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Aerial Servant Group, Stealthy, Intelligent, Planar Throttling grasp (d8+2 damage 2 piercing) 10 HP 1 armor Close Special Qualities: Made of wind A rash of mysterious stranglings had left the city watch perplexed, no sign of any attacker and seemingly occurring in places with no reasonable exit or entrance. It was only after they had called in supernatural assistance in the form of a travelling wizard did they get to the bottom of it. Aerial Stalkers they're called, hailing from a windier realm than our own. Confronting the creature directly would have been near impossible - but it turns out it was summoned by another wizard in order to murder rivals and opponents - who was easier to take out than the monster, but many people lost their lives regardless. A creature made of the wind itself is surprisingly hard to hurt, but when it can strangle you while invisible it is suddenly an even greater threat. The wizard helping us mentioned that they are hunters from whatever damned place they come from, but I can't imagine what that thing would hunt... Instinct: To hunt
- Grab and strangle a poor victim
- Turn invisible, and remain so
- Unleash blasts of deadly wind
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Giant Octopus Solitary, Large, Devious, Intelligent Tentacles or Beak (b[2d8+2] damage 1 piercing) 16 HP 1 armor Forceful, Near This giant creature is something created from the deeps, and related to the Crawling Sultan. An animal like any other, it has grown to a gigantic size. Instinct: To live on the waste of humanity
- Squirt Ink to blind a group.
- Grapple a target.
- Squeeze those grappled
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Nit Horde, Tiny, Devious, Organized, Hoarder, Terrifying Sharpened Metal Shiv (b[2d4-2] damage 1 piercing) 3 HP 0 armor Hand Special Qualities: Needle teeth stick out from an oversized head Grey or brown, but honestly any colour, these are the Goblins, Gremlins, Faeries and Boggarts of legend. Tiny, vicious, and always on the lookout for more food. An Oversized head on top of a small mound of rags, they swarm around the adventurer and force them to kneel or fall before overwhelming them. Instinct: To feed on what is available
- Stabs, and chomps at ankles
- Overwhems people with numbers
- Screeching cries
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Minecraft Zombie Horde, Organized bite, scratch, use some type of weapon (d6 damage) 11 HP 0 armor Close The most well-known monster of em all. It can be found basically everywhere, because it doesn't care. It just exists for some unknown reason, wandering the world until someone or something sets an end to it. Unfortunately if you kill one you can be sure to find 10 new around the next corner; they're like rats, but far more creepy. Good that they don't also carry some sort of virus - not until today at least. Instinct: Follow, hunt, eat
- Hunt the living
- call nearby monsters for support
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Bearded Devil Group, Stealthy (d8+2 damage) 6 HP 1 armor Close, Messy Special Qualities: Snakelike Beard, Dark Vision This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard. (5e SRD) Instinct: to serve the Archdevils
- Strike with Poisoned Glaive
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Death Worm Solitary, Huge, Terrifying, Amorphous A Deadly Bite (d12+7 damage 2 piercing) 23 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: It has a five foot wide mouth filled with thousands of large razor sharp teeth The Death Worm is a 40 ft multicoloured worm with a deadly appetite. They are known to live both on Land and at sea. Revered as the living embodiment of the god Khor by some cults, they are an ancient species older than any known sentient being. It is unknown to what extent these monsters are able to think. They are opportunistic hunters, often lurking beneath the surface of the ground or seabed, ready to spring out and catch unsuspecting prey. It is rumored that the largest of these creatures are able to swallow a large ship whole. Instinct: Hungry
- It lurks beneath the surface of the ground or seabed waiting for unsuspecting prey to pass.
- It's blood is a thick brown substance, thought to be toxic
- It's blood may or may not cause visions of the future if consumed
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Crawler, the demon centipede Solitary, Huge, Intelligent, Planar, Terrifying Mandibles (d10+7 damage 1 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Blind, Tremorsense, Scent, Demonic Resistance to Magic Crawler is a giant centipede from a demonic plane. It is as high as a horses back and many times as long. Its back covered in thick bone plates, that withstand all the weapons of man. It lost its sight as part of becoming a demon and only a terrifying bloody mass is left in the sockets. With large, strange looking antennas and sensitive forelegs it can sense the presence of other beings by their vibrations in the ground. The bone plates on head and back are in a dark brown and covered in disturbing demonic symbols that tell from its transformation. The sheer pleasure to kill and scent ability make it a perfect hunter for which it is usually summoned. The weaker belly is of a milky white, but it's hard to attack directly. It only willingly exposes it when rearing up to dive down on its prey, but who wants to get right under its terrifying mandibles? Attacking the back is useless without a mean to get in the narrow slits between the bone plates. Instinct: Killing
- Rear up and dive down on your prey
- Open little portals to summon a bunch (2d4) of small, fyling demons, that attack its enemies
- Burrow
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Desecrator Solitary, Magical, Intelligent, Cautious Signature Weapon (b[2d12+2] damage 1 piercing) 20 HP 7 armor Close, Forceful The Racedis Arena Instinct: To gain power through glory
- Put on a show
- Absorb adoration for power