-
The Jailer Solitary, Huge, Magical, Devious, Terrifying Slam (d8+7 damage) 28 HP 1 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Made from the the remains of countless cadavers, Undead The Jailer's hulking torso is formed from the remains of countless cadavers. Hanging from this shroud of decayed flesh are cages where the souls of those killed by the Jailer remain trapped. These souls can be summoned as rotting corpses to serve the Jailer's command. As the undead mob harries his prey, their master crushes the victim beneath his cage. The legends hint that some darker secret lies hidden within the Jailer's hideous frame. Instinct: To imprison and control the souls of those he kills
- Can summon his trapped souls as rotting zombies
- Magical Resistance
- Can imprison adventures in a cage it carries
-
Gajalaka Group, Small, Devious, Hoarder Stone Knife (b[2d4] damage) 6 HP 0 armor Close, Near, Far Like many Lynians, Gajalaka are short humanoids. They resemble Shakalaka more than Felynes or Grimalkynes, lacking any fur and wearing large tribal masks which leave only their bright yellow eyes visible. These red masks have different color accents, ranging from blue to yellow to purple, to represent what status ailment their weapons afflict. The Gajalaka are aggressive towards large monsters and hunters, and will throw projectiles at both. The Gajalaka are aggressive towards large monsters and adventurerers, and will attack with status-afflicting weapons if threatened. The Gajalaka are capable of dealing Sleep, Paralysis, and Poison to both large monsters and players alike. You can tell these apart by the color of their mask's accents; blue represents sleep, yellow represents paralysis, and purple represents poison. Gakalaka can accidentally poison each other if they get crossed up in skirmishes. Instinct: To Ambush and Steal
- Aggressive towards adventurers and monsters
- Knives that contain status-effects
-
Nargacuga Solitary, Large, Stealthy, Devious, Intelligent Tail Swipe (b[2d8+4] damage 2 piercing) 20 HP 1 armor Forceful, Reach Special Qualities: Bladed wings It has black scales, black fur and nightmarish red eyes, giving it the look and style of a predatory black panther. Its dark, feral appearance suggests that it may mainly be a nocturnal predator. When it's enraged, its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. Nargacuga has the ability to attack with almost every part of its body, mainly its bladed wings and its spiked tail. Its tail erects large spikes which can be flung and linked up with its attacks for devastating hits. Their vertebrae and tail muscles are extremely flexible, making the tail of Nargacuga also prehensile. Its tail is also its most powerful weapon. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattle snake. Nargacuga is a careful and cautious monster. It is very easy for it to sneak up to a hunter. Nargacuga lives in dark places that it has adapted to. It rests on high trees that are hard to reach, or maybe can't be reached, so hunters can't catch it by surprise for capturing it. Nargacuga will wake up when hunters are right in front of the tree due to its natural senses. Nargacuga are normally and mainly found in the great forests. Although occasionally, Nargacuga can be found in swamps, jungles and, very rarely in the mountain ranges or the plains. Instinct: To hunt in the dark
- Can attack with almost every part of its body
- Lives in and adapts to darkness
- Extremely agile
- Prehensile spiked tail
-
Rathalos Solitary, Huge, Terrifying Talons (b[2d10+7] damage 4 piercing) 24 HP 4 armor Reach, Messy Special Qualities: Wings, Firebreathing Rathalos are large, bipedal wyverns with a spiny, armored hide covering their body. Their outer shell features much brighter and more vibrant colors than that of their female counterpart, the Rathian. It is primarily bright red, with black markings throughout. Like the Rathian, Rathalos possess a flame sac which is used to produce deadly flaming projectiles from the mouth. The talons upon their feet are highly poisonous and are known to to inflict toxic mortal wounds on larger prey. In addition, their long, thick tail features a heavy spiked club at the end. Rathalos' wing membranes feature ornate patterns which are likely used to attract potential mates. Rathalos are expert flyers, and as such are prone to hunting from the skies. By launching a surprise aerial attack, they can inflict poisonous wounds with their talons or burn prey with flaming projectiles. On the ground, Rathalos remain formidable opponents. Using their powerful legs, they can chase down prey from a distance. At a close enough range, they are known to use their sharp teeth to bite at foes as well. Some Rathalos are capable of staying in the air and launching a fireball before landing back to the ground. Rathalos are highly territorial monsters, and as such, are aggressive towards intruders. They will chase away or attempt to kill any monster which may pose a threat to their land. While hunting, Rathalos will stalk prey from the air before swooping in for the kill. Once they have successfully brought down their prey, they will carry it away to eat in private, safe from scavengers or other large monsters which might attempt to steal the kill. Rathalos have been spotted in many kinds of environments, from the temperate forest and hills to the extreme heat of a volcano. As a master of flight, they will travel far and wide, searching for prey from the skies. Instinct: To rule the skies
- Stalks prey from the air
- Fireball
- Bite
- Wing attack
-
Nibelsnarf Solitary, Large, Stealthy, Devious Bite (b[2d8+2] damage 1 piercing) 20 HP 2 armor Special Qualities: Enlarged uvula Leviathans that have adapted to live in sandy areas. They burrow through sand and locate prey aurally, then suck both the target and any surrounding sand into their maws. It has the remarkable ability to swim in sand, shared only with a few monsters, and its streamlined body helps it move through it at great speeds. They are capable of burrowing into the sand and of disguising themselves as sand dunes to ambush prey. It has a huge mouth for eating its prey such as Rhenoplos in one bite, like the Gobul. It locates its prey with hearing. It shares this trait with the Agnaktor, which is also a land dwelling Leviathan. It is possible that the two developed this ability because they spend most of their time underground. It spits sand at predators that try to attack it. Its eyes are on top of its head, so it can see its prey easier when lurking in the sand; however, their placement also makes it difficult for it to see anything directly in front of it. They also have salamanderlike "gills" which it uses to filter out sand and absorb minerals in the sand. It uses this clearing of the sand as an attack, as the sand shoots from the gills at a high enough speed to hurt individuals caught in the blast. Niblesnarf seem to have very strong stomachs, capable of withstanding a bomb exploding in it. Inside the massive mouth of this predator is an enlarged uvula that stores nutrients. This organ is essential to the leviathan's survival within the arid Sandy Plains. Instinct: Hunt and ambush prey
- Expel sand cloud
- Sand Camouflage
- Can suck prey into a wind tunnel
-
Glavenus Solitary, Huge, Intelligent Tail Slash (b[2d10+7] damage 4 piercing) 24 HP 2 armor Reach, Forceful Glavenus is a large Brute Wyvern with dark red scales covering its body. Two rows of blue, bony plates run along its back, going from the eyes to the tail. Its underside is more of a cream color. The main feature of Glavenus's physiology is its huge, sword-like tail. The tail has originally the same color as its back plates, although it will turn a rusty color or a fiery red during the battle. Its hind legs are powerful and muscular, while its front legs are much smaller and mostly useless. The face and mandibles are covered in sturdy plating, particularly resembling a Carnotaurus ' head. Glavenus's most striking feature is its blade-like tail. The blade-like tail is used in many ways by Glavenus such as keeping the body balanced but its primary use is for attacking. This tail can cut prey in two with a single slash, crack the ground easily, and even block some attacks. Though its tail is already a powerful weapon, it can become more dangerous once heated up. By grinding its tail on the ground or nearby hard surfaces violently, it can ignite the tail, heating it up to high temperatures. While its tail is heated all of its tail-based attacks become more deadly, also allowing it to cut through objects much more easily. Glavenus are relentless and aggressive predators. Glavenus oftens drags its tail across the ground and roars at the foe. This shows the enemy that it uses fire as a weapon in an attempt to scare them off. Not only are they considered one of the strongest Brute Wyverns, they are even believed to be the smartest ones around. Their territory is commonly marked by large gashes on the ground, produced when they scrape their tails along solid objects. Instinct: To defend its territory
- Tail Slash
- Bite
- Tail Spin
- Sharpens its tail
-
Anjanath Solitary, Huge, Devious Bite (d8+5 damage) 24 HP 0 armor Reach, Forceful, Near Special Qualities: Keen Smell, Firebreath Anjanath has a pink face, somewhat resembling a Vulture, along with pink scales covering its underbelly. Its hind legs are powerful and muscular, while its front limbs are much smaller and mostly useless. Black proto-feathers cover Anjanath's back, front limbs, and legs, which give it an appearance similar to the most recent depictions of some theropod dinosaurs like T-rex. Anjanath has powerful jaws that allow it to rip apart foes, along with a powerful nose used for smelling out prey. It also has the ability to breath fire from its maw. Anjanath are relentless predators that will chase down anything that dares attack them. Once they've been provoked, Anjanath won't let an enemy get away easily. They are known to leave behind a mucus-like substance in order to marks its territory. Instinct: To hunt nearby prey
- Breath fire from its maw
- Swipes with Tail
- Devour its prey
-
Creeper golem Solitary, Varying sizes, Construct Explosion (d12 damage 2 piercing) 4 HP 4 armor Close, Reach Special Qualities: Evergrowing A single droplet of the yellowish viscous fluid, dropping out of an rock from outer space, collects gravel and rocks like a magnet, which it turns around is liquid core and forms a gravestone-like shape with a wrong face and for tiny legs. It can only move forward. If it topples over, it will remain like this, until nature breaks it down over time. The creeper golem will approach anything living, but when it gets close enough it will explode itself and cause a crater of destruction, yet multiple creatures won't recognize themselves as living entities and won't react like that, when they approach each other. Older huge Creeper Golems will incorporate their smaller kind into themselves. Penetrating through the rocks into their liquid core, will ideally disrupt there magnetic powers and make them feel apart. Instinct: Grow by incorporating stones
- Curiously approach moving entities, then explode
- Wander aimlessly
-
Asheen, Prescelta Group, Magical, Stealthy, Intelligent, Planar Lama d'Ombra, Ignora Armatura (d8 damage) 10 HP 6 armor Close, Ignores Armor Asheen è il capo del Sole Nero. È in realtà un'incarnazione della figlia di Jacob, Hannah, venuta da un altro mondo in cui ha un nome diverso ed è sopravvissuta, a differenza del fratello. Avendo scoperto i suoi poteri, è riuscita a raggiungere questo universo, l'unico in cui c'era la possibilità concreta di salvare suo fratello, ma non c'è riuscita. Dopo aver catturato Nicole, che le ha comunque ridotto i poteri, ha creato nel corso degli anni un culto nella città di Ambervale, ed ha passato la sua vita a raccogliere energie per poter riportare indietro suo fratello da un altro mondo. Instinct: Sovvertire l'Ordine del Tempo
- Piegare lo Spazio - Tempo
- Controllo del Tempo, può fare due Mosse di fila
- Rallentare il Tempo
- Creare una Prigione Planare
-
La Torre Maledetta Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Cautious, Planar Trappole Magiche (d8+3 damage) 20 HP 5 armor Reach, Far La Torre Maledetta è un'entità extraplanare, portata ad Ithillid e soggiogata dal Sole Nero per convertire al Culto chi non lo fa spontaneamente. La Torre in cambio ottiene la Coscienza delle persone che converte, che è ciò che la rende viva. La Torre però, non essendo di questo mondo, ha bisogno di un'entità "locale" per sopravvivere, per questo ogni volta che si sente in pericolo trasferisce la sua essenza in qualcuno. Instinct: Convertire in Servitori
- Plagiare le menti
- Mostrare ciò che non è vero
- Evocare Spiriti di Servitori
- Controllare le menti altrui
- Chiudere ogni via di fuga