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The Dark Archon Solitary, Magical, Planar, Terrifying fiendish claws and teeth (b[2d12+4] damage) 16 HP 4 armor Close, Forceful, Ignores Armor Special Qualities: A fiendish gaze from beyond the mortal world, strain mortal minds by pure darkness. I thing of darkness and horror from the dark beyond. Instinct: to drag into the dark
- Have a symbiosis with a mortal.
- Drain a mortals lifeforce.
- rip the threads of reality, letting darkness trickle into the mortal world.
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Full Moon Cultist Executioner Group, Stealthy, Divine, Intelligent Moonwheel (b[2d8+2] damage 2 piercing) 8 HP 2 armor Close, Forceful Just as the moon has many faces, so would a lunar cult - it is reasoned. The full moon is said to embody the most direct of presence, unwavering, the moon at its greatest. So it makes sense that elite cultists that resonate so would be dangerous fighters, drilled and strong. That still doesn't explain why they wield weird wheel-shaped weapons and silver cones that seem to cover their faces entirely - how do they even see? Symbolism is probably involved. Instinct: To kill for the cult
- Spin up their moonwheel and make ready to bring pain
- Hit where it hurts
- Turn out to be a lycanthrope
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Posessed Innocent Murderer Solitary, Intelligent, Terrifying Smash with a makeshift weapon. (d10+4 damage) 12 HP 0 armor Close, Forceful Special Qualities: If he loses control, the fiend inside him comes to the surface. An innocent man, blamed for murder. He's posessed by a dark presence which breaks free, if the man gets too angry and loses control over himself. The man is simple and nice. The fiend is horrible and vicious. Instinct: to smash skeptics
- Convince others of his innocence.
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Ratling gunner Solitary, Intelligent Minigun (d10+2 damage 1 piercing) 12 HP 1 armor Close, Far Instinct: Destroy
- Unleash a storm of bullets
- Move very slowly due to encumbrance
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Gormagog,Bane of Kings Solitary, Huge, Stealthy, Divine, Planar, Terrifying Jaws (b[2d12+7] damage 1 piercing) 24 HP 4 armor Reach, Forceful Special Qualities: Quitinous plates of 5 cm. , Uncanny Presence of the void, Un-light cobweb An abomination half spider, half scorpion, brought to this world by the power of Mysera, Goddess Queen of Secrets and Torments, a display of the power the Drow can deploy in the darkest hour of the world. Gormagog bring the fallen of the Narythe imperium, several millenia ago, sunk in the shadows the Dwarf city of Eruma and devastate the Kuma nation, far beyond the mountain range of the Perpetual Shadows. Instinct: Consume power
- Make the mighty fallen
- Break through a barrier
- Vanishing in the shadows
- Envolve in cobwebs
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Lagargarus Group Crackling tail (d8 damage) 6 HP 4 armor Close Lagargarus are a big coastal lizards, easily founded all along the islands by Sea of Rhûa enjoying the sun and the seafood. Meek and steady if they are no bothered, his huge bone-bared scales, unbrekeable as the best quality armor and fast and crackling tails and teeth can kill a man who hit the grounds when the lagargarus sleep, eat and brood. Instinct: Protect their nest
- Ducking in the waters
- Menancingly hissing
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Phantom Warrior Group, Stealthy, Magical, Intelligent, Construct, Amorphous Phantasmal weapons (b[2d8] damage 1 piercing) 13 HP 1 armor Close, Ignores Armor Special Qualities: Illusory, Half-real "Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid." You would think that a purely illusory warrior would be nothing too frightening wouldn't you? But that's where you're wrong, for when the mind believes that it is hurt, then it is hurt, perhaps not as viciously as getting run through or severed in twain but the heart and brain can only take so much. Not to mention when magic is properly involved there is a semblance of reality, making it a dangerous opponent. Even those who have fully disbelieved such a threat can still feel the pangs of wounds that don't exist hurting them - just less so, magic you see. Now the other hard part is hurting something that isn't there... Instinct: To stymy and terrorise
- Bypass solid obstacles
- Feign reality
- Inflict psychic wounds
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Thawralnaar Group, Large, Magical Hoof and horn (d8 damage) 10 HP 2 armor Special Qualities: Immune to Fire, Immune to Cold A mated pair of massive oxen. Huge stamping feet and short, but no less dangerous, horns. Hide that looks like bronze brigandine. Heat radiating in waves from their bodies warping the air. A sudden snort unleashes a gout of fire that scorches the plants around them, except for the wine-colored leafy shrubs they were eating, deadly poison to humans. An overlarge insect bursts from the fire. The popping sound seems to delight the bull, an uncanny grin forming as stray flamelets wreathe his head. Instinct: to delight in torching things
- Exude waves of debiitating heat
- Snort a gout of spreading flame
- Pin them with a hoof for proper charring
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Charmer Man-Trap Solitary, Huge, Stealthy, Hoarder Shin-length spines (d8+3 damage) 20 HP 0 armor Close Special Qualities: Natural Camoflauge The Man-Trap waits for a solitary victim, perhaps an expeditionary party's scout, searching ahead for danger. But here lies not danger, but opportunity: a respite, a treasure, a lost child, companionship. The Man-Trap cannot offer details like speech or coin, but it is canny enough to search out the desires of those it preys upon, and once they have entered its maw, which is often camoflauged with the landscape surrounding, then the Man-Trap reveals its nature, as the ground moves and folds over upon itself, trapping the victim within. The body of the Man-Trap is root-like, though it can burrow to escape if endangered in the course of its meal, dragging the trap pod behind it through the earth. Instinct: to devour and collect treasure
- Entrap someone in a spiny pod
- Lure them in according to their desires and self-image
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Fungal Coati Group, Small, Devious Spore slime ejection (w[2d4] damage) 6 HP 0 armor Near, Ignores Armor Special Qualities: Climbing A disgusting chimera formed by the changing rains that sweep across the lands. Somehow, this chimera seems to be stable enough to breed true, creating a new and disturbing species. The cranium, snout, back, and tail of this small, climbing mammal have been completely replaced with a spongy fungus that billows out from the animal, with a few fluted protrusions at the front and a lattice-like structure at the back. Spore-filled slime drips from the flutes and occasionally is projected by sneeze-like spasms. Infection with spores is fast acting and can range from a disgusting skin condition to a fatal organ corruption. These creatures are mysterious in nature and can be found engaging in a variety of activities with an unpredictable disposition to intruders. Instinct: to reproduce and spread
- Shed a spore-filled slime onto the ground
- Invade a slime-coated body with virulent fungal spores