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Blood Cultist Group, Intelligent Sacrificial dagger (d6 damage) 6 HP 0 armor Close Simple humanoid creatures that serve the Scarlet King, they work diligently to complete their ritual to summon a bloody flood large enough to draw His attention, and sate His hunger. Instinct: to summon the blood tide
- Perform rituals
- Protect fellow cultists
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Curropted Worm Solitary, Huge, Terrifying, Amorphous Thrashing Tail (d12+7 damage) 27 HP 2 armor Reach, Forceful, Ignores Armor, Near Special Qualities: It is pure black, with horrible knashing teeth The corrupted worm is the corrupted version of a giant worm. It is pure black, with scales that seem to absorb the light around it. It is dark, vicious, and angry. Instinct: It seeks to destroy.
- This beast dives underground to burst forth from the dirt
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Vicious molerats Horde, Tiny, Hoarder Razorteeth (b[2d6] damage) 3 HP 0 armor Hand, Ignores Armor Swarms of small but vicious and dangerous molerats often times are the last thing a creature can see before getting overwelmed and chewed up by hundreds of tiny razorsharp teeth cutting through flesh and shaving every soft tissue of bones in just a couple minutes. They might accompany a huge molebeast which defends them for getting easy access to a foodsource, even though some molerats might be part of the meal as well. Instinct: to feast
- track and swarm prey
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Molebeast Solitary, Large Shovelpaws (d8+4 damage 1 piercing) 18 HP 3 armor Forceful The Molebeast shows similarities in anatomy from bears and kangaroos with layered and additional muscles. It's an extremely stubborn and territorial beast, that only travels to find new wetlands. It occasionally pops up on two legs to scout or posture and can reach therefore heights of up to 11 ft. . For sleeping it burrows ditches into the ground and lowers itself into them shrinking their silhouette and blending in with rocks and hills. Often it's accompanied by a mating partner and a swarm of vicious molerats. Instinct: Defend itself
- Dig tunnels and holes
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Cleaning Cube Solitary, Hoarder, Construct Pseudopod (w[2d10] damage) 12 HP 0 armor Close, Near Special Qualities: Opens Doors, Cleans A Cleaning Cube (or Zenopus Cube) is a smaller, more visible (translucent) gelatinous cube first bred by Zenopus to clean his dungeon. A non-aggressive scavenger, it attacks only if threatened. Indigestible material such as rocks or metal is deposited in a selected rubbish room. Other dungeon monsters will avoid a cleaning cube. Instinct: Devours Waste
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Sargschieber Solitary, Large, Cautious, Hoarder Coffins, urns, fists. (b[2d10+2] damage) 16 HP 2 armor Forceful, Near Special Qualities: Grab & bury someone in a coffin. Patrols the halls of the dead. Instinct: to bury noisy intruders
- Keep order in the crypts.
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Stymphalian Birds Horde, Small, Devious, Terrifying Feather launch (d4+2 damage) 7 HP 0 armor Far Special Qualities: bronce beak and sharp metallic feathers Stymphalian Birds are a species of monstrous pigeon-like birds. Stymphalian birds have sharp celestial bronze beak that can tear through flesh. They are able to launch their sharp metallic feathers like arrows. They are also incredibly quick and agile flyers. Instinct: To swarm
- Launching their feathers like arrows
- Peck and bite with their beaks
- Poisonous dung
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Nemean Lion Solitary Claws or Bite (b[2d10+4] damage 2 piercing) 20 HP 6 armor Close, Forceful Special Qualities: Mighty The Nemean Lion is a mighty hunter, with soft but inpenetrable fur. Instinct: To hunt
- Wicked pounce
- Stalks it's prey stealthily
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Electric Bear Solitary, Large, Magical Claws or Bite (d10+4 damage 2 piercing) 20 HP 3 armor Forceful, Reach A bear with the ability to electrocute it's prey. It can be found in forests hunting smaller animals or riverbanks, where it is able to electrocute an area of water to kill and collect multiple fish with ease. Instinct: To forage and hunt
- Forage
- Electric shock: Stuns it's enemys with electricity