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  • Wraith-beast Solitary, Large
    Bite (d10+2 damage) 16 HP 2 armor
    Reach
    Special Qualities: Two heads, Spiny Tail

    Wraith-beasts come in all shapes and sizes- it's less of a species and more of a catch-all term for the hulking creatures that roam the dreaded Wraithlands. Unfortunately for you, this one has two heads and a foul attitude. Instinct: To kill

    • Attack many at once
    • Thagomize
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wraith-Knight Solitary, Intelligent
    Sword & Mace (d10 damage) 16 HP 3 Armor
    Close
    Special Qualities: Undead

    The soul of a Knight tragically caught in the net of the Wraithlands, doomed to spend eternity serving the next pompous necromancer comes along in need of a guard. Instinct: To Defend

    • Inflict pain beyond measure
    • Command an undead beast
    • Seize with an iron grip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jormungandr Solitary, Huge
    Bite (d12+7 damage 2 piercing) 24 HP 4 Armor
    Reach, Forceful, Ignores Armor

    Jormungandr is supposed to be a figure from Orcish mythology, a great serpent that was destined to swallow the world before Woden slew it in his last heroic act. Who knew that the thing's corpse was lying here the whole time? Instinct: To Devour

    • Swallow whole
    • Constrict
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pseudodragon Group, Large
    Claws (d8+3 damage) 10 HP 2 armor
    Special Qualities: Wings

    "I'm telling you, I know what I saw. Hany Woode is gone - burned to the ground. It swooped in and burned everything it could before it flew off into the valley. It was a dragon, I swear- and the Giants in the valley know something about it, too." Instinct: To hunt gluttonously

    • Spit small flames
    • Slink through the trees unseen
    • Fly away with prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iron Legion (Miria) Horde, Organized, Construct, Amorphous
    Sword (d8 damage) 6 HP 3 armor
    Close
    Special Qualities: Volatile, Made of Metal

    The Circle of Hands never found the artifact they sought when they began their archeological expedition to the ruins of Vasna, ancient kingdom of the Sun Elves. What they did find, however, would change the course of their conflict with Eolar forever. Instinct: To Follow Orders

    • Drive Enemies Back
    • Turn fallen enemies into allies
    • Spew Fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iron Legion Group, Organized, Construct, Amorphous
    Sword (d8 damage) 8 HP 3 armor
    Close
    Special Qualities: Made of Metal, Volatile

    "I'd hoped to never see such arcane devilry again. Yes, I've seen them before...the Iron Elves built them, long ago, before the other Elven kingdoms fell. They gifted the damn things to us. When we found out how they worked, what vile necromancy was at play, we waged a long and terrible war. I suppose old Nellaser kept a few, just in case." Instinct: To Drive Out

    • Dive Enemies Back
    • Turn fallen enemies to allies
    • Spew Fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frost Devil Group, Planar, Terrifying, Amorphous
    Quicksilver Blade (b[2d8] damage) 9 HP 3 armor
    Close
    Special Qualities: Sub-Zero Body Temperature

    Their body temperature low enough to freeze quicksilver solid - in fact, their weapons and armor are made of it. Just a touch is enough to cause instantaneous frostbite. Instinct: To freeze

    • Encase in ice
    • Spread the deep frost
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • It who stalks the night Group, Stealthy, Planar
    Claws (d8+2 damage) 6 HP 3 armor
    Close, Forceful, Near

    Humanoid shapes about a person size that stalks in the night moving in the shadows, they come from the darker planes. the strangle and take people whom are never seen again Instinct: to devour

    • Silent Strangle
    • Move into shadows
    • Moves between realms
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  • Azkarix of Many Agonies Solitary, Large, Magical, Stealthy, Organized, Intelligent, Hoarder, Planar, Terrifying
    Manifested agony (b[2d12+4] damage 4 piercing) 24 HP 6 armor
    Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: Soul-sight, Aura of pain

    The greatest beings of the infernal realms tend to be known as Archdevils or Demon Princes or similar, and Azkarix of Many Agonies is no different. Spoken of in hushed tones, he is a master of torment - perhaps even *the* master of torment, and has acquired many powerful secrets in his time that alone would make him a terrifying foe. But no, he commands agony with but a thought and can drive people made from suffering and torment. Luckily, it is said that he spends most of his time in his citadel, pouring over his accumulated knowledge, making plans, and supping upon the various agonies that he has acquired over the aeons, but if there's anyone who knows how to break into the mortal realms, then it would be him. Instinct: To torment and rule

    • Inflict agony with but a thought
    • Manipulate the senses and create false agonies
    • Wield arcane secrets of frightening power
    • Beckon forth numerous servants from the planar spheres
    • Drink agony for nourishment and power
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  • Greer Group, Organized, Hoarder, Planar, Terrifying
    Smash n' Stab (d8+4 damage) 6 HP 1 armor
    Close, Forceful
    Special Qualities: Str: +3, Dex: +1, Con: +2, Int: -2, Wis: -1, Cha: +0

    Greers were humanoid creatures created by the Shadow Lord. They were the first beings the Shadow Lord created and were bred for fighting. Instinct: To kill, destroy, and eat meat

    • Hack and Slash: Gets a turn to attack enemies
    • War Horn: On its turn can roll a Cha check to call more Greers
    • Shadow Made: Causes Despair to NPCs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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