is reasoned. The mercurial nature of the crescent moon, at the apex of its changes implies the most treacherous sorts, assassins and rogues and such. These particular cultists are said to use a combination of poisons that addle the mind and the senses, with illusions to better conceal or delude their foes. Together combined it can be impossible to create an appropriate counter before they have slit your throat and dumped your body out on the moors for the crows. Instinct: To kill for the cult
- Inflict poisons that warp minds and ruin senses
- Appear from nowhere or disappear into the flickering light and shadow
- Employ illusions to confuse and deceive
- Turn out to be a lycanthrope