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Dullehan Solitary, Planar, Terrifying Spine whip (d10+2 damage) 12 HP 2 armor Close Special Qualities: Headless Legends and myths about what the headless horseman Dullehan is and what it wants vary dramatically from region to region. Most agree he is some type of fairy, perhaps a Knight of the Nocturne court, though some suggest he may lead the Wild Hunt. Whatever the case may be, most who see claim to have seen Dullehan are liars; he rarely leaves survivors. Instinct: To terrify
- Open locked doors
- Appear and disappear in shadows
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Spriggan Solitary, Large, Magical, Planar, Amorphous Crushing grip (d10+2 damage) 19 HP 2 armor Forceful What if a tree got up, walked, and looked like the ugliest man you've ever seen? Huge, swollen face and limbs all out of proportion? Wouldn't that be awful? Glad there's nothing like that around. Instinct: To remain alone
- Call on nature for aid
- Stand unnoticed in the foliage
- Enthrall a beast
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Harpy Group, Tiny, Magical, Devious, Intelligent, Terrifying Fireball (d6-2 damage) 6 HP 0 armor Hand, Ignores Armor, Near Special Qualities: Half-woman, half-raven Witch-women who transformed themselves through their wild magic. Some call them Hagravens; affronts to nature and man alike, divining the future from viscera and plotting for their own wicked ends. Instinct: To meddle
- Offer magic for a grim price
- Read the future from spilled guts
- Interfere with mortal affairs
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Alkanost Solitary, Huge, Amorphous Razor talons (d12+5 damage) 27 HP 4 armor Reach, Ignores Armor Special Qualities: Made of stone, wings This massive bird has the appearance of being made of massive boulders stacked together. Long has it resided in Dragon Basin, and some believe it may be related to the long-lost dragons, somehow... Instinct: To reflect the power of stone
- Bring stone down upon them
- Carry something aloft, regardless of its weight
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Tengu Warrior Group, Magical, Organized Bo Staff (d8 damage) 6 HP 1 armor Close The Tengu learned long ago that they cannot live close to other civilizations. Their choice to remain secluded is as much for their protection as it is for the protection of humans, and what is left of the Goatkin that once ruled these mountains. Instinct: To protect the village
- Drive them from the village
- Drain life from trespassers
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Auroch Horde, Large Antlers (d6+4 damage) 11 HP 1 armor Forceful, Reach Like a buffalo, if you've ever been to the plateau. Only bigger and meaner, with antlers broad as an eagle's wingspan. Safe from far away, but they'll flatten you in an instant if you get too close. Can you believe some people out here tame these things? Instinct: To roam
- Trample them
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Flats Weasel Horde, Small, Stealthy Bite (d6 damage) 3 HP 0 armor Close Special Qualities: Many legs The Galnon call them Ankle-biters, but they'll bite anything. Instinct: To ambush
- Burrow in and out of snow
- Ambush
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Drider Solitary, Organized, Intelligent, Planar, Terrifying Spear (d10 damage) 12 HP 1 armor Close, Reach Special Qualities: Half-woman, half-spider Deep Elf scripture holds that these horrid demons are both the daughters and handmaidens of Lolth, the Demon Prince of spiders, and that they bear her likeness. Disgusting. Instinct: To venerate Lolth
- Enmesh in webbing
- Call for aid from other spider demons
- Climb walls with ease