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  • Fampires Group, Organized, Terrifying
    Claws (d8 damage) 10 HP 1 armor
    Close

    Vampires can always smell the blood of their own. Instinct: To feed

    • Feed on their blood
    • Transform and retreat
    • Reveal a shadow of their former humanity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yeti Solitary, Large
    Powerful arms (d10+2 damage) 16 HP 1 armor
    Forceful, Reach

    Yeti. Sasquatch. Abominable snowman. No one knows where this creature came from originally, only that it will viciously attack almost anything that moves. Instinct: To scare away

    • Hurl something off the mountain
    • Drive them down the slopes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Pale Crow Solitary, Intelligent, Hoarder
    Quarterstaff (d10 damage) 12 HP 1 armor
    Close

    This eccentric Tengu is the namesake of this pass, though rare is the traveller who chances to meet him. He lives in seclusion high in the mountains, brewing Sake and singing poorly. Instinct: To remain isolated

    • Offer respite
    • Strike with surprising swiftness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marsh Dragon Solitary
    Bite (d10 damage) 12 HP 2 armor
    Close
    Special Qualities: Wings, camofluage

    Marsh dragons are not aggressive by nature, especially towards humans, but they will not hesitate to attack if it or its eggs are threatened. Instinct: To protect the nest

    • Bite down
    • Thrash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Didac Solitary, Stealthy, Magical, Intelligent
    Claws (b[2d10+4] damage) 16 HP 1 armor
    Close, Forceful
    Special Qualities: Changing form

    A former druid from an age long past, transformed into a vampire through a chance encounter deep in the marshes. Rejected by her kind, she took control of the very clan that turned her and seeks ultimate revenge on the druids and all they hold sacred. Instinct: To seek revenge

    • Feed on their blood
    • Entrance someone
    • Cast a gruesome spell
    • Retreat to plan again
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marsh Fiends Group, Stealthy, Devious, Organized, Intelligent
    Claws (d6 damage) 6 HP 1 armor
    Close

    A clan of vampires that has made its home in the marshes. Watch out for leeches. Instinct: To feed

    • Feed on their blood
    • Transform into a bloodsucking creature
    • Entrance someone
    • Retreat to plan again
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  • Wraith-beast Solitary, Large
    Bite (d10+2 damage) 16 HP 2 armor
    Reach
    Special Qualities: Two heads, Spiny Tail

    Wraith-beasts come in all shapes and sizes- it's less of a species and more of a catch-all term for the hulking creatures that roam the dreaded Wraithlands. Unfortunately for you, this one has two heads and a foul attitude. Instinct: To kill

    • Attack many at once
    • Thagomize
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wraith-Knight Solitary, Intelligent
    Sword & Mace (d10 damage) 16 HP 3 Armor
    Close
    Special Qualities: Undead

    The soul of a Knight tragically caught in the net of the Wraithlands, doomed to spend eternity serving the next pompous necromancer comes along in need of a guard. Instinct: To Defend

    • Inflict pain beyond measure
    • Command an undead beast
    • Seize with an iron grip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jormungandr Solitary, Huge
    Bite (d12+7 damage 2 piercing) 24 HP 4 Armor
    Reach, Forceful, Ignores Armor

    Jormungandr is supposed to be a figure from Orcish mythology, a great serpent that was destined to swallow the world before Woden slew it in his last heroic act. Who knew that the thing's corpse was lying here the whole time? Instinct: To Devour

    • Swallow whole
    • Constrict
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pseudodragon Group, Large
    Claws (d8+3 damage) 10 HP 2 armor
    Special Qualities: Wings

    "I'm telling you, I know what I saw. Hany Woode is gone - burned to the ground. It swooped in and burned everything it could before it flew off into the valley. It was a dragon, I swear- and the Giants in the valley know something about it, too." Instinct: To hunt gluttonously

    • Spit small flames
    • Slink through the trees unseen
    • Fly away with prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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