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La Torre Maledetta Solitary, Huge, Magical, Stealthy (d10+3 damage) 20 HP 4 armor Reach Instinct: Trasformare le persone in servitori
- Plagiare le menti dei deboli
- Mostrare ciò che non è vero
- Evocare Spiriti di Servitori
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Explosive Zombie Group, Devious Hands and arms (d6+2 damage) 10 HP 0 armor Close A zombie made out of flesh in the street. While it's horrendous, his death is even more devastating to the eyes. Kaboom! Instinct: To chase for the living
- It hugs you
- Exploding after death
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Wolf-children Horde, Tiny, Organized bite (b[2d6] damage 1 piercing) 3 HP 0 armor Hand, Forceful Instinct: fight over food
- charge, bite, rip
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Greater Krallaq Solitary, Huge, Magical, Planar, Terrifying Horns/Teeth/Claws/Tail (d10+7 damage 3 piercing) 24 HP 4 armor Reach, Forceful, Messy Special Qualities: Thrives on suffering, Aura of Despair Greater Krallaq is a predator from places best left unknown. Honed by the horrific forces that marshal in the infernal realms that it frequents, its desires are violent and awful. It seeks to inflict suffering, impaling wayward souls upon its spikes and using their pained visages to armour it both physically and psychologically. Worst still of course are those that ride it... Instinct: To torment
- Clamp down on victims with a vicelike grip
- Use tail to render creatures unconscious
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Dornenbestie Group, Amorphous Thorn whips (d8+4 damage) 17 HP 2 armor Close, Forceful, Reach, Near Instinct: to get back land for nature
- Rip of skin and flesh
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Jorōgumo Solitary, Huge, Stealthy, Devious, Intelligent Webs (d8+3 damage) 20 HP 0 armor Reach, Far Jorōgumo, or spider women, enjoy luring men into their webs. Once trapped, the men are left to die or killed though other means (drowning, suffocation, etc). Some jorōgumo will feed on their corpses at a later date. Rarely, a jorōgumo may show someone a small kindness if she observes they have a love of spiders. Instinct: to entangle
- traps in webs
- She can appear as a beautiful human woman
- Traps and drags people to their deaths
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Tengu Master Solitary, Intelligent Katana (b[2d10] damage 2 piercing) 12 HP 1 armor Close The master of their kind, these tengu watch over their mountains diligently. They are wise and will treat travelers fairly if they show the tengu and his mountain the respect they deserve. Instinct: To guard
- Master swordplay
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Tengu Group, Organized Katana (d8 damage 1 piercing) 6 HP 0 armor Close Humanoid in appearance, these yokai have large wings representing those of a bird of prey and wear red masks depicting comically long noses. They are masters of the sword and use their skills to cause mischief and defend their mountains. Instinct: to guard
- Flying swordplay
- Sends it's cry through the mountain
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Fungal Ent Solitary, Large, Divine, Terrifying A bash with chitinous hammer arms (d10+2 damage) 18 HP 1 armor Near Special Qualities: There is a human skull lodged in it A large ent that seems to have either died and been reanimated with fungus, or the two shared a symbiotic relationship from the beginning. It shines faintly with divine light, something beyond natural biology is keeping it alive. Instinct: to provide fertile ground
- Immobilize with fruiting bodies coming from the ground
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Tinkered Tank Solitary, Large, Construct Flame Throwers (d10+4 damage) 16 HP 4 armor Forceful, Near Special Qualities: Human like mechanical limbs A mechanical tinkering marvel designed for pure destruction. Designed to be piloted by a creature of gnomish size and build. Instinct: To Destroy
- Decimate an area
- Produces a noxious paralyzing gas
- Use Jump Jets