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  • Chiron The Mad Wizard Group, Magical, Organized, Intelligent, Hoarder
    Arcane Missile (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Chiron the Mad Wizard has set himself apart from the world. Not to protect them from his studies into the arcane but rather to limit their impact on the avenues of research he maintains. Spending too much time by himself and imbibing in his own alchemical creations has sent him down the dark paths of madness. He has great knowledge but providing him with payment is a dangerous and uncertain process. Instinct: Summon Forth Arcana

    • Create an Arcane effect without care of others.
    • Study and defuse a magical effect
    • Summon creations
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Seltas Solitary, Large
    Claws (b[2d6+2] damage 4 piercing) 20 HP 3 armor
    Special Qualities: Wings

    Seltas is a large, mantis-like insectoid with a brightly-colored, highly resistant exoskeleton, which is covered in spines and knobs. He has six legs, the foremost pair are armored and weaponized for combat, and a pair of collapsible wings. His head is hidden beneath a large, armored canopy that extends far beyond the rest of his upper body. He has a pair of compound eyes and powerful slicing mandibles. Seltas is the male counterpart to the Seltas Queen. Instinct: To prey on adventurers and small monsters

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Seltas Queen Group, Large
      Claws (b[2d10+2] damage 2 piercing) 22 HP 5 armor
      Forceful
      Special Qualities: Flight through bond with Seltas

      The Seltas Queen is a very large, beetle-like Neopteron with an armor-like exoskeleton covering its body. She is primarily a lustrous green color, but also features beige stripes and orange spines. She has six limbs, four of which make contact with the ground, the other two being used for digging and grasping prey. In addition, she has a long, segmented tail with a large pincer-like structure at the end. Seltas Queen is the female counterpart to Seltas, although she is physically very different. Leading a mainly solitary lifestyle, Seltas Queen will only seek out the company of a Seltas if needed. Whether it be for food, mating, transportation, or added protection a Seltas Queen won't hesitate in releasing her specialized pheromones to bend a male to her will. Amazingly if in battle and in dire need of sustenance a Seltas Queen will not hesitate in violently killing and then eating her male counterpart to survive. Instinct: To control of male Seltas counterpart

      • Will kill mate in order to survive
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Great Jagras Solitary, Large
      Claws (b[2d8+2] damage) 20 HP 2 armor
      Forceful, Near, Far
      Special Qualities: Aquatic

      Great Jagras greatly resembles an Iguana. It has yellow scales with orange accents and a bluish underside. It also has a distinct mane of hairs that resemble dreadlocks. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. They are typically passive toward adventurers until attacked. Instinct: To feed

      • Can swallow humanoid targets
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Great Girros Solitary, Large, Organized
      Bite (b[2d8] damage 1 piercing) 20 HP 2 armor
      Near, Far

      Great Girros greatly resembles a cobra in appearance though walks on all fours like a monitor. It is covered in black onyx scales and has yellow stripes running down the back of its neck. On the side of its neck is a hood with red gill-like organs. Great Girros has large fangs filled with a paralyzing venom. It just takes a single bite from these fangs to paralyze prey as big as Radobaan. It can also spit a yellow fluid from its mouth that can paralyze prey. Great Girros also possess the ability to call Girros during a fight to swarm it's prey with a barrage of paralyzing bites. Great Girros is an active scavenger that is constantly looking for new corpses to feed on. Great Girros is also surprisingly aggressive as it will attack even Odogaron who is the Apex Monster of the Rotten Vale. Great Girros will fight any monster it can swarm with regular Girros. Instinct: To scavenge

      • Spits yellow paralysing fluid
      • Can call up to 1d4 Girros for help
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Hippopotamus Group, Large
      Crushing jaws (d8+2 damage) 14 HP 1 armor
      Forceful
      Special Qualities: Semi-aquatic

      You know, the etchings I saw back at the academy made me think these things would be smaller. You know, horse-sized or so, fat and blubbery, floating in the river all day. Who knew a thing like that could kill? Instinct: To Soak

      • Crush something with massive jaws
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    • Basarios Solitary, Large, Devious
      Body slam (d8+2 damage) 20 HP 3 armor
      Forceful
      Special Qualities: Rocky camouflage

      Basarios is a smaller, rocky wyvern. It is the juvenile form of Gravios. Its hard, stone-like shell can be used for protection against other large wyverns, doubling up as effective camouflage when Basarios partially buries itself in the ground. It is able to release either sleeping or poisonous gas from its underside and, on extremely rare occasions, a fire plume. Although it prefers to charge towards adversaries. When resting, it burrows underground, exposing only its back, giving it the appearance of a large gray rock. Being very heavy, it is a slow mover, and although it has wings, it rarely uses them to fly. Even when it does, its weight allows it to fly only for a short time. Despite its ability to hide, in most areas it is visible. This is because the rocks on its back are a slightly lighter color than other rocks, or because it has burrowed into plain view in the middle of the area. Instinct: To trample

      • Burrow underground
      • Can release poison or sleep gas from underside
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    • Seregios Solitary, Large, Terrifying
      Bladed scales (b[2d10+4] damage 1 piercing) 20 HP 4 armor
      Forceful, Near, Far
      Special Qualities: Wings, Covered in razor sharp scales

      Seregios are powerful, territorial and highly aggressive predators. With their razor sharp weapons a Seregios can make short work of their unfortunate victims. Larger Seregios have been seen flying with smaller Flying Wyverns clutched in their talons, including other Seregios. Reports like this confirm that the wyverns will cannibalize each other. Due to their capability of living in a number of different environments, Seregios compete with a large number of other large predators. Seregios are hostile usurpers of the land. They are violent fighters and will battle other monsters in order to kick them out of their territory claim it as their own, this includes their own kind in their land. In most cases, the monster they are fighting will end up dead after the battle and while some live on. The bigger the Seregios, the larger amount of territory it needs. Once a territory is gained by a Seregios, it will mark its territory with its own Blade Scales. Instinct: To assert dominance

      • Cannibalistic
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    • Tetsucabra Solitary, Large, Devious
      Gore (b[2d8+4] damage) 20 HP 4 armor
      Forceful
      Special Qualities: Amphibious

      Tetsucabra is a large Amphibian with a striking orange and indigo coloration. Its lower jaw harbors large tusks along with a large set of molars that are capable of crushing prey with ease. Tetsucabra also has a spiky stubby tail that swells up when angered. Tetsucabra are highly aggressive, territorial monsters though their ecology is much like a frog. The amphibians are well-known for attacking and eating anything that moves in their line of sight and leaping from ponds in order to grab potential prey. Despite being found in ponds, they spend most of their time on land, which could suggest that they patrol their territory on land, much like Zamtrios. During the breeding season male Tetsucabra will create large holes to impress females so that they'll lay their eggs in them. When the female lays her eggs in the pit the male will quickly fertilize them. After fertilizing the eggs the male will then carry them in his mouth and he will not eat anything until the offspring are fully developed. Instinct: To defend its territory

      • Digs holes to lay eggs
      • Can dig up boulders to throw at enemies
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    • Dodogama Solitary, Large, Devious
      Bite (b[2d8+2] damage) 20 HP 4 armor
      Forceful

      Dodogama has blue scales with orange stripes covering its body. It has a massive bottom jaw used for storing rocks in its mouth, which will turn orange when they become volatile. Dodogama is known to eat rocks for defense. When these rocks are combined with its saliva, they become explosive in nature, becoming a powerful projectile that it can spit at predators. Instinct: To eat

      • Eats rocks
      • Can spit out burning molten rocks
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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