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  • Sumpfmonster Solitary, Huge, Stealthy
    Tentacle (d10+2 damage 3 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Regeneration

    Das Sumpfmonster ist so alt wie der Sumpf selbst, es war vor den Menschen und sogar vor dem Echsenvolk hier und es wird auch noch lange hier sein nachdem beide wieder verschwunden sind. Es ist so unberechenbar und tödlich wie der Sumpf selbst und wartet nur auf den nächsten Snack in Abenteurerform der sich in das Dickicht wagt Instinct: Zu wachsen und zu gedeihen

    • Verschlingen und Wachsen
    • Unterirdischer Angriff
    • Giftwolke ausstoßen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupted Kelder Tree Group, Large, Amorphous
    HUGS (d8 damage) 17 HP 2 armor
    Near
    Special Qualities: Paralysing hairs

    This tree can walk slowly, lash vines and flail limbs, both of which have tiny hairs full of a paralysing agent, it then drains the victim with its roots. Instinct: Secure Nutrients

    • Grab, Paralyse & Drain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vitox Group, Small, Devious
    Poisonous Vines (d6+2 damage) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Tendril reach

    The Vitox are small plant-like humanoids with roots for feet and multiple vines for arms. Found it jungles and amongst other dense vegetation, they travel in small groups foraging for nutrients to feed itself and it’s colony. You can tell the age of a Vitox by the number of ‘arms’ it possesses. Be careful around these seemingly harmless creatures, for they can quickly ensnare creatures much larger than themselves and steal their provisions. If threatened, they will use their rapid growing vines like a whip to keep any threat at bay, resorting to its poison touch if all else fails. Somewhat like a bee in this regard, using poison will sap the Vitox of it’s own vital fluids. Instinct: To steal

    • Forage for Provisions
    • Whip with poisonous tendril
    • Entangle with tendrils
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mushroom-Cave-Crab Group, Small, Stealthy, Cautious
    Crab-claws (d8+4 damage) 6 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Walk on rough walls and ceilings.

    Big, black, shimmering crabs with backshields overgrown with fluorescend mushrooms to lure in prey. Full with intrails of acidic juices which squirts out on first penetration of the armor. Instinct: to eat

    • Luring prey into an ambush.
    • Hide in plain sight. Spew acidic blood if pierced.
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  • Mudmander Horde, Small, Organized, Amorphous
    Teeth (d4 damage) 10 HP 1 armor
    Close
    Special Qualities: Tail will merge with swamp mud to create a new mudmander

    A cat sized salamander made entirely of mud that was created from magical residue blending with swamp creatures. When frightened or angered it "drops" its tail into the swamp mud, where a new mudmander quickly grows. Instinct: To multiply

    • Regrow from dropped tail
    • Drop its tail
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  • Angelhead Group, Tiny, Divine, Terrifying
    flying bite (d6 damage) 10 HP 0 armor
    Hand
    Special Qualities: It's the decapitated head of an angel of Mildred, dripping putrid sludge from its wound

    The angelheads are either two colors, white with a vaguely chiseled face, or deep black with points of starlight shining through the face. They typically attack in swarms of even numbers, and will fly away shortly after their partner is dropped. Instinct: Spread the decay of Mildred

    • Vomit forth unholy ground
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  • Soul Group, Magical, Planar, Amorphous
    Soulsucker (d8 damage) 5 HP
    Close, Ignores Armor

    The souls in the afterlife don't react on approaching intruders, but some forces might make them hostile. Their only form of interacting with the living is directly with the soul, so they might grab on it and pull it out of them. The living will lose their strength for every piece of their soul getting ripped out of their body. Instinct: suffer through eternety

    • Wander aimlesslly
    • drag the soul out of the body
    • suffering in the afterlife
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slavetraders Group, Stealthy, Intelligent, Hoarder
    weaponstrike (d8 damage) 6 HP 0 armor
    Close

    A group of slavetraders who just want to trap and sell people. They might get interested on demihumans as well or espaccially. Instinct: Profit

    • enslave people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Walt Solitary, Intelligent, Cautious
    Hacha de Guerra (b[2d10] damage 1 piercing) 16 HP 5 armor
    Close

    Walt busca la gloria de ser el mejor cazador de elfos, para así participar en el Coliseo de los nobles en Rokoka. Instinct: Cazar

    • Vanagloria
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  • Cazadores de elfos Horde, Stealthy, Organized, Intelligent
    arcos, espadas y hachas (d6 damage) 3 HP 1 armor
    Close, Reach

    Los cazadores de elfos, viven de la caza de estos, los venden como esclavos e incluso en ciertas ocasiones sus orejas. Instinct: Cazar

    • Capturar elfos para venderlos
    • Trampas y venenos
    • Cuerno de llamada
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