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  • Sargschieber Solitary, Large, Cautious, Hoarder
    Coffins, urns, fists. (b[2d10+2] damage) 16 HP 2 armor
    Forceful, Near
    Special Qualities: Grab & bury someone in a coffin.

    Patrols the halls of the dead. Instinct: to bury noisy intruders

    • Keep order in the crypts.
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  • Stymphalian Birds Horde, Small, Devious, Terrifying
    Feather launch (d4+2 damage) 7 HP 0 armor
    Far
    Special Qualities: bronce beak and sharp metallic feathers

    Stymphalian Birds are a species of monstrous pigeon-like birds. Stymphalian birds have sharp celestial bronze beak that can tear through flesh. They are able to launch their sharp metallic feathers like arrows. They are also incredibly quick and agile flyers. Instinct: To swarm

    • Launching their feathers like arrows
    • Peck and bite with their beaks
    • Poisonous dung
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nemean Lion Solitary
    Claws or Bite (b[2d10+4] damage 2 piercing) 20 HP 6 armor
    Close, Forceful
    Special Qualities: Mighty

    The Nemean Lion is a mighty hunter, with soft but inpenetrable fur. Instinct: To hunt

    • Wicked pounce
    • Stalks it's prey stealthily
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Electric Bear Solitary, Large, Magical
    Claws or Bite (d10+4 damage 2 piercing) 20 HP 3 armor
    Forceful, Reach

    A bear with the ability to electrocute it's prey. It can be found in forests hunting smaller animals or riverbanks, where it is able to electrocute an area of water to kill and collect multiple fish with ease. Instinct: To forage and hunt

    • Forage
    • Electric shock: Stuns it's enemys with electricity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Test Solitary, Large, Magical, Terrifying
    form of attack (b[3w[3d10+4] damage 1 piercing) 20 HP 3 armor
    Forceful, Reach
    Special Qualities: appearance

    Description Instinct: Instinct

    • Move
    • spell move
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  • Aerial Servant Group, Stealthy, Intelligent, Planar
    Throttling grasp (d8+2 damage 2 piercing) 10 HP 1 armor
    Close
    Special Qualities: Made of wind

    A rash of mysterious stranglings had left the city watch perplexed, no sign of any attacker and seemingly occurring in places with no reasonable exit or entrance. It was only after they had called in supernatural assistance in the form of a travelling wizard did they get to the bottom of it. Aerial Stalkers they're called, hailing from a windier realm than our own. Confronting the creature directly would have been near impossible - but it turns out it was summoned by another wizard in order to murder rivals and opponents - who was easier to take out than the monster, but many people lost their lives regardless. A creature made of the wind itself is surprisingly hard to hurt, but when it can strangle you while invisible it is suddenly an even greater threat. The wizard helping us mentioned that they are hunters from whatever damned place they come from, but I can't imagine what that thing would hunt... Instinct: To hunt

    • Grab and strangle a poor victim
    • Turn invisible, and remain so
    • Unleash blasts of deadly wind
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  • Giant Octopus Solitary, Large, Devious, Intelligent
    Tentacles or Beak (b[2d8+2] damage 1 piercing) 16 HP 1 armor
    Forceful, Near

    This giant creature is something created from the deeps, and related to the Crawling Sultan. An animal like any other, it has grown to a gigantic size. Instinct: To live on the waste of humanity

    • Squirt Ink to blind a group.
    • Grapple a target.
    • Squeeze those grappled
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nit Horde, Tiny, Devious, Organized, Hoarder, Terrifying
    Sharpened Metal Shiv (b[2d4-2] damage 1 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Needle teeth stick out from an oversized head

    Grey or brown, but honestly any colour, these are the Goblins, Gremlins, Faeries and Boggarts of legend. Tiny, vicious, and always on the lookout for more food. An Oversized head on top of a small mound of rags, they swarm around the adventurer and force them to kneel or fall before overwhelming them. Instinct: To feed on what is available

    • Stabs, and chomps at ankles
    • Overwhems people with numbers
    • Screeching cries
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  • Narzugon Solitary, Divine, Intelligent
    Hellfire Lance (b[2d10+6] damage 2 piercing) 14 HP 5 armor
    Close, Forceful, Near

    Instinct: to hunt demons

    • Strike with a Flaming Lance
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  • Minecraft Zombie Horde, Organized
    bite, scratch, use some type of weapon (d6 damage) 11 HP 0 armor
    Close

    The most well-known monster of em all. It can be found basically everywhere, because it doesn't care. It just exists for some unknown reason, wandering the world until someone or something sets an end to it. Unfortunately if you kill one you can be sure to find 10 new around the next corner; they're like rats, but far more creepy. Good that they don't also carry some sort of virus - not until today at least. Instinct: Follow, hunt, eat

    • Hunt the living
    • call nearby monsters for support
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