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  • Small Muk Group, Magical, Devious, Organized, Amorphous
    Slam (d6 damage) 13 HP 5 armor
    Close
    Special Qualities: Amorphous

    Smaller blobs of animate sludge, if left unattended one can consume enough raw material to double its size and split in a matter of hours. Instinct: To Expand

    • Spreads Poisen
    • When present in large numbers they can combine to form a Giant Muk
    • Consume, Absorb, Duplicate
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  • Giant Muk Solitary, Huge, Magical, Amorphous
    Slam (d10+3 damage) 27 HP 5 armor
    Reach
    Special Qualities: Amorphous, Acidic

    This enormous gelatinous blob has emerged from a great well of poison and seeks to spread it further. When threatened it will shed parts of itself which will then independently attack its foes. It will slowly dissolve anything trapped inside it, adding to its already horrific mass. Instinct: To Expand

    • Spread Poison
    • Create Minions
    • Consume to Expand
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • New Moon Cultist Sorcerer Group, Stealthy, Divine, Magical, Organized, Intelligent
    Bolts of moonlight (d8+2 damage) 6 HP 0 armor
    Close, Ignores Armor, Near, Far

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The mysterious nature of the new moon begets arcane mysterious and bloodlines that power can be drawn from and so forth. These sorcerers are said to wear strange silvery tattoos, and that their shapes can be as though water, should they so desire. Of course the sheer arcane power that they can muster to annihilate the enemies of the cult should not be ignored... Instinct: To serve the cult

    • Shapeshift into something advantageous or disquieting
    • Turn out to be a lycanthrope
    • Wield unearthly lunar magic to great effect
    • Summon denizens of the moon to do your bidding
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  • Construct of Orphone Group, Construct
    Fists and Teeth (d8 damage) 10 HP 0 armor
    Close
    Special Qualities:

    Orphone's constructs reflect her developing skill in creating original life. With skin of black-red velvet, these constructs are typically a very rough assemblage of parts. Their arms are sewn on with varying degrees of skills. Their mouths are sometimes sewn shut to mute their disturbing murmurings. Eyes are tricky things to get right so Orphone often neglected to put them on. They are imbued with life from a dubious source: raw sexual energy. To subdue this volatile force, the constructs are required to pass through a false door once a month. This process draws out this energy and concentrates it into a crystal. Should a construct neglect its monthly dispellment, they are liable to become quite disturbed - and disturbing. Instinct: Release its overwhelming engergies

    • Act upon its base drives
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  • Remnant Solitary, Magical, Stealthy, Planar, Construct, Terrifying
    Latch extended maw (b[2d10+4] damage) 12 HP 4 armor
    Close, Forceful, Near
    Special Qualities: Draw upon its constituent assemblage to attack

    The remnant looks like a humanoid scuttling about on all fours, except that it has four arms and no legs. Stranger still, each of its four arms ends in a bloody stump. Where its head should be is another stump, from which protrudes a long pink tongue, like that of an anteater. Various snakelike limbs grow from its back, and each one has an eyeless head that screams and moans incessantly. The remnant is a constructed assemblage of an ill-fated adventuring party. Dcapitated, shorn of all sensory organs save a single flicking tongue protruding from a severd neck-stump, the remant is driven by a wrenching and endless agony that only abates (albeit briefly) when it has murdered a sentient being. Instinct: Exist in misery

    • Abate endless agony by murdering a sentient being
    • Draw upon constituent assemblage to sneak
    • Draw upon constituent assemblage to cast magic
    • Serve the Immane
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nodule Group, Small
    Claw with jagged talon (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Sticky

    The nodule is a sickening blob of flesh. its hue is a mottled mix of pink, brown, beige, peach, and fishbelly white. As it hovers, beads of thick brown sweat drop t the floor. Forever hungry, nodules haunt undergroud chambers, flating through the air in search of food. They tend to feed on rats and other small vermin but are sometimes so hungry that they will attack humanoids. They are incredibly sticky: after any physical attack, the attacker will struggle to pull out their weapon. Instinct: To feed

    • Haunt underground chambers
    • Spit odorous stomach acid
    • Adhere to weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nodule Group, Small
    Claw with jagged talons (d8 damage) 6 HP 0 armor
    Close

    Instinct: To feed

    • Haunt underground chambers
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  • Mind Devour Solitary, Large, Stealthy, Devious, Intelligent, Terrifying
    Fang & Claws (d8+2 damage) 16 HP 0 armor
    Special Qualities: looks like your fears

    "It Knows yours dirty thoughts... It's tasteful" Instinct: Devour

    • Devour and Erase Memories
    • Vanish in corners
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • CrabRider Group, Intelligent, Organized
    Spears & Claws (d8+2 damage 1 piercing) 10 HP 4 armor
    Close, Reach
    Special Qualities: Hard shell

    "Now I'm falling asleep and she's calling a crab..." Instinct: Hunt in Surface

    • Ambush
    • Crush Bones
    • Drag to Sea
    • Gush Water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crescent Moon Cultist Assassin Group, Stealthy, Divine, Magical, Intelligent
    Curved blades (b[2d8+2] damage 2 piercing) 6 HP 1 armor
    Hand, Close, Near

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The mercurial nature of the crescent moon, at the apex of its changes implies the most treacherous sorts, assassins and rogues and such. These particular cultists are said to use a combination of poisons that addle the mind and the senses, with illusions to better conceal or delude their foes. Together combined it can be impossible to create an appropriate counter before they have slit your throat and dumped your body out on the moors for the crows. Instinct: To kill for the cult

    • Inflict poisons that warp minds and ruin senses
    • Appear from nowhere or disappear into the flickering light and shadow
    • Employ illusions to confuse and deceive
    • Turn out to be a lycanthrope
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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