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Yutaku'Thun Solitary, Huge, Magical, Divine, Intelligent, Amorphous stomp (d12+5 damage 2 piercing) 29 HP 7 armor Reach, Forceful, Far Yutaku'Thun is an ancient swamp beast from before the cataclysm. In appearance it is a massive pile of mud and writhing vines supported by four enormous trunk like legs. Two glowing yellow orbs peering from it's depths serve as eyes for the beast. Yutaku'Thun wishes only to sleep. It attempts to consume whatever might disturb its slumber. If threatened it releases magical spores which induce maddened visions in anyonne foolish enough to be touched by them. Instinct: to sleep
- doze lightly
- impregnate the area with sleep inducing spores
- trap someone in it's vines
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Silver Strand Being Solitary, Huge, Magical, Divine, Amorphous, Intelligent, Planar Blinding, searing light (w[2d8] damage) 25 HP 5 armor Reach, Ignores Armor, Near The Silver Plains are so named for the glittering, metallic pollen that often covers the grains and grasses of the wide fields. The effect is most pronounced when the cycles of life are exaggerated by succession of wildfires and flash floods. Sometimes villagers even report sightings of strand-like clouds drifting across an otherwise clear sky, glowing as though filled with silver-hued sunlight. Both of these phenomena are the product of rare elemental beings drawn to the place due to the astounding lifecycle of the area. These beings formed of the raw energies of creation are an amorphous web of strands of shining silver light, with dozens of malleable heads and limbs. They settle over the grasses to bask, and are quick to discharge their potential on those that disturb them. Though they do not seem to harm, their alien perspective gives them little regard for the will of others. (Use their moves in escalating sequence) Instinct: to revel undisturbed in cycles and growth
- Heal their wounds and debilities with a gentle touch
- Clasp them and pour overwhelming, unnerving energy into their form
- Bond with them, overriding their being with glorious light
- Wield the bonded living as joyful puppets
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Brainy Desert Lizard Group, Stealthy Claws and bite (d6 damage) 6 HP 0 armor Close Special Qualities: Psionic Antenna Ridges, Psychic Immunity Shielding These man-sized, stubby-headed, six-legged lizards may be found in one of two states: lazily basking, or in a cannibalistic frenzy. For much of the time, they eat and drink very little, and may be confused for strange rocks. The antenna ridges on their backs collect energy from their surroundings to feed their growing brains. But when they reach a plateau of mental maturity, they must feast on brains to continue to develop. Commonly, this is done via cannibalism. It takes a lot of work for them to crack open the protective casing surrounding the brains ensconced in each other's backs. Luckily, they are able to wield rocks in their forelimbs. It is said that ancient brainy lizards may outstrip human beings in intelligence if they are not first devoured by pteranodon. And rumors exist of lizards with strange powers, perhaps gained by devouring the brains of sorcerers! Instinct: to consume brains
- Cannibalize its fellows to evolve its intellect
- Understand and thwart enemy tactics
- Wield a discarded weapon
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Troglodyte Alpha Solitary, Intelligent, Cautious, Hoarder bone spear (b[2d8+2] damage 1 piercing) 16 HP 3 armor Close, Forceful The Trog Alpha is simply the largest most fearsome Troglodyte in a tribe. He carries a spear made of sharpened bone and usually some form of shield cobbled together from sticks and animal hides. When confronted Alphas are prone to fight one on one, instructing their minions to stand aside. Often they have a stash of gathered trinkets somewhere on their person or in their dwelling. These having been confiscated from their less impressive bretheren. Instinct: to dominate
- Bellow a challenge
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Alligator Group, Stealthy bite (d8+2 damage) 10 HP 1 armor Close, Forceful A large swamp dwelling predatory reptile. It waits just below the surface of the water for prey to come near before clamping its powerful jaws around it and dragging it below the water to drown. Instinct: to consume
- Drag someone under the water
- Appear to be a log
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Pteranodon Group, Large, Devious Beak and talons (d6 damage) 10 HP 1 armor Reach Special Qualities: Gliding Flight It is impossibly large for an avian. Its shoulders are on par with that of an elephant, but it's upright posture carries it's head several feet higher, allowing it to plunge it's long, bony beak forward an alarming distance. It walks on short legs that end in gripping talons and on bony wings, thin body arching up above. It is adorned with quill-like feathers of multi-hued radiance, with a large comb atop its skull. It seems unable to launch itself from the ground, requiring a height to glide down from and pick up speed, but is unhindered once aloft and prefers not to land for this reason. Instinct: to feed its young
- Swoop down from the sky and pluck up a morsel
- Drop them from an astounding height
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Peat Child Solitary, Magical, Construct, Amorphous Bludgeoning arms (d10 damage) 15 HP 1 armor Close Special Qualities: Unliving, Unburnt, Incomplete Harsiess, before she was transformed into the Crocogre, attempted to make her own demi-god when she was betrayed by Kione and Wetuna. She sought the Rether's aid, but his hatred of women led him to taunt her and gift her only tainted secrets of Creation. The Peat Child is an unfinished, failed experiment into granting life to the inanimate. The creature is shorter and wider than a human, with indistinct limbs ending in blunt mounds rather than articulate hands. A lump atop it serves as an ugly simulacrum of a head, but its true eyes and many and hidden. The substance of the construct is a form of river clay mixed with a rare type of peat moss that can burn even underwater. It is an ugly, unloved, stinking thing, and none too intelligent. It seeks to please its builder in the hopes that she will finish it, not understanding that she lacks the power. Instinct: to harvest materials for completion
- Spontaneously combust in a wide gout of flame
- Hurl a ball of peat which sticks and burns on contact, even underwater
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Crownshatter Solitary, Devious Lunging and constricting (d8+2 damage) 16 HP 1 armor Close Special Qualities: Large Tentacle which siphons Mettle from living things Monster made for "Welcome to Amara" campaign. Named for their creators malevolent intentions towards the Ember restricting Monarchy and all of Eyien. Crownshatter are the result of twisted men and women selfishly investing unsavory deeds into their Mettle, killing, harming, and hating to accelerate the growth of their own Mettle. Crownshatter are specifically designed to seek out and consume Mettle. They leech Mettle from living organisms, and are even able to siphon Mettle from other creatures Embers. Instinct: To Consume Mettle
- Seek out Coterie Members
- Siphon mettle from a living thing
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Verdant Sicklemaw Group, Large, Stealthy Sickle-bladed teeth (d8+2 damage 3 piercing, Close, Messy) 10 HP 2 armor Special Qualities: Camouflaged (Grass) What kind of predators lurk in the tall grasses? Why the verdant sicklemaw of course! A scaled creature, a little like a particularly vicious alligator or similar, but it has grass itself budding off of it giving it the perfect camouflage for such a specific environment! Scholars speculate upon a creature that lives in such a specific niche, but it sure does fill it. Hard to see until its too late and it has torn your leg off and has begun feasting on what's left of you. So the best advice: Stay out of the tall grass. Instinct: To feed
- Disappear into the tall grass
- Feign inanimation
- Tear off something important
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Odinian Crows Group, Stealthy, Magical, Intelligent Beak and talons (d8 damage) 6 HP 0 armor Close Special Qualities: Immune to illusions Long ago, it is said that a great and terrible feathered god sought to know all and see all, and in doing so they bud off myriad feathers - each which grew into a wolf-sized crow. Each of these creatures spread out across the world to learn all that they could. The truth of the matter is less certain, but these creatures certainly match that bill, for no illusion can stall them, and they seem able to remember all that they see and report it at-will. Which such peculiar, and specific abilities it is no wonder people suspect that they are spies. Instinct: To collect
- Speak uncanny truths
- Mimic voices with impossible accuracy
- Locate anything that it desires