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  • Nibelsnarf Solitary, Large, Stealthy, Devious
    Bite (b[2d8+2] damage 1 piercing) 20 HP 2 armor
    Special Qualities: Enlarged uvula

    Leviathans that have adapted to live in sandy areas. They burrow through sand and locate prey aurally, then suck both the target and any surrounding sand into their maws. It has the remarkable ability to swim in sand, shared only with a few monsters, and its streamlined body helps it move through it at great speeds. They are capable of burrowing into the sand and of disguising themselves as sand dunes to ambush prey. It has a huge mouth for eating its prey such as Rhenoplos in one bite, like the Gobul. It locates its prey with hearing. It shares this trait with the Agnaktor, which is also a land dwelling Leviathan. It is possible that the two developed this ability because they spend most of their time underground. It spits sand at predators that try to attack it. Its eyes are on top of its head, so it can see its prey easier when lurking in the sand; however, their placement also makes it difficult for it to see anything directly in front of it. They also have salamanderlike "gills" which it uses to filter out sand and absorb minerals in the sand. It uses this clearing of the sand as an attack, as the sand shoots from the gills at a high enough speed to hurt individuals caught in the blast. Niblesnarf seem to have very strong stomachs, capable of withstanding a bomb exploding in it. Inside the massive mouth of this predator is an enlarged uvula that stores nutrients. This organ is essential to the leviathan's survival within the arid Sandy Plains. Instinct: Hunt and ambush prey

    • Expel sand cloud
    • Sand Camouflage
    • Can suck prey into a wind tunnel
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  • Glavenus Solitary, Huge, Intelligent
    Tail Slash (b[2d10+7] damage 4 piercing) 24 HP 2 armor
    Reach, Forceful

    Glavenus is a large Brute Wyvern with dark red scales covering its body. Two rows of blue, bony plates run along its back, going from the eyes to the tail. Its underside is more of a cream color. The main feature of Glavenus's physiology is its huge, sword-like tail. The tail has originally the same color as its back plates, although it will turn a rusty color or a fiery red during the battle. Its hind legs are powerful and muscular, while its front legs are much smaller and mostly useless. The face and mandibles are covered in sturdy plating, particularly resembling a Carnotaurus ' head. Glavenus's most striking feature is its blade-like tail. The blade-like tail is used in many ways by Glavenus such as keeping the body balanced but its primary use is for attacking. This tail can cut prey in two with a single slash, crack the ground easily, and even block some attacks. Though its tail is already a powerful weapon, it can become more dangerous once heated up. By grinding its tail on the ground or nearby hard surfaces violently, it can ignite the tail, heating it up to high temperatures. While its tail is heated all of its tail-based attacks become more deadly, also allowing it to cut through objects much more easily. Glavenus are relentless and aggressive predators. Glavenus oftens drags its tail across the ground and roars at the foe. This shows the enemy that it uses fire as a weapon in an attempt to scare them off. Not only are they considered one of the strongest Brute Wyverns, they are even believed to be the smartest ones around. Their territory is commonly marked by large gashes on the ground, produced when they scrape their tails along solid objects. Instinct: To defend its territory

    • Tail Slash
    • Bite
    • Tail Spin
    • Sharpens its tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Anjanath Solitary, Huge, Devious
    Bite (d8+5 damage) 24 HP 0 armor
    Reach, Forceful, Near
    Special Qualities: Keen Smell, Firebreath

    Anjanath has a pink face, somewhat resembling a Vulture, along with pink scales covering its underbelly. Its hind legs are powerful and muscular, while its front limbs are much smaller and mostly useless. Black proto-feathers cover Anjanath's back, front limbs, and legs, which give it an appearance similar to the most recent depictions of some theropod dinosaurs like T-rex. Anjanath has powerful jaws that allow it to rip apart foes, along with a powerful nose used for smelling out prey. It also has the ability to breath fire from its maw. Anjanath are relentless predators that will chase down anything that dares attack them. Once they've been provoked, Anjanath won't let an enemy get away easily. They are known to leave behind a mucus-like substance in order to marks its territory. Instinct: To hunt nearby prey

    • Breath fire from its maw
    • Swipes with Tail
    • Devour its prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Creeper golem Solitary, Varying sizes, Construct
    Explosion (d12 damage 2 piercing) 4 HP 4 armor
    Close, Reach
    Special Qualities: Evergrowing

    A single droplet of the yellowish viscous fluid, dropping out of an rock from outer space, collects gravel and rocks like a magnet, which it turns around is liquid core and forms a gravestone-like shape with a wrong face and for tiny legs. It can only move forward. If it topples over, it will remain like this, until nature breaks it down over time. The creeper golem will approach anything living, but when it gets close enough it will explode itself and cause a crater of destruction, yet multiple creatures won't recognize themselves as living entities and won't react like that, when they approach each other. Older huge Creeper Golems will incorporate their smaller kind into themselves. Penetrating through the rocks into their liquid core, will ideally disrupt there magnetic powers and make them feel apart. Instinct: Grow by incorporating stones

    • Curiously approach moving entities, then explode
    • Wander aimlessly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Asheen, Prescelta Group, Magical, Stealthy, Intelligent, Planar
    Lama d'Ombra, Ignora Armatura (d8 damage) 10 HP 6 armor
    Close, Ignores Armor

    Asheen è il capo del Sole Nero. È in realtà un'incarnazione della figlia di Jacob, Hannah, venuta da un altro mondo in cui ha un nome diverso ed è sopravvissuta, a differenza del fratello. Avendo scoperto i suoi poteri, è riuscita a raggiungere questo universo, l'unico in cui c'era la possibilità concreta di salvare suo fratello, ma non c'è riuscita. Dopo aver catturato Nicole, che le ha comunque ridotto i poteri, ha creato nel corso degli anni un culto nella città di Ambervale, ed ha passato la sua vita a raccogliere energie per poter riportare indietro suo fratello da un altro mondo. Instinct: Sovvertire l'Ordine del Tempo

    • Piegare lo Spazio - Tempo
    • Controllo del Tempo, può fare due Mosse di fila
    • Rallentare il Tempo
    • Creare una Prigione Planare
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  • La Torre Maledetta Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Cautious, Planar
    Trappole Magiche (d8+3 damage) 20 HP 5 armor
    Reach, Far

    La Torre Maledetta è un'entità extraplanare, portata ad Ithillid e soggiogata dal Sole Nero per convertire al Culto chi non lo fa spontaneamente. La Torre in cambio ottiene la Coscienza delle persone che converte, che è ciò che la rende viva. La Torre però, non essendo di questo mondo, ha bisogno di un'entità "locale" per sopravvivere, per questo ogni volta che si sente in pericolo trasferisce la sua essenza in qualcuno. Instinct: Convertire in Servitori

    • Plagiare le menti
    • Mostrare ciò che non è vero
    • Evocare Spiriti di Servitori
    • Controllare le menti altrui
    • Chiudere ogni via di fuga
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  • La Torre Maledetta Solitary, Huge, Magical, Stealthy
    (d10+3 damage) 20 HP 4 armor
    Reach

    Instinct: Trasformare le persone in servitori

    • Plagiare le menti dei deboli
    • Mostrare ciò che non è vero
    • Evocare Spiriti di Servitori
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  • Explosive Zombie Group, Devious
    Hands and arms (d6+2 damage) 10 HP 0 armor
    Close

    A zombie made out of flesh in the street. While it's horrendous, his death is even more devastating to the eyes. Kaboom! Instinct: To chase for the living

    • It hugs you
    • Exploding after death
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  • Wolf-children Horde, Tiny, Organized
    bite (b[2d6] damage 1 piercing) 3 HP 0 armor
    Hand, Forceful

    Instinct: fight over food

    • charge, bite, rip
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  • Greater Krallaq Solitary, Huge, Magical, Planar, Terrifying
    Horns/Teeth/Claws/Tail (d10+7 damage 3 piercing) 24 HP 4 armor
    Reach, Forceful, Messy
    Special Qualities: Thrives on suffering, Aura of Despair

    Greater Krallaq is a predator from places best left unknown. Honed by the horrific forces that marshal in the infernal realms that it frequents, its desires are violent and awful. It seeks to inflict suffering, impaling wayward souls upon its spikes and using their pained visages to armour it both physically and psychologically. Worst still of course are those that ride it... Instinct: To torment

    • Clamp down on victims with a vicelike grip
    • Use tail to render creatures unconscious
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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