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Nigromante Solitary, Magical, Intelligent Rayo de muerte Vara impura (1d6+2) (d10 damage) 16 HP 4 armor Un nigromante invocado por Rathiel, en su camino hacia Anthurias, este pone en peligro toda la región si no es detenido ahora. Instinct: destruir todo lo vivo
- Invocar esqueletos
- Lisiar, provoca una lesión mágica en un enemigo y pierde su habilidad para moverse, este para quitar el efecto debe realizar una tirada de constitución, entre 7 y 9, sus movimientos se vuelven muy lentos, 10+ el objetivo logra salir del conjuro.
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Barbarian Horde (Rearguard) Horde, Huge, Intelligent, Hoarder, Organized Spears and Axes (d6+5 damage) 11 HP 1 armor Reach The Rearguard arrive to support the vanguard after the defences have been softened. The Vanguard swarm the defences, occupying them while the rearguard form a wedge and attack the weakest point "For Fun" When arriving: lead player rolls+nothing 10+: The rearguard cannot arrive: why not? 7-9: The rearguard are delayed: describe why. -6: choose 2: >The rearguard arrive in larger numbers than expected! >The rearguard arrive with heavy troops! >The rearguard arrive from an unexpected direction! Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women
- Reinforces the vanguard!
- Retreat and regroup!
- Form a Wedge!
- Attack the Weakpoint!
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Barbarian Horde (Vanguard) Horde, Huge, Organized, Intelligent Axes, Clubs, and Slings (d6+3 damage) 15 HP 0 armor Reach, Near It organises into larger groups it can call on for support. Fond of swarming the front lines, while the rearguard advance in a long wedge to pierce the weakpoints Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women
- Weakens Defences
- Summon the rearguard!
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Ogre Mercenary Solitary, Tiny, Intelligent, Hoarder A huge flail (b[2d10+2] damage 1 piercing) 12 HP 2 armor Hand, Forceful Sometimes ogres are smart enough to fight for money and glory. Even wield fancier weapons, and wear armour of sorts. Pretty dangerous if you ask me. Instinct: To destroy
- Cause chaos
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Ogre Hunter Group, Large, Intelligent Javelin or Club (d8+5 damage 1 piercing) 10 HP 1 armor Close, Reach, Near, Messy, Forceful It turns out that sometimes ogres learn to hunt more 'subtly', better to deal with creatures more likely to flee at speed. Of course their hunting involving huge stone-tipped javelins. The corpses aren't pretty, but since when did ogres care. Instinct: To hunt
- Pin a victim down with a heavy javelin throw
- Fly into a rage
- Chase down a freshly javelinned target with frightening speed
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SporeSpider Solitary, Huge, Magical, Stealthy, Planar poison mandibles (d10+3 damage 1 piercing) 20 HP 4 armor Reach Special Qualities: spore spinnerets Made from a rare demonic cooperation between Lolth and Zzugtmoy, this abyssal beast can be summoned only by especially favored evil clerics of either deity. Instinct: to suck out goodness and infect with evil
- shoot a web covered in spores
- trap them in its hallucinogenic web
- appear in a sudden spore cloud
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Gumbo the Skunk Ape Solitary fists (d10+4 damage) 12 HP 1 armor Close, Forceful Instinct: to defend the swamp and smash invaders
- surround an enemy with its stench
- smash human against rock or tree
- hold human under water
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Mindless Leech Group, Terrifying Bloodletting claws (d8+4 damage 1 piercing) 6 HP 0 armor Close, Forceful Special Qualities: Variably grotesque anatomy, powerful sense of smell The Leviathans were not supposed exist. The Lamb was meant to be born pure and true by the worshipers of the Scarlet King. But a sinister curse birthing from and undercover sabotage mission caused the waters to run red and blood to flow from the Scarlet altars. And from the crimson tide, the Leviathans were born--pure white sea-monsters with exposed veins with the single instinct of rapidly breeding in a fit of desperation. A desperation that only the Diviners could successfully predict--to birth The Lamb. But not all things are perfect. You have to break a few eggs to make a perfect omelette, and those broken eggs manifest as the Leeches. Terrifying, grotesque creatures with a hunger for blood--and awareness. When they consume the blood of an intelligent creature, they gain some of their intelligence. This knowledge might be their native language, fighting style, or even their spellcasting abilities. Their capability to become so powerful just through hunting prey has caused some of the diviners to turn from organizing sacred rituals to controlling and taming the leeches, turning them mindless and only capable of acting according to their tamer's will. Instinct: to consume blood
- Suck blood through their teeth
- Expose the flesh of their prey
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The Hunter Solitary, Large, Intelligent, Construct, Stealthy Rifle (Far) (2d10+4 damage 1 piercing) 20 HP 3 armor Forceful, Messy, Precise Special Qualities: Camouflaged, Mechanical, Sniper A heavily modified soldier-type mechanical that optimised itself for hunting and became known simply as "The Hunter" after tracking down and dispatching everyone involved in its construction, purely out of resentment for its own creation. The warped mind was later recruited by others who need its services as a bounty hunter. Instinct: To Hunt the Runner
- Hide itself in the environment
- Fire a steam round (shotgun)
- Attack from incredible distance