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Strangletree Solitary, Large, Terrifying Gnarly Branches (d10+4 damage) 20 HP 1 armor Forceful Special Qualities: Twisted by chaos Huge living Trees with five gnarly Branches that look just like fingers of a rotting hand. With it's three leglike roots it can run around, and it does so quite fast. These territorial chaos beasts never stop expanding their territory by leaving small saplings, that form a kind of stangletrap all around their teritory. Instinct: Attack everything that entery your territory
- Constrit around something
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Spidermushroom Horde, Tiny, Stealthy, Devious, Terrifying Bites and poison-spores (d4-2 damage) 3 HP 1 armor Hand, Ignores Armor Special Qualities: Climbingfeet, It's a chaos creature made of corrupted spiders Spiders as big as a small cat, with twited bodies covered in strange mushrooms. These little buggers scarry around in huge numbers and where ever they rest, they create a living fortress of strange chaos mushrooms. Instinct: Infect the Area with spores
- Swarm your prey
- release toxic spores
- spread the chaos mushroom
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Moggna Horde, Small, Devious, Organized Grasping Claws (b[2d4] damage) 3 HP 1 armor Close Special Qualities: Leathery, winged beast A flying bird-like creature with leathery skin that builds great ball-shaped nests. The approach of any other creature enrages this "reptile of prey". Stories have been told of wanderers torn in pieces high up in the air - just because they strolled too close to a nest of Moggnas. If they are not defending their territory, they usually stick to smaller prey and hunt in small packs. Instinct: to scare off intruders
- Swoop down from the sky and attack
- Infect a wound with redskin fever
- Alarm the swarm
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Animated Ice Horde, Small, Magical, Construct Blunt blows with icy limbs (d6 damage) 7 HP 2 armor Close Special Qualities: Ice construct, Magically powered Have you insulted a mage lately? That may be the cause for all the ice creatures raining down on your head. These magical constructs can come in any shape or form, resembling animals, monsters or humans. All are guided by a single malicious mind that controls their movements and sends them into the fray, leading them to cause as much havoc as possible before their unnatural bodies give in and fall apart into blueish ice that does not melt. Instinct: to cause destruction
- Rain down from the sky
- Whirl a gush of wind that freezes things together
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Flying Armor Group, Magical, Planar, Terrifying, Amorphous Ectoplasmic Excrescence (d8 damage) 9 HP 4 armor Close, Ignores Armor Special Qualities: ghostly apparition, otherwordly voice, stinging tentacles of ectoplasma Things moving around without anyone touching them, pieces of armor reassembling themselves, hollow voices speaking wicked words - seems like you disturbed the ghostly spirits of an ancient tomb. You better run, because rumour has it that they can't be defeated for good. They might just spring back to life in a corner of the room or flee through the thick, stony walls to haunt you when you least expect it. Instinct: to haunt the living
- Touch their hearts with chill and despair
- Spontaneously leave its current dwelling and haunt something else
- Travel through matter
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Megaplant Solitary, Large, Stealthy Thorny blood vines (d10 damage) 16 HP 0 armor Reach, Near Found in the deepest and darkest places of jungles or caves, the Megaplant lurks in the shadows. There it rests, boiling its stomach acid in the big, fleshy bulb that is her body, while her red-and-green blood vines are growing through the ground, waiting for unwary humans to take a false step. The victim is then quickly dragged to and absorbed into the main bulb. The remaining blood vines swipe around franticly, keeping away any support that the unlucky adventurer might have brought along, until he is completely dissolved - save for any spiky metal things he carried. Instinct: to grow in the shadows
- Gulp down a human being in one slurp
- Keep its main part hidden
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GUSCIO di salice Solitary, Large, Devious, Planar Fronde di rami versatili (d10+1 damage) 23 HP 1 armor Special Qualities: Evanescente, amorfo Quando una creatura viva "si svuota" della sua essenza, rimane un corpo inanimato, mosso solo dall'istinto di riempirsi nuovamente di altre essenze. Ha circa le sembianze dell'essere che era in precedenza, ma la sua forma è più evanescente e sfuggente, nonché del buio più nero. Emette ombra. Instinct:
- Rendere vuoti altri esseri viventi
- Viaggiare verso esseri viventi
- Abbandonare la realtà, andare nel vuoto
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Forsaken Apprentice Solitary, Magical, Terrifying, Amorphous Curse of freezing pain (d8 damage) 23 HP 5 armor Close, Ignores Armor, Near Special Qualities: Undead Reanimation., Aura of despair. The young mages that get lost in deep tomb or fall prey to magic beyond their skill sometimes come back to seek vengeance on those who should have saved them. Instinct: To seek vengeance on those who abandoned them
- Blast half learned hate fueled magics
- Mimick a spell in with dangerous results.
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Reanimated Bone Giant Solitary, Magical, Large, Terrifying Claws of bone (d10+2 damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Its presence violates the laws of logic. A malicious glow emanates from it's eyes. Reanimated by a vile energy, giant bones of ancient predators assemble themselves to form a horrifying monster. A malicious intent shines from its hollow eye sockets, striking fear even into the heart of the boldest adventurer. That is if they haven't turned around at the sight of a giant bone monster in the first place. Instinct: to absorb the pulsing energy of life
- Attach scattered bones to its body
- Whisper terror into the hearts of the living
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Reanimated Skeleton Horde, Magical, Cautious, Terrifying Rusty, long forgotten weapons (d6 damage) 7 HP 1 armor Close Special Qualities: Its presence defies the laws of logic. A red glow emanates from it's eyes. Reanimated by a vile energy, cursed bones assemble themselves into the shape they once had in a distant life. In their constant longing for this remote memory, they yearn to touch the warm skin and feel the warm blood pulsing below. Driven by madness and envy, they attack any living thing on sight, ignoring injury and pain until the vile energy fades from their bones. Instinct: to hate the pulsing energy of life
- Assemble itself from a pile of bones
- Ignore the loss of a limb