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Umbral Wisp Group, Tiny, Magical, Stealthy, Devious, Intelligent, Amorphous epsychic giggle (d6-2 damage) 9 HP Hand, Ignores Armor, Near, Far Special Qualities: immune to non-magical damage Wisps specific to The Umbral Forest. They are intelligent and all possess perfect knoowledge of the forest. They can be entreated to help if communicated to properly and usually will. However, they do not understand language. They communicate entirely through psychically transmitted emotion. Strong negative emotions they take as threat. Calm or positive emotions can be used to elicit their help. Instinct: to isolate
- disappear travelers
- teleport someone to a near identical spot in the woods
- remove an isolated opponent from the forest
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Acechador Mant Oor Horde, Planar, Terrifying Hoja del averno (d6+2 damage 1 piercing) 7 HP 0 armor Close Special Qualities: Animado por el fuego Humanoides de piel roja, con semblantes menores de caprino u otra bestia, como cuernos, pezuñas, pelaje, etc. Esclavos por contrato (era eso o la muerte definitiva). Su fuente de poder es la Pira local. Estúpidos pero brutos y rápidos. Blanden hachas, mazos u hojas armas con brutalidad. Instinct: Cumplir el designio del fuego
- Dar caza y someter
- Viajar por el Averno
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Mant Oor esclavista Solitary, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying Lanzadardos de brazo / Látigo (b[2d12] damage 1 piercing) 16 HP 5 armor Close, Far Special Qualities: Látigos , Partes de su cuerpo arden con magia Un esclavista del averno luce como un humanoide cuya escencia, tanto física como mental, han sido quemados por el fuego, volviéndolo en el mejor de los cazos un servidor diligente y tenaz. Llevan un escudo que hacen arder con fuego. Tienen dos látigos distintos, uno para apresar y otro para "entintar". Este último es el tentáculo de una criatura amorfa que los avernarios cultivan con fines bélicos. Una persona entintada atraerá a todos los acechadores en un radio de 100 metros. Además tienen en su antebrazo una maquina que lanza dardos, tipo ballesta. Instinct: Capturar con cadenas ardientes
- Capturar criaturas de la superficie
- Entintar
- Comandar esclavos
- Viajar por el Averno
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Sapphire Ray Group, Large, Devious (d4 damage) 10 HP 1 armor A broad, purple-blue ray that soars easily through the air, held aloft by some intrinsic quirk of biology and magic. Instinct: to fling things skyward
- pick up treasure
- pick up people
- hurl things into the air
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Wereshark Group, Intelligent, Hoarder Sharktoothed bite (d8+2 damage) 10 HP 2 armor Close A half-shark half-human amalgamation created by the divine power of the Cleansing Flood cult. Like sharks, it must always keep moving lest it fall into torpor. Its bites can are messy, they can remove limbs, weapons, etc. Instinct: Lead the Cleansing Flood
- Bite with unreasonable force
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Brass Sentinel Group A pair of bronze scimitars, flashing in the light. (d8+4 damage 1 piercing) 14 HP 3 armor Close, Forceful, Reach Special Qualities: constructed A humanoid automaton, nine foot tall. They are formed of a brass skeleton and mechanisms, surrounded with bronze armour plates that are painted with a white tin glaze giving them an appearance of muscles like porcelain and joints like gold. They fight with oversized twin scimitars made from bronze. Instinct: To defend the prince's treasury (and heart).
- what it does
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Sand Skate swarm, Small bite (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: camouflage Groups of 5-20 hunt their territory, striking at anything that moves on the ground above them. Instinct: to hunt
- detect vibration
- swim through earth
- hobble
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Shadow Shinji Gowa Solitary, Intelligent, Hoarder, Construct, Terrifying Good Thrashin' (b[2d10+2] damage) 20 HP 1 armor Close, Forceful Special Qualities: H-Virus, Marked with scars from many diseases, Tentacle Summoning Shinji was once an unassuming, yet somewhat perverted Gym instructor at Special K College in the town of Kagemusha, in the Kagemusha Prefecture of Japan. Some years ago (7 as of this writing) Shinji witnessed some tentacle monster attacks on the town, and tried to save some of the victims. He himself was carried off. Due to his perversion, no rescue attempt was mounted. He has come to resent this in the passing years, and seeks any who were involved in the original incident for revenge, and/or perhaps a little pervin'. Instinct: To pay them back for abandoning Him
- Pervin' Out
- Waves of Guilt
- Bind them in tentacles
- Violate them