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  • Raven Lord Solitary, Large, Intelligent, Cautious, Hoarder
    Tear and grapple with talons, peck with beak (d10+2 damage) 16 HP 2 armor
    Forceful

    The Raven Lord watches over the last piece of mountainous wasteland, the last remnants of former elven territories, now long lost. The Raven Lord and its obedient swarms of Ravens will fiercly ambush those who dare step into his realm. The Ravens do his bidding and even die to protect him. Once severly wounded, he will flee from combat and try to return to his ruined fortress. Instinct: to kill all usurpers

    • Seek revenge for the defeat of the elves long ago.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Librarian Group, Intelligent
    Grapple, push out of the way (d8 damage) 6 HP 0 armor
    Close

    Instinct: Calls the watch

    • Watches over the stacks of the Corobane library.
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  • Ethereal Skulker Solitary, Large, Stealthy, Planar
    Rending claws (d10+2 damage 1 piercing) 20 HP 1 armor
    Forceful

    Instinct: to Feed

    • Leap across the boundary between the ethereal and material
    • Appear from nowhere
    • Drag something(or someone) back to its home
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  • Ravenswarm Solitary, Huge, Organized, Hoarder
    talons and beaks (d8+3 damage 1 piercing) 20 HP 0 armor
    Reach

    A black fluttering cloud of black feathers, talons and beaks, called into action by the Raven King. Instinct: to kill and collect

    • Follow the call of the Raven King
    • call for reinforcements
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  • Harpyie, common Group, Magical, Organized, Intelligent, Hoarder
    to rend with claws (b[2d8] damage) 6 HP 1 armor
    Close

    Inhabitant of mountainous, desolate areas. They love to ambush lonely wanderers and careless beasts, hoard trophies and shiny things in their lofty nests. Instinct: to steal & eat

    • Surpriseattack from above.
    • Stunning screech
    • screech for support when in danger.
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  • Wai'Hane the Island Spirit Solitary, Large, Magical, Divine, Intelligent
    Water slam (d12 damage) 22 HP 4 armor
    Reach, Far
    Special Qualities: No need to breathe, eat, sleep

    Wai'hane is the spirit of the isle. It has been tied here by Tangaroa in order to protect the Island from intruders. Its link to the task is kept by the Watiki Seal that resided in the isle heart underneath an underground water cave. Wai'hane is hostile to mortals after she's been betrayed by Beru-Beru, who sold the island secret to the Shakarian feds. Instinct: to protect the land from intruders

    • Guard the isle
    • Control elements
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  • Nurraf, Shakarian Venture Captain Group, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Sword (b[2d8] damage 2 piercing) 6 HP 5 armor
    Close

    Venture Captain Nurraf only wants to get away from the isle and he's trying anything he can to speed up the work. He will not tolerate interference or worse - delay! Everyone between him and his goals must die a brutal death, in Ordrun the Black's name. Instinct: to get the work done and get away

    • Scream furiosely
    • Feint and attack
    • Guards!!
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  • Shakarian guard Group, Organized, Intelligent, Cautious
    Spear (d8 damage) 6 HP 5 armor
    Close, Reach, Near

    Armed to the teeth, these brave men will do anything to follow orders and serve their great Nation. Instinct: Follow orders

    • Keep formation
    • Call for backup
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  • Malikus Solitary, Stealthy, Intelligent, Terrifying
    Teeth (d10+4 damage) 20 HP 1 armor
    Close, Forceful
    Special Qualities: Purulent plagues all over body

    Victim of the One-Hundred-Eyes Curse, it was once a human. Now its body is covered in plagues and it has lost all of its humanity, leaving only a savage desire for destruction of other living things, no matter what they are. If torn open for examination, one may find out that the plagues hide eyes that grow on the inside of the body, forcing the subject to constantly observe what's happening inside of him and turning it crazy. Instinct: To tear apart living things

    • Tear limbs
    • Feint
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  • Moon Rock Golem Group, Large, Divine, Planar, Construct
    Moon rock fists (d8+4 damage) 20 HP 3 armor
    Forceful, Close, Reach
    Special Qualities: Silent as the moon, Aura of moon dust

    Golemists are quite a resourceful lot, when they fall under the thrall of a moon cult they can work wonders with the strange and peculiar materials that they might acquire. For instance, moon rock is not just simply rocks from the moon, oh no, it divinely empowered, after all the moon - much like the sun - is of divine origin, and its rocks are much the same. Still, might be hard to fight back when you're simultaneously choking and blinded by a haze of moon dust and also can't hear your opponents. Instinct: To serve

    • Follow orders implacably
    • Manipulate gravity upon itself, others, or the environment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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