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  • Mind Flayer Lich Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar
    Bolt of Dark Energy (d10 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Instinct: Destroy life

    • Devour the brain
    • Control mind
    • Unleash powerful spells of darkness
    • Bend the environment to his will
    • Travel through astral plane
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pseudo-dragon Solitary, Tiny, Magical, Devious, Intelligent
    Tiny claws (w[2d6]-2, ignores armor) 6 HP 2 armor
    Hand
    Special Qualities: Sleep Stinger

    Brahil is the best monster handler around. He can get any beast you want. You will recognize him easily. He is always with this tiny dragon-like monster on his shoulder. This critter is more dangerous than it looks. I have seen it sting birds in plain sight with its long tail. This is a poisonous tail, you know. Brent, the carpenter's son, can testify it will put you into a death-like sleep. It also looks like the beast protects Brahil. There was this sorcerer who tried to spellbind Brahil without success. He left crying. Custom Move: When you are stung by a pseudo dragon, ROLL+CON. On a 10+, what a big mosquito! On a 7-9, choose 1: You do not fall sound asleep. You do not get -1 ongoing until you make camp. On a 6-, you fall into a death-like sleep. Instinct: Protect

    • Play games
    • Help
    • Scout
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Snake-Ram Solitary, Huge
    Ram-head charge ! (d10+7 damage) 24 HP 1 armor
    Reach, Forceful, Ignores Armor, Near

    Instinct: Constrict them or bury them!

    • Digging tunnels through earth and stone
    • Hide in the earth
    • Powerful head-ram charge
    • Constrict foe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Githyanki Group, Stealthy, Magical, Planar, Construct, Smart
    Weapons (b[2d8] damage 2 piercing) 6 HP 4 armor
    Close
    Special Qualities: Spells, Psionic abilities

    From the Fiend Folio Instinct: Kill humans, kill ilithids, protect their goods

    • Cheating by manipulating the mind
    • Attack from the astral plane
    • Flanking enemy
    • Powerful spells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marid Solitary, Large, Intelligent, Hoarder, Planar
    Typhoon smash (d12+2 damage) 24 HP 0 armor
    Forceful, Near
    Special Qualities: Amphibious

    A marid is a genie of water, an elemental creature of the open seas. Capricious and vindictive, they respect no authority, and have little empathy for mortal beings. They are said to be the most powerful of geniekind, and they certainly act like they know it. Instinct: To be released from its prison

    • Weaver of water magic
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  • Obsidian Bladeguard Solitary, Large, Construct
    Obsidian Sword, Axe or Spear attached to one arm (b[2d10+2] damage) 24 HP 3 armor
    Forceful, Reach
    Special Qualities: Not autonomous. Only a vessel carrying out the Obsidian Giants wishes

    Bladeguards do not usually attack adventurers on sight. Only those targeted by the Obsidian Giants need to worry. However, Bladeguards will defend themselves with lethal force. Instinct:

    • Charge the enemy, destroying everything in its path
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Svarku Solitary, Large, Magical, Organized, Intelligent, Planar
    Giant Broadsword (d12 damage) 20 HP 3 armor
    Near, Reach
    Special Qualities: Immune to Fire

    A nine-foot tall efreet from the plane of fire. Able to launch flame at will.

    Instinct: To be flattered, adored, and enabled

    • Burn an area
    • Call in his followers
    • Make a deal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pilzling Group, Small, Intelligent, Amorphous
    Explodierende Pilze (d8 damage) 9 HP 1 armor
    Close, Near
    Special Qualities: Giftige Pilzsporen

    Instinct: Reisen und eine neue Heimat aufbauen

    • Den Pilzwald verbreiten
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  • Vulture Lord Group, Magical, Devious
    Strong winds (d6 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: Wings

    Instinct: Find dead meat

    • Attack the weakest foe
    • Summon typhoons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wild Hunter Group, Stealthy, Magical, Hoarder
    Claws (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Immunity to magic

    Instinct: Hunt for shiny

    • Go Invisible
    • Backstab (+2dmg)
    • Go Invisible
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