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  • Gwynn Ap Nuth Solitary, Magical, Intelligent, Planar

    The King of the Nocturne Court, the burnt one. Skin like wood charred to a blackened crisp, with hot embers still glowing somewhere deep inside. Gwynn Ap Nuth hates nothing more than mortalkind; the reason for this disdain is not known, likely stemming from a perceived slight long ago. Fortunately for the Downish, Gwynn Ap Nuth never leaves Tir Tairngire. Instinct: To hate mortals

    • Rob a creature of will
    • Snuff out light
    • Open doorways
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fionnbharr, King of the Summer Court Solitary, Magical, Intelligent, Planar

    Like a Satyr, but a deer rather than a goat. The King of the Summer Court wears a crown of branches and leaves, and delights in nothing more than the endless revelry of the fairy realm - save, perhaps, for abducting mortals into that revelry. Instinct: To rule the fairies

    • Bestow a boon
    • Bask in revelry
    • Open doorways
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Far Darrig Solitary, Small, Stealthy, Hoarder, Planar
    Axe (d10 damage) 12 HP 1 armor
    Close

    The Huntsman of the Summer Court, Far Darrig is relied upon by Fionnbharr to bring back mortal delicacies for grand feasts. Instinct: To hunt

    • Slay a beast
    • Sneak up on prey
    • Return to the fairy realm with a kill
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  • Mist Spirit Solitary, Divine, Devious
    Spiritual wounds, physical pain and disruption (d8+2 damage) 16 HP 0 armor
    Close, Ignores Armor

    A spirit that comes from the mist. Instinct: To torment, to spiritually consume

    • It enters your mind and tortures you, both phisically and mentally
    • It may apply debilities directly
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  • Fast Zombie Group
    Claws, bite. (d8 damage 1 piercing) 10 HP 0 armor
    Close

    A fast-paced zombie that is full of vigor. Instinct: To feast.

    • It's fast. It can bite in the blink of an eye. It walks four-legged.
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  • Nymph Group, Intelligent, Planar
    Throttle (d6 damage) 6 HP 0 armor
    Close

    Mysterious, seductive fairies that take the appearance of beautiful women. They delight in toying with the desires of mortals, but are highly temperamental and liable to lash out when they've decided the fun is over. Instinct: To toy

    • Entice with her beauty
    • Disappear to Tir Tairngire
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  • Ateși Solitary, Large
    Bite (d10+2 damage) 16 HP 2 armor
    Forceful

    Some of the Ateșkazé believe these beasts to be avatars of Ateș. Instinct: To consume

    • Tunnel through stone and earth
    • Swallow whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ateșkazé Cultist Group, Small, Organized, Intelligent
    Obsidian Knife (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Fireproof

    Those most fanatically devoted to Ateșkazé follow the paths deep into the earth to worship the magma as the blood of Ateș, and to beg for her blessing. Instinct: To glorify Ateș

    • Touch molten rock
    • Call out for other cultists
    • Swarm and overtake them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Glaistig Solitary, Planar
    Thrown rocks (d10 damage) 12 HP 0 armor
    Close, Near
    Special Qualities: Half-Goat, Half-Woman

    "Funny, the Satyrs in the forest seemed so much more fun." Instinct: To lure in prey

    • Attract prey
    • Demonstrate surprising strength
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  • Sluagh Horde, Small, Planar, Terrifying, Amorphous
    Vicious Fangs (d6+2 damage) 6 HP 1 armor
    Hand
    Special Qualities: Insubstantial

    One of the smaller varieties of Unseelie fairies, Sluagh travel in large groups to give them a better chance of felling prey with their massive fangs. Beyond the teeth, they lack any discernible anatomy, appearing as a mass of black rags billowing in the cold wind that follows them everywhere. Instinct: To devour mortal flesh

    • Swarm them
    • Summon chilling winds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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