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Uth-lar the Bladebearer Group, Organized Dual blades (b[2d6+1] damage) 6 HP 3 armor Close Special Qualities: Goblin Instinct: ”You! You dare fight me?”
- Clashes blades together and calls out individual opponents.
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Zarr, Doom Hand Cleric Group, Magical, Organized, Intelligent Inflict Wounds (d8 damage) 6 HP 2 armor Close, Ignores Armor Special Qualities: Cleric of Tiamat, Hobgoblin Instinct: Harangue with threats of doom, pain, despair, and death.
- Bolster hobgoblin morale
- Cast spells of destruction & trickery
- Summon a hell hound
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Lynel Solitary, Large, Intelligent, Cautious Sword & Shield (b[2d10+4] damage) 20 HP 3 armor Forceful, Near, Far These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a Lynel only if you're very well prepared. Instinct: To roam and conquer
- Fire arrows laced with electricity
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The Necromancer Solitary, Magical, Intelligent Deadly Gaze (d10 damage) 18 HP 0 armor Close, Reach, Ignores Armor, Far The Necromancer Gerald is a snickering old fool, a dastardly councilman who will do whatever it takes to gain power over dragon's maw, or even the whole world. He raises the undead at will, and has built his power so that once the crypt was open, he could harness its power. If anyone knows what was left down there, Gerald will. Instinct: Rule over others
- Raise Undead
- Drain Life
- Harness a magic rune
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The Plagued Horde, Terrifying Hands (w[d6] damage) 7 HP 0 armor Close Special Qualities: Sick These poor souls aren't quite dead, but they will be soon. The plagued aren't particularly dangerous due to any weaponry, instead their danger lies within. When they come in contact with an uninfected person, they can spread the plague and ruin whole cities. It's best to just avoid them, or put them out of their misery already. It's unclear why they wander the way they do, almost like the undead. It's as if something is keeping them alive... Instinct: Spread disease
- Grab at the uninfected
- Cough
- Die in the street