-
Erinyes (Fury Devil) Solitary, Divine, Intelligent, Planar Flaming Longbow (b[2d10+4] damage 2 piercing) 14 HP 4 armor Close, Far Special Qualities: Flight, Immunity to fire, Armored against magic Instinct: To hunt oathbreakers and traitors
- See through magical deceptions
- Drag prey into Hell
-
The immortal wombat Solitary, Huge Bite (w[2d12+3] damage) 24 HP 1 armor Reach Did you know that cute little wombats keep growing all of their lifetime like lobsters? Well, I've heard that a long time ago, a sorceress at the mountains south of here kept one as a pet and used her magic to extend its lifespan so that it'd kept her company for all her life. That was centuries ago and the mage is long dead, but there are rumours that the lil' critter outlived her—and it's not so little anymore! Instinct: To be left alone
- Quickly dig a lair in loose earth
-
Flock of Snakepigeons Horde, Tiny Biting beaks (d6 damage) 3 HP 2 armor Hand Once an unpopular species of pet, the snakepigeon became a nuisance almost immediately upon being outlawed. Fashionable among the bourgeoisie that took flaunting of the law as a sign of status, they would be released into the air when inspectors came knocking, resulting in a large feral population in the affected cities. They shed lots, bite hard, lay eggs and smell. One witness to such an infestation of the pests suggests it is enough that one might be convinced to forego city life entirely in favour of forest asceticism. Instinct: to bite anything and everything
- Shed feathers, scales and skin
- Bite
- Whip with tail
- Flutter in faces
- Claw
- Crap on statues
-
Tritidair, Angel of Etherium Seas Solitary, Small, Magical, Divine, Intelligent, Planar Aurora Discus (w[2d10+2] damage 1 piercing) 14 HP 4 armor Close, Near To the common man, a shooting star is a glimmer of hope streaking across the Etherium Sea between worlds. To those who believe, those curious lights above are a map unto themselves, guiding wayward boats and caravans home. To those who have earned Tritidair's friendship, they are all the above, and an eon of flighty, free-spirited, childlike wanderlust packed into a fairy-sized frame. Instinct: Guide the Bold and Adventurous
- Shift into an aurora of stars and light
- Dazzle and Enchant with a radiant gaze
- Manipulate Etherium Winds
-
Eldridge Pantoul Group Quarterstaff (d8 damage) 6 HP 0 armor Close A corrupt member of the town council who also happens to be the town soothsayer. After making a deal with a dark lord it seeks nothing but additional power and money Instinct: Money and Power
- Tell the Future
-
Troll des Sables Solitary, Large, Hoarder Masse cloutée (d10+4 damage 1 piercing) 20 HP 2 armor Forceful, Reach Les trolls des sables sont d'énormes humanoïdes à la peau noirâtre et à la force surhumaine. Solitaires dans l'âme, ils ne se mêlent que rarement à leur congénère. Il ont un appétit sans fin, et dévorer des races intelligentes ne leur fait pas peur. Instinct: Destructeur
- Brises des os
- Cri de rage
- Collectionne les trophées
-
Mangeur de rat Horde Arme improvisée (d6 damage) 3 HP 0 armor Close Les misérables des cités, complotant pour voler, abuser et arriver à assouvir leurs sordides désirs. Ils se promènent généralement en groupe. On les sent avant de les voir ! Instinct: Voler
- Comploter
-
Chasseur des sables rouges Horde, Small, Stealthy, Organized, Hoarder, Terrifying Dague (d4 damage) 3 HP 1 armor Close Special Qualities: Bouche Hideuse Les chasseurs des sables rouges ont la même base génétique que les humains, mais la vie dans le désert les as rendu plus petit, plus squelettique et d'autant plus fourbes. Ils capturent toute sortes d'espèces, intelligente ou non, pour les vendre aux cité-état au nord du Désert des sables rouges. Instinct: Capturer
- Créer une embuscade
- Se cacher dans le sable
- Cri d'appel
-
Araignée géante Solitary, Stealthy, Devious, Hoarder Pinces (d10+2 damage) 12 HP 1 armor Close Depuis la nuit des temps, les araignées géantes aiment se repaître des êtres assez idiots pour se faufiler dans leur repère. Elles aiment les endroits sombre duquel elles peuvent attaquer leurs proies sans être vues ou en les piégeant dans leurs toiles solides. Instinct: Augmenter son garde manger
- Capturer une proie
- Se cacher au plafond
- Poison
-
Mage de Xearea Group, Stealthy, Magical, Intelligent Sorts spécifiques (b[2d8] damage 1 piercing) 6 HP 0 armor Close Les hommes-serpents du culte de Xearea sont de puissants magiciens. Ils sont très présents dans le désert de sang où les hommes serpents vivent. Instinct: Tuer les sang-chauds
- Prier pour sa déesse
- Créer des hallucinations
- Drainage et Feu