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  • Mantis Crab Warrior Group
    Cutlass (b[2d8+4] damage 1 piercing) 10 HP 3 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Claw Cavitation Gun

    Instinct:

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  • Swarmling Horde, Small, Devious, Organized
    Bite (d4+2 damage) 7 HP 2 armor
    Close, Forceful

    Cobbled together from spare parts, they tend to be short and squat with over-sized mouths and sharp claws. They Follow the Swarm Masters and consume anything they can fit in their mouths. Instinct: To Consume

    • Eat! Can it fit in my mouth? Then I'll eat it!
    • Dogpile - Several Swarmlings will latch onto an opponent
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swarm Master Group
    Net and Trident (b[2d8+4] damage) 10 HP 1 armor
    Close, Forceful, Near

    The Head of a shark roughly grafted onto the body of a dead pirate, it uses a net incapacitate its target or trident to pin them before devouring them. Instinct: To Consume

    • Bites and Snaps
    • Throw its net
    • Call forth the Swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Madragom Solitary, Organized, Intelligent, Hoarder
    Crystal Warhammer (b[2d12+2] damage 4 piercing) 16 HP 2 armor
    Close, Forceful, Ignores Armor, Near

    A bloody and cruel pirate who has fought for all 13 seas. Few who faced him in battle survived and those who survived became his slaves or crew. His hammer, which is said to have been forged by a deity, is certainly one of the most painful weapons ever created. Instinct: Strive to show your superiority

    • bloodthirsty
    • Call pirates to attack
    • Bring hellfire to earth from it's breath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Gatemaster Solitary, Large, Magical, Organized, Intelligent, Hoarder, Planar
    Aggressive spells of opening and closing (d12 damage) 16 HP 4 armor
    Ignores Armor, Reach, Near, Far

    Always the bridesmaid, never the bride. Such is the 'life' of The Gatemaster, a powerful demon noble, embodying a long lost word that means both to lock and unlock, to open and to close. Although their powers are great, and their loyalty can be instrumental in achieving many great things - they themselves can never use their own portals to leave the infernal realms to which they are bound. But there are always fell rumours that there might be a way. It is best not to try to contemplate what might happen should the Gatemaster be released... Instinct: To free/imprison

    • Lock or Unlock literal or even figurative locks or seals with but a gesture
    • Open portals to anywhere, even other planes, with ease
    • Spill forth minions from many portals
    • Seal the planar fabric against travel to or away from their presence by will alone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giganto-Goblin Solitary
    Giant Club (d10+4 damage 1 piercing) 12 HP 0 armor
    Close, Forceful

    A goblin who forgets what are the restriction of his kind. Maybe it's just an abomination of nature or some crazy magician has given you the wrong potion. Instinct: Smash

    • Obeys what it master says.
    • Smash something or someone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Catfishman Horde, Intelligent
    Catfish whiskers (d6 damage 1 piercing) 3 HP 0 armor
    Close, Near

    Catfish man on the bounty poster, wanted for stealing Instinct: To supply

    • Sting
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  • Rural Zil-al-Ghurab Group, Stealthy, Magical, Devious, Organized, Intelligent
    Twin shadow daggers (b[2d6] damage 2 piercing) 16 HP 3 armor
    Close, Ignores Armor

    The rural Raven Shadow assassins are less "perfect shadows" and certainly not genteel, disguised-anywhere murderers, but they are nonetheless extremely dangerous foes. They wield the typical shadow-enhanced weaponry of other Raven Shadows, but are far more rugged and equipped for combat in the wild. They bear a resemblance to the nomadic tribes. They retain the religious fervor and dedication of their city-folk siblings, but with additional tools linked to the wild places of the Tarrakhuna. Instinct: To guard the threshold

    • Strike from shadow
    • Create clouds of impenetrable darkness
    • Call the desert to their aid
    • The shadow blades wound body and soul
    • Flank an opponent to isolate them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Akyishigal, Lord of Cockroaches Solitary, Large, Intelligent, Planar, Terrifying
    Multi-limbed claws (d12+2 damage) 20 HP 2 armor
    Near
    Special Qualities: Master of the Hive Mind, Insects crawl over and beneath it's skin

    At first glance the Lord of Cockroaches looks like an eight foot tall insect in tattered robes. Then the true horror dawns; insects move over it and within it; in some profoundly disturbing way it is composed of insects, and it commands them and all nearby to do its bidding. Akyishigal is a lieutenant of the Crawling Queen, and on her behalf seeks followers as a means of corrupting civilization, rotting it from within. It gathers cultists from among the urban dispossessed, the slum-dwelling poor, and those who lurk in lightless undercities. Instinct: to convert all into insects

    • Spew forth insect swarms
    • Summon Bugmen drones
    • Flee by transforming into an insect swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Duke Winter Solitary, Magical, Divine, Intelligent, Cautious
    Icy spear (b[2d12+4] damage 1 piercing) 22 HP 5 armor
    Close, Forceful, Reach

    Instinct: To Cover the world in snow

    • Cover the Battlefield in snow
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