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  • Khal Movo Solitary, Intelligent
    Halsbandschneider (longsword) (b[2d10+4] damage 2 piercing) 19 HP 4 armor
    Close, Forceful
    Special Qualities: Undead

    Khal Movo is long dead, but returned to life with the energy of the world of his ancestors. Only his skeleton is left of him, but he will wears parts of his formidable leather armor, supported by magic, his family sword "Halsabschneider" and his shield. Movo is undefeated in battle and known to do quick strikes to the legs and especially arms to wear down his enemy before he cuts their throat. Halsabschneider (as longsword) This is a legendary and heavy longsword, known at least to educated and military people in the world. It has a red blade, a cross guard ending in to houses with jewels for their eyes, that glow when the sword is wielded. Its hilt is ornated with bones. Thus it will impress anyone, even without the knowledge of its original owner. It will set anyone on fire who takes it without defeating Movo in a fair duel. It is very well crafted and magically enhanced. It can cut through armor (AP 1). It also allows to control Movo's famous stallion "Roter Blitz". If you are struck by lighning while holding up "HAlsabschneider" in die sky, it is charged with lightning, which can be recognized by the red gem on the hilt giving away a constand faint red light. You can now strike the lightning by pointing the sword towards the intended target. It deals your damage within far distance. It can hold one charge at a time. Instinct: Win a duel

    • Cut your throat with Halsbandschneider
    • Breaking through your defenses and hit hard on your arm
    • Hamstring you with a quick blow to your leg
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plaguelfy Horde, Tiny, Small, Terrifying, Flying
    (d6 damage) 3 HP 0 armor
    Close

    Instinct: Infect others, breed.

    • When piercing a creature with its large stinger, deal damage and if you hit roll + con. On a 7-9, choose one, on a 10+ choose two:
    • Infect a creature with plague. Thrice per day.
    • Inject larvae into the wound. Once then death.
    • Deal damage -3
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shurat, Häuptling der Gnolle Group, Organized, Intelligent, Hoarder
    Schwere Keule (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close, Reach

    Der Anführer des Stamms der Gnolle. Mit seiner Rüstung und der gigantischen Keule ist er ein mächtiger Kämpfer, der seinen Stamm zu Hilfe rufen kann. Instinct: Regiere mit Macht

    • Zerschmettere mit Wucht
    • Rufe den Stamm
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  • Giant Bombardier Beetle Group
    bite (d8+2 damage) 10 HP 3 armor
    Close

    Feeding primarily on carrion, they gather heaps of it to build their nests and lay eggs. Primarily they just defend themselves, their nests, and their eggs. Instinct: To protect its home

    • Acid Breath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Darryl's Boy's Horde, Organized, Intelligent, Cautious
    Shield wall and swords (d6 damage 1 piercing) 3 HP 2 armor
    Close

    A simple light armored squad. Instinct: To follow Orders

    • Attack in Formation,
    • Call for Reinforcements from the rear
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  • Craftmaster Mandraka the Dextrous Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder
    (d8 damage) 12 HP 1 armor
    Close, near, far, Ignores Armor

    Mandraka is an adolescent star elf, with typical black tattoos that glow purple in starlight. She is slender, with her head shaved, and bold eyes. She wears the cloth of her order, but as a cape, along with leather armor and various belts holding gadgets. Having stared into the Void in traveling to this land, she was exposed to tales from another world, and fashions herself after the heroes of that world. She is generally unwilling to back down from a confrontation with "evil" and admires those she perceives as heroic, desiring them as allies. Instinct: To save the world from the coming threat

    • Deploy gadgets (various effects such as disarming and incapacitating))
    • Uses electricity to stun or disarm
    • If facing a superior force, calls in 8 elite tech assassins
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cave Roach Group, Small
    antenna wip (d10 damage) 6 HP 5 armor
    Close, Reach

    Instinct: it wants to take bodies to feed larva

    • Hord and Scurry
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  • Monstrous Mollusc Tentacle Group, Large
    Tentacle Smash (d8 damage) 7 HP 1 armor
    Reach, Ignores Armor

    Instinct: To Crush

    • Pull prey to the Maw
    • Cut off Escape
    • Crush something it is holding
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Abyssal Terror Solitary, Huge, Planar, Terrifying
    Claws (b[2d12+3] damage 2 piercing) 24 HP 2 armor
    Reach
    Special Qualities: Wings of Nightmares, Senses fear

    A fell creature from the hells. This winged nightmare lives beyond anyone's comprehension, and seeks to protect what is its beyond any notion of civility or sense. It senses fear and strikes those that are weakest first, being a creature born of spite and cruelty. Luckily they are very rare and are unable to venture forth from the infernal planes easily. But some might seek to summon these into our world... Instinct: To defend its territory

    • To grab creatures and impale them on spikes
    • Bursts into infernal flames when at speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Light Eater Solitary, Huge, Magical, Planar, Amorphous
    It uses Charisma to mislead you as a distressed voice in the dark. (d12+3 damage) 27 HP 5 armor
    Reach, Ignores Armor, Far

    A living darkness that absorbs light. It feeds of the light immitted by bioluminescent mushrooms that grow on cadavers of those that got lost in the darkness. Instinct: It wants to escape its cave and devour the light of the universe

    • Renders all light sources within its reach useless
    • Gather Darkness You can gather shadows and darkness around you, as long as you are not in direct sunlight, making light sources less eff ective and you harder to notice. You can also snuff out small fl ames or other light sources within your presence, or cause large fi res to dim, by concentrating on them.
    • Its is from a place where there is no light. Beings that are cold resistant that see in infrared dominate this space.
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