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  • Natharel, il Viaggiatore Horde, Stealthy, Devious, Intelligent, Planar, Construct
    Armi Avvelenate (b[2d6] damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Svanisce alla morte

    Natharel fu la vecchia nemesi di Jacob. Arrivato da un mondo alternativo instabile in cui è sopravvissuto, ha continuato la causa degli Eterni. Reclutato da Elethaas ora si trova qui per scoprire dov'è l'Astrolabio, e per catturare Leileen. Attacca con due pugnali, è parecchio veloce ed ha la possibilità di svanire brevemente per evitare i colpi. Instinct: Trovare Risposte ad Ogni Costo

    • Combattere con Agilità Estrema
    • Velocità Sovrumana
    • Avvelenatore
    • Sfasamento
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  • Amphithere Solitary, Large
    Bite (d10+2 damage) 16 HP 1 armor
    Special Qualities: Feathery Wings

    One of the largest known species of draconid, the feathered Amphithere is the most fearsome predator in Umral. Primarily inhabiting the coastlines, they build their nests in natural sea caves or rocky outcroppings and defend them viciously. Lacking any limbs besides great feathery wings, the Amphithere catches its prey by swooping down to the water and snatching up fish with its toothy maw. However, when the hatchlings are hungry and fish are scarce, some may seek sustenance further inland, picking off anything unlucky enough to be within grasping range of its long, prehensile tail. Instinct: To hunt

    • Pick something up with its tail
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  • Shambling Mound Solitary, Huge, Divine, Devious, Amorphous
    Club (d6 damage) 23 HP 2 armor
    Reach, Forceful

    Appearing as a heap of rotting vegetation, the shambler is actually and intelligent form of vegetable life. It is generally from 6' to 9' in height, with a girth of about 6' at its base and 2' at its summit. Instinct: Feed on living material

    • Grab
    • Engulf
    • Suffucate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Uth-lar the Bladebearer Group, Organized
    Dual blades (b[2d6+1] damage) 6 HP 3 armor
    Close
    Special Qualities: Goblin

    Instinct: ”You! You dare fight me?”

    • Clashes blades together and calls out individual opponents.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zarr, Doom Hand Cleric Group, Magical, Organized, Intelligent
    Inflict Wounds (d8 damage) 6 HP 2 armor
    Close, Ignores Armor
    Special Qualities: Cleric of Tiamat, Hobgoblin

    Instinct: Harangue with threats of doom, pain, despair, and death.

    • Bolster hobgoblin morale
    • Cast spells of destruction & trickery
    • Summon a hell hound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Stealthy, Intelligent
    (b[2d10] damage 2 piercing) 12 HP 1 armor
    Close, Far

    Instinct:

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  • Group, Cautious, Hoarder
    (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    Instinct:

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  • Group
    (b[2d8] damage 1 piercing) 6 HP 3 armor
    Close

    Instinct:

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  • Group
    (b[2d8] damage) 6 HP 3 armor
    Close

    Instinct:

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  • Lynel Solitary, Large, Intelligent, Cautious
    Sword & Shield (b[2d10+4] damage) 20 HP 3 armor
    Forceful, Near, Far

    These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a Lynel only if you're very well prepared. Instinct: To roam and conquer

    • Fire arrows laced with electricity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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