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  • Zombie des cendres Horde
    Morsure (d6 dégâts) 8 PV 1 armure
    Proche

    Instinct: Manger des humanoïdes

    • Attaquer en surnombre
    • Acculer
    • Tirer sa force des morts
    • Créer plus de zombies
    • Bouffée de cendre : rend le combat en mélée plus difficile
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Buisson malade Groupe, Petit, Furtif, Magique
    Griffes (1d4+1 dégâts) 4 PV 1 armure
    Proche, Allonge

    Instinct: Attaque si on pénètre dans son environnement

    • Attaque avec ses branches
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • False hydra Solitary, Huge, Stealthy, Intelligent, Terrifying
    Bite and devour (d10+3 damage 1 piercing) 24 HP 2 armor
    Reach
    Special Qualities: Song of amnesia, Flashes of horror before forgetting

    Common wisdom holds that false hydras come from the ground. They spontaneously originate as undifferentiated masses of flesh. Potatoes that sprout from no seed. Supposedly, they germinate in response to lies, and that each falsehood causes a false hydra to swell larger. The false hydra enters a town through a humble enough method. Fattened on worms, it has been growing upwards these last few days (weeks? years?), but has only now broken through the soil. It emerges in a basement, from behind the jars of fruit preserve. Or pushes its face up through a broken cobblestone. And then it begins to sing. While it sings, it is ignored. It just creates gaps in your attention and then slips through them. It is subtler than invisibility, and more reliable. Instinct: To feed

    • Feed in silence
    • Make them forget
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  • Chittermung Elder Solitary, Small, Magical, Divine, Devious, Intelligent, Construct
    Swarm of Gnats (d8 damage) 14 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Cursed

    Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Once an intruder is cursed, they will feel compelled to defend the forest as they slowly get shorter and more rodent-like. Instinct: Protect the forest

    • Hide and cast curses
    • Curse Intruders
    • Curse Intruders
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  • Chittermung Scout Group, Small, Intelligent, Construct
    Sling (d8 damage) 6 HP 1 armor
    Close, Near
    Special Qualities: Cursed

    Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Instinct: protect the forest

    • Run through the trees
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  • Devorax Group, Small, Hoarder
    Mordida (b[2d8+4] damage) 6 HP 2 armor
    Close, Forceful, Reach

    Es una especie de lagarto del desierto que se confunde con su entorno y busca comida constantemente por lo que ataca los asentamientos con frecuencia. Instinct: Devorar

    • Se camuflajea con el entorno
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  • Nothic Solitaire, Intelligent, Furtif, Informe, Magique, Terrifiant
    (d6 dégâts, griffes / d6+2 dégâts nécrotiques, regard) 8 PV 2 armure
    Contact (Griffes), Proche (Griffes, Regard), Courte (Regard)

    Instinct: Se nourrir de chair

    • Attaque avec ses griffes
    • Etrange intuition : Le nothic peut apprendre par magie un fait ou un secret concernant la cible
    • Regard décomposeur : Le nothic peut viser une créature dans son champs de vision et décomposer sa cible
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ruffian Fer Rouge Groupe, Intelligent, Fourbe, Organisé
    Epée courte (m[2d6] dégâts) 8 PV 1 armure
    Contact, Proche

    Instinct: Profiter des faibles

    • Intimider, menacer
    • S'allier avec le plus riche
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vine Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap

    • Cause vines to grow ensnaring its victum
    • Claws entangled creatures
    • Drags/Suspends entangled creatures
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magma Mephit Group, Small, Stealthy, Devious
    Breathe, Claws (d6 damage) 10 HP 1 armor
    Close, Near
    Special Qualities: Wings

    This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap

    • Breathe out a cone of flame igniting those around it
    • Explodes into a burst of lava
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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