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Blue Baron-Wraith Solitary, Magical, Devious, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous Spark Bolt (d8 Lightning damage) 19 HP 1 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Bound Loyalty to Creator, Ghostly Visage A medium size man in a long hooded robe and has a faint Blue light that glows around him. Magic burst from his staff and his understanding of lightning is second to none. Instinct: To serve its Overlord and its creator
- Magical Mastery: Knows high levels worth of magic
- Summon Minions: Can summon up to 8 minions
- Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
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Green Baron-Wraith Solitary, Stealthy, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous Poisoned Claws (b[2d8] damage 2 piercing) 19 HP 2 armor Close Special Qualities: Bounded Loyalty to Creator, Ghostly Visage A medium size female wearing ninja gear that radiates a Green glow and uses illusion and darkness magic to assassinate enemies of the Overlord and creator. Instinct: To serve its Overlord and its creator
- Spectral Sneak-Attack: If Green Wraith is hidden, and it hits add 2d6 damage which Ignores Armor
- Smoke and Illusions: The Baron-Wraith can make a Dex check, on success it summons a green gas cloud which makes it difficult to breath (players roll Defy Danger) and turns invisible
- Summon Minions: Summons up to 8 minions at a time.
- Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
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Red Baron-Wraith Solitary, Magical, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous Flare Longbow (d10 damage 1 piercing) 18 HP 3 armor Far Special Qualities: Bound Loyalty to Creator, Ghostly Visage A medium sized woman in salemail armor that radiates a Red glow, the Red Baron-Wraith is an expert archer and uses limited fire magic to improve its archery. Instinct: To serve its Overlord and its creator
- Firebolt Volley: Add a d6 of fire damage to regular Volley
- Burst Arrow: Meteors follow the arrow, which explode by near by allies. Defy Danger Roll, on fails it is 2d6 Fire which Ignores Armor
- Summon Minions: Summons up to 8 minions at a time.
- Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
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Gold Baron-Wraith Solitary, Small, Intelligent, Planar, Construct, Terrifying, Amorphous Anvil Hammer (b[2d10+4] damage 2 piercing) 23 HP 6 armor Close, Forceful Special Qualities: Armored Juggernaut, Ghostly Visage, Bound Loyalty to Creator Short but stocky, the Golden Baron-Wraith looks as if it was once a dwarf. But now fully covered head to toe in platemail that glows with a Golden Yellow light. This Baron-Wraith wields an Anvil-Hammer and uses its strength and endurance to fight enemies in the open. Instinct: To obey its Overlord and its creator
- Summon Minions: Summons up to 8 minions at a time.
- Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
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Dracosect Group, Devious, Organized, Hoarder sharp Horn and Stinger (b[2d6+2] damage 1 piercing) 6 HP 2 armor Close Special Qualities: Wings Dracosects are the perfect balance between insect and dragon. These yellow and black creatures live in huge hives, just like wasps, but hunt in smaller groups. Their huge insect wings allow for them to hunt from the air and stay above the ground even while fighting prey on the ground. Their Horn is as sharp as a good sword and they can chop off bodyparts, but the most dangerous part is their stinger. With their flexible "Tail" they can reach nearly anywhere around the with the stinger, that can pierce steel and injects a dangerous paralysing poison, so the prey will stop fighting soon after being stung. Instinct: hunt for the hive
- Hunt from the Air
- paralysing poison
- gather the hive
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Sandling Solitary, Large, Planar, Amorphous Abrasive pseudopod (d10 damage 1 piercing) 19 HP 1 armor Near A sandling appears to be an amorphous mass of moving, sliding sand. An adult sandling is a solitary creature, and it dwells in lonely sandy areas such as uninhabited deserts, siliceous caverns and deserted beaches. Sandlings are savagely territorial, and will attack any creatures that trespass upon their areas. They fight by slashing and lacerating with a coarse, abrasive pseudopod. Sandlings’ flexible, shifting forms are difficult to damage by physical assault. If a sufficient quantity of water or other liquid (10 gallons or more) is cast upon the creature it will cause the sandling to strike for only one-half damage. Sandlings are apparently silicon-based creatures, and some sages believe that they originated on the Elemental Plane of Earth. A sandling grows until it reaches full size (10’ diameter), and then it begins to reproduce by budding. Tiny sandlings grow to about 2” in diameter before they split from the parent. An adult sandling’s territory often swarms with thousands of infant sandlings, none larger than ’h’ in diameter. When one grows above this size, the parent sandling perceives it as a threat, and kills it. When the parent sandling dies, the largest infant grows to take its place, killing all rivals (if it can). Sandlings sense heat, sound and moisture. They dislike wetness, and will burrow underground to avoid rain or water (unless al- ready defending their territories). There have been reports of huge sandlings three times as large as normal adults, but these have not been substantiated. Sandlings are always the same color as the sand of their territories. They are also the same temperature as their surroundings, and thus are invisible to infravision. Instinct: Defend Lair
- Inhabits Lair
- Elemental Creature
- Silicon Lifeform
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Grimhand, demonic Goblin Mage Solitary, Small, Magical, Stealthy, Organized, Intelligent Death bolt (w[2d10] damage) 16 HP 4 armor Close, Ignores Armor, Far Beneath the tattered purple robe, Grimhand seemed withered and dry but his open ribcage pulsed with demonic vitality from hits blackened heart. He'd been trying for days to break into the fortress, with all manner of conniving plans. Even surrender had been offered. But in truth, he could have easily killed off the defenders and taken the territory, had he cared to. No, far worse than that... Grimhand the Goblin Ghoul wanted to take them ALIVE... Instinct: To gather life force
- Steal vitality with his touch.
- Play dead.
- Puppeteer a corpse.
- Convert his brethren into an undead horde.
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Blackfang, possessed Goblin Lord Solitary, Demonic, Intelligent, Cautious, Planar, Terrifying Swift limbs (b[2d8+4] damage 2 piercing) 22 HP 2 armor Close, Forceful, Reach Special Qualities: Vulnerable to Holy, Unnatural Speed, Damage and Armor +1 per Rage Blackfang rose from the flames of the ringed farmhouse, a cruel grin across his monstrous face. His demonic heart pulsated with black blood, and lightning- like patterns rose across his limbs as dark veins bulged with unholy power. The archer took his shot upon the demon-posessed goblin as planned, but recieved a cruel surprise as Blackfang snatched the arrow from the air a foot from his face, and threw the broadhead back faster than it had come... Instinct: To subjugate
- Throw projectiles back at attackers with his lightning reflexes.
- Draw vitality and power from demonic rage.