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Ilhui-Naiad Group, Magical, Devious, Organized, Intelligent Bite or Drowning (d6 damage) 6 HP 0 armor Close, Reach Special Qualities: Disappears in water Ilhuiquetzali Naiads generally keep to themselves unless bothered, but they are intrigued when other creatures come near. They're heavily attuned to the magic that circulates through the forest, and it can make their actions unpredictable when different types of magic are used around them. They have needle-like teeth that they will use when desperate. Instinct: To drag victims into the water
- Bares teeth
- Creates mist
- Controls water to grab and drown victims
- Beckons more Naiads
- Retreats to water when injured
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Plated Sabre-Tooth Tiger Group, Large, Organized Claws or Bite (d8+4 damage 2 piercing) 14 HP 3 armor Forceful The Sabre-Tooth Tigers used by the Coszcali palace guards. They wear light, scaled armor and are well trained to try pushing trespassers from the palace instead of attacking on sight. If the trespassers don't leave or they attack on their own, the palace tigers will retaliate. Instinct: To guard the palace
- Uses brute strength and intimidation to push trespassers out
- Works in a team with any other palace sabre-tooths in the immediate area
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Elechtel, der Lebendige Group, Magical, Stealthy, Intelligent, Cautious, Hoarder Worte, schneidend wie Stahl (b[2d8] damage) 6 HP 5 armor Close, Ignores Armor, Far Einst war Elechtel ein Elfischer Schüler, doch sein Durst nach Macht sorgte dafür, dass er mit Sakorai zusammen verbotenes Wissen suchte und auch fand. Seit sich die beiden getrennt haben, haben sich ihre Wege sehr verschieden entwickelt. Sakorai verändert das lebende, während Elechtel die Kraft des Lebens selbst für seine Magie verbraucht. Instinct: Unsterblichkeit erlangen
- Nutze die Leben anderer um deine Macht zu mehren
- Flüsterte im Geist eines anderen
- Schleudere das Leben anderer mit großer Macht
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Corvidea swarm Horde, Tiny Beak and claws (d4-2 damage) 3 HP 0 armor Hand Instinct: It defends its town
- Swarm attackers
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Shade Demon Solitary, Planar Whither - directly attacks the life force of it's victim (d10 damage) 16 HP 0 armor Close, Ignores Armor A shade demonic presence, summoned to possess and inhabit other beings (known as the accursed). If the accursed it inhabits is killed becomes the enraged. Instinct: Inhabit a living being
- Possess
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The Enraged Solitary, Intelligent, Terrifying Claws (d10+4 damage) 20 HP 1 armor Close, Forceful Special Qualities: Normally mortal wounds don't affect it The demon - animated corpse of an accursed human. Takes on demonic attributes such us leathery skin, elongated clawed hands and sharpened teeth Instinct: Attack all with vengeful fury
- Consume lifeblood (goes for the throat)
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Living Armor Solitary, Large Giant sword (d10+4 damage 1 piercing) 16 HP 5 armor Forceful Instinct: Arcane commands
- Protecting
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Noble fidesiano Group, Stealthy, Devious, Intelligent Puñalada (d4 damage 1 piercing) 6 HP 0 armor Close Estos son de los nobles que sobrevivieron a las llamas de Parivaiz y que estan furiosos por recuperar su reino. Confiados en los engaños y las simulaciones esperan poder traccionar a sus propios enemigos contra si mismos. Han conservado las artes mas sigilosas y ponzoñosas de la macabra corte de Fides para tratarse con el mundo. Instinct: Acaparar poder
- Asesinar
- Arroja bombas de humo
- Engaña
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Redwing (The immortal Changeling) Solitary, Magical, Intelligent, Terrifying Rusty knives (b[2d10+4] damage) 16 HP 4 armor Close, Forceful Special Qualities: An ever changing and reforming face "Clink, clink, clink." The silence of the streets of Lindblum is broken by the uneven clattering and clinking of countless daggers and knives under the red cloak of Redwing. They have been haunting these streets for a century now, killing dozens of citizens in the dark alleyways of Downtown. They argue with themselves, new faces and voices forming and reforming, bickering and bantering about what they do tonight. Who they eat and what to do next. They spot someone in the dark, misty alleyway ahead, locking the backdoor to a bar for the night. The mouths on the creature smile. They saunter forward, and pull out two daggers. The barkeep turns around, too late to react, as the rusty knives reach his neck, and with a brutal strength, lop the man's head off. Blood gushing out the neck and up the walls of the alley. Redwing picks up the head, and swallows it in one gulp. Whats left in the morning is a body on the ground, and two dark, crimson wings arcing out from the ground and up the walls. Instinct: 1: Preserve itself 2: Eat
- Chop, slice, and decapitate
- Infect cut wounds with dirty knives
- Stun with fear
- Run away before it dies
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Mandragora Beast Solitary, Large, Hoarder 5” fangs (d10 damage 1 piercing) 16 HP 1 armor Far Special Qualities: Sleep moan (twice as effective vs. Dwarves’j Just your average Cave Lizard here. Move along, nothing to see. Mind the sticky, crystalline web strands, though. And please, step over the cocooned Dwarf. Instinct: To catch and cocoon
- Wail them to sleep
- Spin a sticky, crystal web
- Sniff out treasure