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  • Blood Cultist Group, Intelligent
    Sacrificial dagger (d6 damage) 6 HP 0 armor
    Close

    Simple humanoid creatures that serve the Scarlet King, they work diligently to complete their ritual to summon a bloody flood large enough to draw His attention, and sate His hunger. Instinct: to summon the blood tide

    • Perform rituals
    • Protect fellow cultists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Terrifying, Amorphous
    (d8 damage) 22 HP 1 armor
    Reach

    The corrupted worm is the corrupted version of a giant worm. It is pure black, with scales that seem to absorb the light around it. It is dark, vicious, and angry. Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Curropted Worm Solitary, Huge, Terrifying, Amorphous
      Thrashing Tail (d12+7 damage) 27 HP 2 armor
      Reach, Forceful, Ignores Armor, Near
      Special Qualities: It is pure black, with horrible knashing teeth

      The corrupted worm is the corrupted version of a giant worm. It is pure black, with scales that seem to absorb the light around it. It is dark, vicious, and angry. Instinct: It seeks to destroy.

      • This beast dives underground to burst forth from the dirt
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    • Vicious molerats Horde, Tiny, Hoarder
      Razorteeth (b[2d6] damage) 3 HP 0 armor
      Hand, Ignores Armor

      Swarms of small but vicious and dangerous molerats often times are the last thing a creature can see before getting overwelmed and chewed up by hundreds of tiny razorsharp teeth cutting through flesh and shaving every soft tissue of bones in just a couple minutes. They might accompany a huge molebeast which defends them for getting easy access to a foodsource, even though some molerats might be part of the meal as well. Instinct: to feast

      • track and swarm prey
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Molebeast Solitary, Large
      Shovelpaws (d8+4 damage 1 piercing) 18 HP 3 armor
      Forceful

      The Molebeast shows similarities in anatomy from bears and kangaroos with layered and additional muscles. It's an extremely stubborn and territorial beast, that only travels to find new wetlands. It occasionally pops up on two legs to scout or posture and can reach therefore heights of up to 11 ft. . For sleeping it burrows ditches into the ground and lowers itself into them shrinking their silhouette and blending in with rocks and hills. Often it's accompanied by a mating partner and a swarm of vicious molerats. Instinct: Defend itself

      • Dig tunnels and holes
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Cleaning Cube Solitary, Hoarder, Construct
      Pseudopod (w[2d10] damage) 12 HP 0 armor
      Close, Near
      Special Qualities: Opens Doors, Cleans

      A Cleaning Cube (or Zenopus Cube) is a smaller, more visible (translucent) gelatinous cube first bred by Zenopus to clean his dungeon. A non-aggressive scavenger, it attacks only if threatened. Indigestible material such as rocks or metal is deposited in a selected rubbish room. Other dungeon monsters will avoid a cleaning cube. Instinct: Devours Waste

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Sargschieber Solitary, Large, Cautious, Hoarder
        Coffins, urns, fists. (b[2d10+2] damage) 16 HP 2 armor
        Forceful, Near
        Special Qualities: Grab & bury someone in a coffin.

        Patrols the halls of the dead. Instinct: to bury noisy intruders

        • Keep order in the crypts.
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      • Stymphalian Birds Horde, Small, Devious, Terrifying
        Feather launch (d4+2 damage) 7 HP 0 armor
        Far
        Special Qualities: bronce beak and sharp metallic feathers

        Stymphalian Birds are a species of monstrous pigeon-like birds. Stymphalian birds have sharp celestial bronze beak that can tear through flesh. They are able to launch their sharp metallic feathers like arrows. They are also incredibly quick and agile flyers. Instinct: To swarm

        • Launching their feathers like arrows
        • Peck and bite with their beaks
        • Poisonous dung
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Nemean Lion Solitary
        Claws or Bite (b[2d10+4] damage 2 piercing) 20 HP 6 armor
        Close, Forceful
        Special Qualities: Mighty

        The Nemean Lion is a mighty hunter, with soft but inpenetrable fur. Instinct: To hunt

        • Wicked pounce
        • Stalks it's prey stealthily
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Electric Bear Solitary, Large, Magical
        Claws or Bite (d10+4 damage 2 piercing) 20 HP 3 armor
        Forceful, Reach

        A bear with the ability to electrocute it's prey. It can be found in forests hunting smaller animals or riverbanks, where it is able to electrocute an area of water to kill and collect multiple fish with ease. Instinct: To forage and hunt

        • Forage
        • Electric shock: Stuns it's enemys with electricity
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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