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  • Nigromante Solitary, Magical, Intelligent
    Rayo de muerte Vara impura (1d6+2) (d10 damage) 16 HP 4 armor

    Un nigromante invocado por Rathiel, en su camino hacia Anthurias, este pone en peligro toda la región si no es detenido ahora. Instinct: destruir todo lo vivo

    • Invocar esqueletos
    • Lisiar, provoca una lesión mágica en un enemigo y pierde su habilidad para moverse, este para quitar el efecto debe realizar una tirada de constitución, entre 7 y 9, sus movimientos se vuelven muy lentos, 10+ el objetivo logra salir del conjuro.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barbarian Horde (Rearguard) Horde, Huge, Intelligent, Hoarder, Organized
    Spears and Axes (d6+5 damage) 11 HP 1 armor
    Reach

    The Rearguard arrive to support the vanguard after the defences have been softened. The Vanguard swarm the defences, occupying them while the rearguard form a wedge and attack the weakest point "For Fun" When arriving: lead player rolls+nothing 10+: The rearguard cannot arrive: why not? 7-9: The rearguard are delayed: describe why. -6: choose 2: >The rearguard arrive in larger numbers than expected! >The rearguard arrive with heavy troops! >The rearguard arrive from an unexpected direction! Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women

    • Reinforces the vanguard!
    • Retreat and regroup!
    • Form a Wedge!
    • Attack the Weakpoint!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barbarian Horde (Vanguard) Horde, Huge, Organized, Intelligent
    Axes, Clubs, and Slings (d6+3 damage) 15 HP 0 armor
    Reach, Near

    It organises into larger groups it can call on for support. Fond of swarming the front lines, while the rearguard advance in a long wedge to pierce the weakpoints Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women

    • Weakens Defences
    • Summon the rearguard!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slorn Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: Toil, suffer and exploit weakness

    • Expendable demon forge workers.
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  • Ogre Mercenary Solitary, Tiny, Intelligent, Hoarder
    A huge flail (b[2d10+2] damage 1 piercing) 12 HP 2 armor
    Hand, Forceful

    Sometimes ogres are smart enough to fight for money and glory. Even wield fancier weapons, and wear armour of sorts. Pretty dangerous if you ask me. Instinct: To destroy

    • Cause chaos
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  • Ogre Hunter Group, Large, Intelligent
    Javelin or Club (d8+5 damage 1 piercing) 10 HP 1 armor
    Close, Reach, Near, Messy, Forceful

    It turns out that sometimes ogres learn to hunt more 'subtly', better to deal with creatures more likely to flee at speed. Of course their hunting involving huge stone-tipped javelins. The corpses aren't pretty, but since when did ogres care. Instinct: To hunt

    • Pin a victim down with a heavy javelin throw
    • Fly into a rage
    • Chase down a freshly javelinned target with frightening speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • SporeSpider Solitary, Huge, Magical, Stealthy, Planar
    poison mandibles (d10+3 damage 1 piercing) 20 HP 4 armor
    Reach
    Special Qualities: spore spinnerets

    Made from a rare demonic cooperation between Lolth and Zzugtmoy, this abyssal beast can be summoned only by especially favored evil clerics of either deity. Instinct: to suck out goodness and infect with evil

    • shoot a web covered in spores
    • trap them in its hallucinogenic web
    • appear in a sudden spore cloud
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  • Gumbo the Skunk Ape Solitary
    fists (d10+4 damage) 12 HP 1 armor
    Close, Forceful

    Instinct: to defend the swamp and smash invaders

    • surround an enemy with its stench
    • smash human against rock or tree
    • hold human under water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mindless Leech Group, Terrifying
    Bloodletting claws (d8+4 damage 1 piercing) 6 HP 0 armor
    Close, Forceful
    Special Qualities: Variably grotesque anatomy, powerful sense of smell

    The Leviathans were not supposed exist. The Lamb was meant to be born pure and true by the worshipers of the Scarlet King. But a sinister curse birthing from and undercover sabotage mission caused the waters to run red and blood to flow from the Scarlet altars. And from the crimson tide, the Leviathans were born--pure white sea-monsters with exposed veins with the single instinct of rapidly breeding in a fit of desperation. A desperation that only the Diviners could successfully predict--to birth The Lamb. But not all things are perfect. You have to break a few eggs to make a perfect omelette, and those broken eggs manifest as the Leeches. Terrifying, grotesque creatures with a hunger for blood--and awareness. When they consume the blood of an intelligent creature, they gain some of their intelligence. This knowledge might be their native language, fighting style, or even their spellcasting abilities. Their capability to become so powerful just through hunting prey has caused some of the diviners to turn from organizing sacred rituals to controlling and taming the leeches, turning them mindless and only capable of acting according to their tamer's will. Instinct: to consume blood

    • Suck blood through their teeth
    • Expose the flesh of their prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Hunter Solitary, Large, Intelligent, Construct, Stealthy
    Rifle (Far) (2d10+4 damage 1 piercing) 20 HP 3 armor
    Forceful, Messy, Precise
    Special Qualities: Camouflaged, Mechanical, Sniper

    A heavily modified soldier-type mechanical that optimised itself for hunting and became known simply as "The Hunter" after tracking down and dispatching everyone involved in its construction, purely out of resentment for its own creation. The warped mind was later recruited by others who need its services as a bounty hunter. Instinct: To Hunt the Runner

    • Hide itself in the environment
    • Fire a steam round (shotgun)
    • Attack from incredible distance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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