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Rathiel Solitary, Magical, Stealthy, Divine, Intelligent, Planar Muerte y descomposición (d12+2 damage) 14 HP 5 armor Close, Ignores Armor, Far Avatar del dios de la guerra elfo, busca la venganza en frente de los humanos que condenaron a su pueblo a la esclavitud. Instinct: Venganza y Terror
- infundir el miedo
- ilusiones de muerte
- Magia de muerte y degradación
- Invocación de los planos
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Dwarven Sentry Golem Group, Small, Cautious, Construct war hammer (d8+2 damage) 4 HP 4 armor Close, Forceful Special Qualities: clockwork Built and utilized by the dwarves of Krakolin Hold, sentry golems are portable deployale guards. They fold up into a portable crate the size of a medium rucksack. When deployed they unfold into a form resembling a slightly undersized metallic dwarf. They can be set to attack any intruders who enter an area. Rather than patrolling they lie in wait on the periphery perfectly still. Because of this they often catch their targets unaware. Instinct: to guard
- Charge at an intruder from concealment
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Razor Spider Horde, Tiny, Stealthy, Organized spit crystal (d6-2 damage 1 piercing) 3 HP 3 armor Hand, Reach, Near Razor spiders live in the Crystaline Caverns between The Umbral Forest and Krakolin Hold. They are about the size of a rat, colony dwelling, spiders with black chitin hides. Their hides while black when seen from straight on contain significant ammounts of the minerals making up the crystals they live in. Because of this they catch the light at odd angles and glimmer with a purple hue reminiscent of the crystals they live in. They line the caves they live in with webs made from those same minerals. These webs are near invisible and razor sharp. They hunt by startling their prey into the webs which simulatneously stick to the prey and eviscrate it. Instinct: to ensnare
- scuttle quickly away
- startle someone into a web
- vibrate web to alert others
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Mordicant Solitary, Large, Magical, Intelligent, Planar, Construct, Terrifying, Amorphous Claws (b[2d10+4] damage 4 piercing) 27 HP 7 armor Forceful, Ignores Armor, Near Special Qualities: Tracking abilities, terrible speed, Serves the necromancer who bound its spirit to this form, Necromancers sculpt Mordicants into terrifying shapes A body of molded bog-clay and human blood, controlled by a spirit sundered from its body. Instinct: to obey its master
- Crush and Tear
- Can cross between life and death at will
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Soldier of the Light Group, Divine, Intelligent, Cautious Blessed Sword (b[2d8+2] damage) 8 HP 3 armor Close Instinct: To hunt evil
- Make a moral stand
- Unwavering loyalty to his commander
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Baldor(Hand of [Pope]) Solitary, Divine, Magical, Organized, Intelligent, Cautious Blade of the Light's Hunt (b[2d10+2] damage 2 piercing) 12 HP 6 armor Close Instinct: to hunt the unwanted
- Corrupt those under his command
- Direct Ball of Sunlight at foes
- Command the Light's Soldiers
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Imp of Hades Group, Small, Stealthy, Magical, Intelligent, Hoarder, Terrifying Claws (d6 damage) 6 HP 0 armor Close, Far Special Qualities: disappear from sight, Flight Born directly from the pits of Hell, imps are among the least of the true devils; these vicious, manipulative fiends, however, hold an important role in the corruption of mortal souls. Unfettered from the ranks and duties of diabolical armies, imps delight in any opportunity to travel to the Material Plane and subtly tempt mortals toward acts of ever-greater depravity. Imps vary widely in appearance, ranging through a spectrum of bestial traits and grotesque body shapes, though most take the forms of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds Instinct: Tempt mortals
- Follow Hades' order
- steal and destroy things
- influence a target
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Angler Bear Solitary, Large, Stealthy, Terrifying A giant maw (b[2d10+2] damage 1 piercing) 16 HP 1 armor Special Qualities: A human sized maw and the body of bear Instinct: To prey upon others
- Lure with precious glowing goods
- Hide in the dark
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Walking Tomb Effigy Group, Organized, Hoarder, Construct, Amorphous a stone weapon (d8+2 damage) 17 HP 3 armor Close Special Qualities: stays close to its tomb Instinct: To safeguard the slumber of the dead
- Take the appearance of the deceased
- awaken nearby effigies
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Boar Spirit Solitary, Large, Magical, Hoarder, Construct, Terrifying, Amorphous pig transformation (d10 damage 1 piercing) 23 HP 5 armor Far Special Qualities: protect gem stones, a boars ghost Instinct: to safeguard precious stones
- Skewer disturbers on its tusks
- Turn people into pigs for a while