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  • Scraleth Solitary, Huge, Magical, Devious, Organized, Planar
    Razor thorn roots (d10+3 damage) 24 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: Inhabiting the aldertree

    The dreaded Scraleth can foresee the worst possible future and knows exactly what to say to the mortal races to bring about these futures. The kings and queens of fairy, knowing the devastation these prophecies could bring about, guard it fiercely from all outsiders. Instinct: To corrupt the future

    • Offer hideous fortunes
    • Force a cruel twist of fate
    • Fae guardians
    • Foresee all possible destinies
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  • Grabber Solitary, Large, Devious, Hoarder
    Bash (d6 damage, -1 forward)) 16 HP 2 armor

    This abomination has the body of a dirty and discarded teddy bear and the limbs of broken crawlies. Protruding from all over its body are the anguished faces of dead and dying toys it as assimilated into itself - a few of which silently scream for the end. A tangle of mechanical arms and claws on its back lash out to pull its prey closer to itself for consumption. Instinct: To assimilate

    • Stun and absorb
    • Grabbing arms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crawlie Horde, Small, Stealthy, Organized
    Pinch (d6 damage) 3 HP 1 armor
    Close

    They appear like mechanical hermit crabs that have made their homes inside of old discarded doll heads. In addition to disrupting sleep, Crawlies like to sneak into children’s rooms, and steal small objects and trinkets. A sock here, a marble there – perhaps even an old crayon. It’s the little things that Crawlies like. Who knows how many kids have been scolded for losing track of something, when in fact it was swiped by a greedy Crawlie? (Taken from Stuffed Fables: https://www.plaidhatgames.com/news/844) Instinct: To take

    • Grapple and Drag
    • Cry for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aegor Solitary, Huge, Divine, Intelligent
    Aliento de Dragón (w[2d10+5] damage) 22 HP 3 armor
    Reach, Ignores Armor
    Special Qualities: Mudar

    Un nacido del barro que busca venganza de todos los humanos, su furia no tiene limites Instinct: Supervivencia

    • Nacido del Barro
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  • The last knight of Wasnor Solitary, Magical, Intelligent, Cautious
    Blade of Darkness (b[2d12+2] damage 2 piercing) 16 HP 7 armor
    Close, Forceful, Ignores Armor, Near

    The last knight of Wasnor was blessed by the 5 gods. Once favored by the gods, Leinas was a great tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To get fully resurrected and be one with the darkness

    • stun for a moment with the fear of the dark
    • Brute force with a hint of agility
    • Sacrifice a soul to the darknes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Last Knight of Wasnor Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • er
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  • Mordiggian Avatar Solitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous
    Life Drain (w[2d12+5] damage) 29 HP 5 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Various Forms

    Mordiggian, also known as The Charnel God, is a Great Old One associated with ghouls, necromancers and death created by Clark Ashton Smith for his Zothique stories, where he debuted in the story "The Charnel God" as the primary god of the city-state of Zul-Bha-Sair, attended to by a mortuary-cult of ghouls dressed in long, hooded robes of purple paired with silver skull masks. Although capable of ferocious acts of wrath when roused to anger, he is generally a peaceful, amiable god who genuinely respects his faithful worshippers and who merely asks to be fed with the bodies of the dead. This makes him a true minority amongst the deities of the Cthulhu Mythos. He has appeared in Chaosium's Call of Cthulhu Malleus Monstrorum. Creature, Gods, and Forbidden Knowledge, and in Pathfinder. This name is used in Zothique, Man's last continent, and it is entirely possible that this gigantic creature is the same as Shaurash-Ho, although the name might go back to medieval France, and be a corruption of the Latin "Mortician" (to do with the dead). May be identical to Cynothoglys. He would seem to be the main subject of The Ghoul's Manuscript and Culte des Goules. Described variously as swirling darkness, a gigantic shadow, a worm shaped column. Instinct: Render to Dust

    • Consumes Corpses
    • Cthulhu Mythos Great Old One
    • Patron of the city-state of Zul-Bha-Sair
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kenku Madam Solitary, Magical, Stealthy, Intelligent
    Vector Control (d12 damage) 12 HP 4 armor
    Close, Far

    A dozen kenku who inhabit one body which speaks with 12 voices. Instinct:

    • Uses illusion
    • Mislead and Trick
    • Summon Minions
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  • Pikachu Group, Small, Magical
    Claws, Slam, Thundershock (d8 damage) 6 HP 0 armor
    Close

    Yellow mouse pokemon that is knee-high and stores electricity in its cheeks. They live in forests and multiple pikachus combining power can create a thunderstorm. Instinct: To be left alone

    • Lightning bolt magic (thundershock)
    • Quick physical attacks
    • Dogdes
    • Electrocutes when grappled
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sumpfmonster Solitary, Huge, Stealthy
    Tentacle (d10+2 damage 3 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Regeneration

    Das Sumpfmonster ist so alt wie der Sumpf selbst, es war vor den Menschen und sogar vor dem Echsenvolk hier und es wird auch noch lange hier sein nachdem beide wieder verschwunden sind. Es ist so unberechenbar und tödlich wie der Sumpf selbst und wartet nur auf den nächsten Snack in Abenteurerform der sich in das Dickicht wagt Instinct: Zu wachsen und zu gedeihen

    • Verschlingen und Wachsen
    • Unterirdischer Angriff
    • Giftwolke ausstoßen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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