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Scraleth Solitary, Huge, Magical, Devious, Organized, Planar Razor thorn roots (d10+3 damage) 24 HP 4 armor Reach, Ignores Armor Special Qualities: Inhabiting the aldertree The dreaded Scraleth can foresee the worst possible future and knows exactly what to say to the mortal races to bring about these futures. The kings and queens of fairy, knowing the devastation these prophecies could bring about, guard it fiercely from all outsiders. Instinct: To corrupt the future
- Offer hideous fortunes
- Force a cruel twist of fate
- Fae guardians
- Foresee all possible destinies
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Grabber Solitary, Large, Devious, Hoarder Bash (d6 damage, -1 forward)) 16 HP 2 armor This abomination has the body of a dirty and discarded teddy bear and the limbs of broken crawlies. Protruding from all over its body are the anguished faces of dead and dying toys it as assimilated into itself - a few of which silently scream for the end. A tangle of mechanical arms and claws on its back lash out to pull its prey closer to itself for consumption. Instinct: To assimilate
- Stun and absorb
- Grabbing arms
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Crawlie Horde, Small, Stealthy, Organized Pinch (d6 damage) 3 HP 1 armor Close They appear like mechanical hermit crabs that have made their homes inside of old discarded doll heads. In addition to disrupting sleep, Crawlies like to sneak into children’s rooms, and steal small objects and trinkets. A sock here, a marble there – perhaps even an old crayon. It’s the little things that Crawlies like. Who knows how many kids have been scolded for losing track of something, when in fact it was swiped by a greedy Crawlie? (Taken from Stuffed Fables: https://www.plaidhatgames.com/news/844) Instinct: To take
- Grapple and Drag
- Cry for help
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The last knight of Wasnor Solitary, Magical, Intelligent, Cautious Blade of Darkness (b[2d12+2] damage 2 piercing) 16 HP 7 armor Close, Forceful, Ignores Armor, Near The last knight of Wasnor was blessed by the 5 gods. Once favored by the gods, Leinas was a great tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To get fully resurrected and be one with the darkness
- stun for a moment with the fear of the dark
- Brute force with a hint of agility
- Sacrifice a soul to the darknes
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Mordiggian Avatar Solitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous Life Drain (w[2d12+5] damage) 29 HP 5 armor Reach, Ignores Armor, Near, Far Special Qualities: Various Forms Mordiggian, also known as The Charnel God, is a Great Old One associated with ghouls, necromancers and death created by Clark Ashton Smith for his Zothique stories, where he debuted in the story "The Charnel God" as the primary god of the city-state of Zul-Bha-Sair, attended to by a mortuary-cult of ghouls dressed in long, hooded robes of purple paired with silver skull masks. Although capable of ferocious acts of wrath when roused to anger, he is generally a peaceful, amiable god who genuinely respects his faithful worshippers and who merely asks to be fed with the bodies of the dead. This makes him a true minority amongst the deities of the Cthulhu Mythos. He has appeared in Chaosium's Call of Cthulhu Malleus Monstrorum. Creature, Gods, and Forbidden Knowledge, and in Pathfinder. This name is used in Zothique, Man's last continent, and it is entirely possible that this gigantic creature is the same as Shaurash-Ho, although the name might go back to medieval France, and be a corruption of the Latin "Mortician" (to do with the dead). May be identical to Cynothoglys. He would seem to be the main subject of The Ghoul's Manuscript and Culte des Goules. Described variously as swirling darkness, a gigantic shadow, a worm shaped column. Instinct: Render to Dust
- Consumes Corpses
- Cthulhu Mythos Great Old One
- Patron of the city-state of Zul-Bha-Sair
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Kenku Madam Solitary, Magical, Stealthy, Intelligent Vector Control (d12 damage) 12 HP 4 armor Close, Far A dozen kenku who inhabit one body which speaks with 12 voices. Instinct:
- Uses illusion
- Mislead and Trick
- Summon Minions
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Pikachu Group, Small, Magical Claws, Slam, Thundershock (d8 damage) 6 HP 0 armor Close Yellow mouse pokemon that is knee-high and stores electricity in its cheeks. They live in forests and multiple pikachus combining power can create a thunderstorm. Instinct: To be left alone
- Lightning bolt magic (thundershock)
- Quick physical attacks
- Dogdes
- Electrocutes when grappled
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Sumpfmonster Solitary, Huge, Stealthy Tentacle (d10+2 damage 3 piercing) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Regeneration Das Sumpfmonster ist so alt wie der Sumpf selbst, es war vor den Menschen und sogar vor dem Echsenvolk hier und es wird auch noch lange hier sein nachdem beide wieder verschwunden sind. Es ist so unberechenbar und tödlich wie der Sumpf selbst und wartet nur auf den nächsten Snack in Abenteurerform der sich in das Dickicht wagt Instinct: Zu wachsen und zu gedeihen
- Verschlingen und Wachsen
- Unterirdischer Angriff
- Giftwolke ausstoßen