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  • Tiny Solitary, Intelligent, Cautious
    Claws, teeth, trees (b[2d10+2] damage) 12 HP 2 armor
    Close, Forceful, Near

    Instinct:

    • Smashes
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  • Butcher Solitary
    Old, big machete (d10+2 damage 1 piercing) 12 HP 0 armor
    Close, Forceful

    The Death-Priest gave this simple-minded man a home. Not long after the Priest condemned the poor creature to work for him in the depths of the crypts. Ever since the man picks up the corpses, thrown down to him, hangs them on hooks and cuts their heads of to bleed out. The Priest needs the blood. Instinct: to do his work

    • Slaughter and hang up corpses to bleed them out.
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  • The Leech Group, Terrifying
    (b[2d10] damage) 6 HP 4 armor
    Close
    Special Qualities: Leviathan's face

    Instinct: To defy the Scarlet King

    • Bless adventurers
    • Fight allies of the Scarlet Cult
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Lamb Solitary, Divine, Intelligent, Planar
    sword (d10+2 damage) 18 HP 1 armor
    Close

    The seemingly benign rituals of the blood cultists may seem unnecessarily destructive, but The Diviners seek another purpose from this chaos. Beneath the crimson depths, the Leviathans endlessly birth, seeking a perfect martyr to initiate the Scarlet King's reign. A martyr without flaw, free from sin. The martyer known as "The Lamb". Instinct: to be a martyr

    • Escort adventurers
    • Channel The Blood
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  • Blood Cultist Group, Intelligent
    Sacrificial dagger (d6 damage) 6 HP 0 armor
    Close

    Simple humanoid creatures that serve the Scarlet King, they work diligently to complete their ritual to summon a bloody flood large enough to draw His attention, and sate His hunger. Instinct: to summon the blood tide

    • Perform rituals
    • Protect fellow cultists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Terrifying, Amorphous
    (d8 damage) 22 HP 1 armor
    Reach

    The corrupted worm is the corrupted version of a giant worm. It is pure black, with scales that seem to absorb the light around it. It is dark, vicious, and angry. Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Curropted Worm Solitary, Huge, Terrifying, Amorphous
      Thrashing Tail (d12+7 damage) 27 HP 2 armor
      Reach, Forceful, Ignores Armor, Near
      Special Qualities: It is pure black, with horrible knashing teeth

      The corrupted worm is the corrupted version of a giant worm. It is pure black, with scales that seem to absorb the light around it. It is dark, vicious, and angry. Instinct: It seeks to destroy.

      • This beast dives underground to burst forth from the dirt
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    • Vicious molerats Horde, Tiny, Hoarder
      Razorteeth (b[2d6] damage) 3 HP 0 armor
      Hand, Ignores Armor

      Swarms of small but vicious and dangerous molerats often times are the last thing a creature can see before getting overwelmed and chewed up by hundreds of tiny razorsharp teeth cutting through flesh and shaving every soft tissue of bones in just a couple minutes. They might accompany a huge molebeast which defends them for getting easy access to a foodsource, even though some molerats might be part of the meal as well. Instinct: to feast

      • track and swarm prey
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Molebeast Solitary, Large
      Shovelpaws (d8+4 damage 1 piercing) 18 HP 3 armor
      Forceful

      The Molebeast shows similarities in anatomy from bears and kangaroos with layered and additional muscles. It's an extremely stubborn and territorial beast, that only travels to find new wetlands. It occasionally pops up on two legs to scout or posture and can reach therefore heights of up to 11 ft. . For sleeping it burrows ditches into the ground and lowers itself into them shrinking their silhouette and blending in with rocks and hills. Often it's accompanied by a mating partner and a swarm of vicious molerats. Instinct: Defend itself

      • Dig tunnels and holes
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Cleaning Cube Solitary, Hoarder, Construct
      Pseudopod (w[2d10] damage) 12 HP 0 armor
      Close, Near
      Special Qualities: Opens Doors, Cleans

      A Cleaning Cube (or Zenopus Cube) is a smaller, more visible (translucent) gelatinous cube first bred by Zenopus to clean his dungeon. A non-aggressive scavenger, it attacks only if threatened. Indigestible material such as rocks or metal is deposited in a selected rubbish room. Other dungeon monsters will avoid a cleaning cube. Instinct: Devours Waste

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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