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Ghost Leviathan Solitary, Huge, Magical Biting (b[2d8+3] damage 1 piercing) 20 HP 1 armor Reach, Ignores Armor, Far Special Qualities: Aquatic Instinct: Prowl the deeps
- Haunt the precipice and mushroom forests
- Electric burst
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Alābāsṭara kō prabhu Horde, Huge, Magical, Divine, Intelligent Stone fists (d8+5 damage) 21 HP 4 armor Reach, Ignores Armor Instinct: To send disciples to the Ether
- Turn men to stone
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Infernal Soulticks Horde, Huge, Planar, Terrifying Razor-edged mandibles (d6+3 damage 1 piercing) 11 HP 2 armor Reach, Messy Special Qualities: Tickclimb, Blood/Souldrinker What creatures the demonic nobility keep can vary substantially. A particular house are said to keep gigantic tick-like creatures, that are able to feed on blood and souls. These soulticks are said to grow in power from this and are regularly drained by their owners to siphon this away. However there are dark rumours that such vicious creatures have a grander purpose, after all ticks are parasites - what could such a creature this large parasitize? Why the gods of course! But that lofty goal has never been achieved... but what if? Instinct: To feed
- Sniff out blood or souls unerringly
- Burn blood or souls to channel (or donate) power
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Darkstone Panther Solitary, Planar, Construct Stone claws and jaws (d10 damage 1 piercing) 16 HP 3 armor Close, Reach, Forceful Special Qualities: Stone The building of automata is a science, even in the infernal realms. Some regions are host to what is colloquially referred to as "Darkstone", a deep purple coloured stony matter - which planar prospectors would tell you tends to house veins of literal corruption. When one wants to make a construct it is best to use the materials availed to you, and this is no exception. Still, making it shaped like a panther is a bit on the nose... surely? There can't be that many advantages if it is primarily meant to guard places, right? Instinct: To serve
- Feign inanimation as an art piece of purple stone
- Phase through the same purple stone that it is built from
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Merc archer Group, Intelligent Bow (d8 damage 1 piercing) 6 HP 1 armor Close, Near, Far Instinct: To fulfill a contract
- Shoot arrows
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Merc Guard Group, Intelligent Sword (d8 damage) 6 HP 2 armor Close Instinct: To fulfill a contract
- Bully for coins
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Media Monlin Solitary, Large, Stealthy, Intelligent, Hoarder, Amorphous feedback projection (d10 damage) 27 HP 2 armor Ignores Armor, Far There's a saying about old broadcast towers--be careful of any signal on a dead channel, because you don't know who's listening. Sometimes those things take the form of what's being broadcast... but other times, you get something more dangerous. Creatures of static and noise of nebulous form between lines of reality. They may not understand the world around them, but they can communicate, and they know they need a broadcast to live. Instinct: to share
- viral pain
- nasty earworm
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Coin Spirit Solitary, Tiny, Magical, Intelligent, Planar, Amorphous Treasure Swirl: whirling tornado of coins, gems, what have you. (d12-2 damage) 15 HP 5 armor Hand, Near Special Qualities: insubstantial, summoned by a caster, can only manifest a short time Everyone wants money. Coins. Treasure. They lust after. But it has a cost. That cost is me. Instinct: To turn your greed against you
- Use treasure as a weapon
- Hurl: target gets flung across the room.
- Turn your greed against you
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Glimmering Hellmoth Horde, Small, Stealthy, Planar Razor-edged jaws (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: Itchy wings The fauna found in the more infernal realms show many aspects - not merely bloodthirstiness and violence. Although indeed these specimens are not non-violent by any means, but they have more insidious ways to attack and feed. They resemble giant moths, the size of terrestrial dogs, they are drawn to the minds of sleepers which are akin to the brightest of flames to them, and feed upon their dreams or nightmares to grow in power and supposedly begin the next stage of their life cycle... wherever that goes. However if confronted they can force those that fight them into a slumber to better take advantage. If forced to they will simply bite their prey until death, but they would much prefer to drain their essence until they are empty husks bereft of dreams first... Instinct: To feed on flesh or dreams
- Spray forth exhausting dust
- Vanish via active camouflage
- Feed on the dreams and nightmares of the sleeping and grow stronger
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Skeleton Chimera Solitary, Large, Magical, Construct Burst of purple flames (d10+4 damage) 24 HP 3 armor Forceful, Ignores Armor Special Qualities: Created by powerful necromancers What would happen if a insane wizard and a powerful necromancer had a experiment together? The skeleton chimera is a close answer. With the best of both magical powers by not needing any kind of resources besides the necromantic energy the Skeletal Chimera is born. Not only is capable of the dreadful ways of perverting nature like the Chimera, the Skeletal Chimera perverts the way of the life itself. If the chimera was the worst sort of abomination affronting all natural life the skeletal chimera is an intentional way to affront all natural laws. Instinct: To do as commanded even after death
- To ensure obedience
- Arise dreadful allies