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  • Tundenbaug "Slots knuser" Solitary, Huge, Organized, Hoarder, Planar
    Thunderstorm (d10+7 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Wrapped in thunder clouds

    A 20 meters high thunder jetti. It's body is surrounded by thunderclouds, which keeps enemies at bay. The loud thunders are heard for miles away, and it speaks with a thundering roar. Instinct: Dominate the North

    • Wreak havoc with thunder
    • Call forth the minions
    • Shatter the earth
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  • Torpor Claws Group, Small, Terrifying
    Claws and Bite (d6 damage 1 piercing) 10 HP 2 armor
    Close
    Special Qualities: Flesh made of ice

    A creature whose flesh is wet and encased in blue and black shaded ice that forms large spikes and protrusions across their bodies. Inside the ice you can see the creatures organs Instinct: To Devour

    • Tear and Rip
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  • Warbody of Deel Sigordine Solitary, Magical, Divine, Planar
    Lance of Deel (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor

    Instinct: To defend the Chains

    • Defend the Chains of Heaven
    • Divine Presence: Can fly unimpeded
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  • Sand Shark Group, Tiny, Devious
    Biting (d4-2 damage) 6 HP 2 armor
    Hand
    Special Qualities: Stinging tentacles

    Instinct: Fiercely defend territory

    • Lurk in the sands
    • The bite is only to allow the tentacles to wrap around their prey...
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  • Hephaestus Guardian Solitary, Huge, Magical, Divine, Cautious, Construct, Amorphous
    Magma Bombardment (d12+7 damage) 33 HP 6 armor
    Reach, Forceful, Near
    Special Qualities: Magma Possession, Obstinate defence

    Instinct: Defend Geothermal plant

    • Possess Lava
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  • Norker Horde, Small, Organized, Intelligent, Cautious, Hoarder
    (d6+2 damage) 3 HP 4 armor
    Close

    Instinct:

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  • Abraham (aka "Bearistotle") Solitary, Intelligent
    Claws (d10+2 damage) 12 HP 1 armor
    Close, Forceful, Reach

    Abraham (aka "Bearistotle") is a werebear from Kamenvahs. Originally a "mountain man" (by choice, after his transformation), he and his wife were attacked and left for dead by a party of Zietinabb. While his wife died in the attack, he was saved and nursed back to health by Braverain Raidersbane, who also helped him get revenge on the Zietinabb. Pledging himself to Raidersbane, he accompanied him west, fought in the Demon Wars, then worked for Felston in various capacities until being assigned by the Magestry to support Farron, Shinto and Haemlyn as they investigated the reappearance of the Red Mist in the Finneroak. Instinct: to use my curse kindly

    • Be tanky, when called for
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  • Grerdel Solitary, Magical, Divine, Intelligent, Planar
    blasts of magic (b[2d12+4] damage 1 piercing) 18 HP 4 armor
    Close, Forceful, Reach, Near, Far
    Special Qualities: Curses and tricks

    The demon lord of the 9 hells Instinct: To conquer

    • Conjure a demoic spell of chaos and flame
    • Summon as minion
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  • Anti-Sacred Bloodservant Group, Stealthy, Planar, Construct
    Needle teeth and claws (d8 damage 2 piercing) 10 HP 2 armor
    Hand, Close
    Special Qualities: Body of Infernal Bronze

    Part art piece, part vampiric automaton. That is what has been described to me by those that encounter these things in certain regions of the infernal realms. Seemingly 'artfully' designed bodies of verdigrised bronze - they possess a blasphemous air resonating with their task. For it is said that even in the infernal realms there exists a form of nobility, but even stranger there exists a twisted form of 'piety', some known as 'Anti-Saints' are said to reach heights of blasphemy previously unheard of. With that in mind these automata, designed to be beautiful to infernal eyes serve another purpose, they drain the blood of victims that they hypnotise into stillness, and ferry it back to the anti-saints for whatever twisted and malign purposes that they might have. For it is whispered in some dark places that the blood and the soul are not as distant as many have thought... Instinct: To serve

    • Drain and store blood for later use
    • Chime beautiful tones to hypnotise prey
    • Sense prey from blood (whether or not it is inside them still)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nac Mac Feegle Horde, Tiny
    Tiny Fists (d6 damage 2 piercing) 5 HP 0 armor
    Hand, Forceful

    The Nac Mac Feegle, or Wee Free Men, are tiny men (about the size of a rat or a small rabbit) with blue skin and a bright red shock of hair. They wear kilts of plaid-colored wool and wee boots made of sheepskin leather. Scrappy little devils, a single one is able to lift a human adult over his head and toss them like a caber. Unfortunately, they are rarely found alone. Nac Mac Feegles live in colonies, not too dissimilar from bees or ants, with a single female ruling the males. They are crude in their language and their behavior, eager to insult or goad creatures much larger than them into picking a fight. Instinct: To cause mischief and start brawls

    • Be wildly, disproportionately strong
    • Goad someone into attacking them
    • Swarm like insects
    • Drink like a fish
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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